CMake fixes for MingW (thanks, Ozkan!).
- ignore DXSDK_DIR for mingw environment - use dxerr8 instead of dxerr for mingw. Partially fixes Bugzilla #3016.main
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dd8c64779b
commit
3a84f7b520
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@ -900,10 +900,12 @@ elseif(WINDOWS)
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# Check for DirectX
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if(DIRECTX)
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if("$ENV{DXSDK_DIR}" STREQUAL "")
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message_error("DIRECTX requires the \$DXSDK_DIR environment variable to be set")
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if(NOT CMAKE_COMPILER_IS_MINGW)
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if("$ENV{DXSDK_DIR}" STREQUAL "")
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message_error("DIRECTX requires the \$DXSDK_DIR environment variable to be set")
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endif()
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set(CMAKE_REQUIRED_FLAGS "/I\"$ENV{DXSDK_DIR}\\Include\"")
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endif()
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set(CMAKE_REQUIRED_FLAGS "/I\"$ENV{DXSDK_DIR}\\Include\"")
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check_include_file(d3d9.h HAVE_D3D_H)
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check_include_file(d3d11_1.h HAVE_D3D11_H)
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check_include_file(ddraw.h HAVE_DDRAW_H)
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@ -914,9 +916,11 @@ elseif(WINDOWS)
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check_include_file(dxgi.h HAVE_DXGI_H)
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if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H)
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set(HAVE_DIRECTX TRUE)
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if(NOT CMAKE_COMPILER_IS_MINGW)
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# TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
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link_directories($ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH})
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include_directories($ENV{DXSDK_DIR}\\Include)
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link_directories($ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH})
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include_directories($ENV{DXSDK_DIR}\\Include)
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endif()
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endif()
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set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
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endif()
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@ -1020,7 +1024,12 @@ elseif(WINDOWS)
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set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
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if(HAVE_DINPUT_H)
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set(SDL_JOYSTICK_DINPUT 1)
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list(APPEND EXTRA_LIBS dinput8 dxguid dxerr)
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list(APPEND EXTRA_LIBS dinput8 dxguid)
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if(CMAKE_COMPILER_IS_MINGW)
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list(APPEND EXTRA_LIBS dxerr8)
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else()
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list(APPEND EXTRA_LIBS dxerr)
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endif()
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endif()
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if(HAVE_XINPUT_H)
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set(SDL_JOYSTICK_XINPUT 1)
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