SDL_LoadObject (windows, os/2): prevent crash if dll name is NULL.
parent
f674009c56
commit
3b92933ac6
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@ -37,9 +37,15 @@ SDL_LoadObject(const char *sofile)
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{
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{
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ULONG ulRC;
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ULONG ulRC;
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HMODULE hModule;
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HMODULE hModule;
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PSZ pszModName = OS2_UTF8ToSys(sofile);
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CHAR acError[256];
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CHAR acError[256];
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PSZ pszModName;
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if (!sofile) {
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SDL_SetError("NULL sofile");
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return NULL;
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}
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pszModName = OS2_UTF8ToSys(sofile);
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ulRC = DosLoadModule(acError, sizeof(acError), pszModName, &hModule);
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ulRC = DosLoadModule(acError, sizeof(acError), pszModName, &hModule);
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SDL_free(pszModName);
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SDL_free(pszModName);
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if (ulRC != NO_ERROR) {
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if (ulRC != NO_ERROR) {
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@ -32,7 +32,15 @@
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void *
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void *
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SDL_LoadObject(const char *sofile)
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SDL_LoadObject(const char *sofile)
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{
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{
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LPTSTR tstr = WIN_UTF8ToString(sofile);
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LPTSTR tstr;
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if (!sofile) {
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SDL_SetError("NULL sofile");
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return NULL;
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}
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tstr = WIN_UTF8ToString(sofile);
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#ifdef __WINRT__
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#ifdef __WINRT__
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/* WinRT only publically supports LoadPackagedLibrary() for loading .dll
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/* WinRT only publically supports LoadPackagedLibrary() for loading .dll
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files. LoadLibrary() is a private API, and not available for apps
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files. LoadLibrary() is a private API, and not available for apps
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