audio: Try to keep callbacks firing at normal pace when device is lost.

Ryan C. Gordon 2017-02-26 00:39:22 -05:00
parent 07519a6b95
commit 3b9e4d0a6c
1 changed files with 18 additions and 15 deletions

View File

@ -688,13 +688,12 @@ SDL_RunAudio(void *devicep)
while (SDL_AudioStreamAvailable(device->stream) >= ((int) device->spec.size)) { while (SDL_AudioStreamAvailable(device->stream) >= ((int) device->spec.size)) {
data = SDL_AtomicGet(&device->enabled) ? current_audio.impl.GetDeviceBuf(device) : NULL; data = SDL_AtomicGet(&device->enabled) ? current_audio.impl.GetDeviceBuf(device) : NULL;
if (data == NULL) { const int got = SDL_AudioStreamGet(device->stream, data ? data : device->work_buffer, device->spec.size);
SDL_AudioStreamClear(device->stream); SDL_assert((got < 0) || (got == device->spec.size));
SDL_Delay(delay);
break; if (data == NULL) { /* device is having issues... */
SDL_Delay(delay); /* wait for as long as this buffer would have played. Maybe device recovers later? */
} else { } else {
const int got = SDL_AudioStreamGet(device->stream, data, device->spec.size);
SDL_assert((got < 0) || (got == device->spec.size));
if (got != device->spec.size) { if (got != device->spec.size) {
SDL_memset(data, device->spec.silence, device->spec.size); SDL_memset(data, device->spec.silence, device->spec.size);
} }
@ -770,15 +769,19 @@ SDL_CaptureAudio(void *devicep)
and block when there isn't data so this thread isn't eating CPU. and block when there isn't data so this thread isn't eating CPU.
But we don't process it further or call the app's callback. */ But we don't process it further or call the app's callback. */
while (SDL_AtomicGet(&device->enabled) && (still_need > 0)) { if (!SDL_AtomicGet(&device->enabled)) {
const int rc = current_audio.impl.CaptureFromDevice(device, ptr, still_need); SDL_Delay(delay); /* try to keep callback firing at normal pace. */
SDL_assert(rc <= still_need); /* device should not overflow buffer. :) */ } else {
if (rc > 0) { while (still_need > 0) {
still_need -= rc; const int rc = current_audio.impl.CaptureFromDevice(device, ptr, still_need);
ptr += rc; SDL_assert(rc <= still_need); /* device should not overflow buffer. :) */
} else { /* uhoh, device failed for some reason! */ if (rc > 0) {
SDL_OpenedAudioDeviceDisconnected(device); still_need -= rc;
break; ptr += rc;
} else { /* uhoh, device failed for some reason! */
SDL_OpenedAudioDeviceDisconnected(device);
break;
}
} }
} }