Sync SDL3 wiki -> header
parent
8bf74280e0
commit
3ca8cee874
|
@ -1731,8 +1731,8 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window *window);
|
|||
*
|
||||
* Note that this function will update _at least_ the rectangles specified,
|
||||
* but this is only intended as an optimization; in practice, this might
|
||||
* update more of the screen (or all of the screen!), depending on what
|
||||
* method SDL uses to send pixels to the system.
|
||||
* update more of the screen (or all of the screen!), depending on what method
|
||||
* SDL uses to send pixels to the system.
|
||||
*
|
||||
* \param window the window to update
|
||||
* \param rects an array of SDL_Rect structures representing areas of the
|
||||
|
|
Loading…
Reference in New Issue