vita: fix PVR_PSP2 (GLES) + gl4es4fita (GL)

main
Anonymous Maarten 2023-01-22 21:02:35 +01:00 committed by Anonymous Maarten
parent ec3234ea21
commit 3cb819ac48
7 changed files with 31 additions and 24 deletions

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@ -2460,6 +2460,7 @@ elseif(VITA)
list(APPEND SDL_EXTRA_LIBS list(APPEND SDL_EXTRA_LIBS
libgpu_es4_ext_stub_weak libgpu_es4_ext_stub_weak
libIMGEGL_stub_weak libIMGEGL_stub_weak
SceIme_stub
) )
set(HAVE_VIDEO_VITA_PVR ON) set(HAVE_VIDEO_VITA_PVR ON)

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@ -27,6 +27,8 @@
#if !defined(_MSC_VER) && !defined(__ANDROID__) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS) #if !defined(_MSC_VER) && !defined(__ANDROID__) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS)
#if defined(__vita__) || defined(__psp2__) #if defined(__vita__) || defined(__psp2__)
#include <psp2/display.h>
#include <psp2/gxm.h>
#include <psp2/types.h> #include <psp2/types.h>
#endif #endif

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@ -32,6 +32,9 @@
#if SDL_VIDEO_DRIVER_RPI #if SDL_VIDEO_DRIVER_RPI
#include <unistd.h> #include <unistd.h>
#endif #endif
#if SDL_VIDEO_VITA_PVR_OGL
#include <GLES2/gl2.h>
#endif
#include "SDL_sysvideo.h" #include "SDL_sysvideo.h"
#include "SDL_egl_c.h" #include "SDL_egl_c.h"

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@ -34,10 +34,10 @@
#define MAX_PATH 256 // vita limits are somehow wrong #define MAX_PATH 256 // vita limits are somehow wrong
/* Defaults */ /* Defaults */
int FB_WIDTH = 960; static int FB_WIDTH = 960;
int FB_HEIGHT = 544; static int FB_HEIGHT = 544;
void getFBSize(int *width, int *height) static void getFBSize(int *width, int *height)
{ {
*width = FB_WIDTH; *width = FB_WIDTH;
*height = FB_HEIGHT; *height = FB_HEIGHT;
@ -51,7 +51,7 @@ int VITA_GL_LoadLibrary(_THIS, const char *path)
char *default_path = "app0:module"; char *default_path = "app0:module";
char target_path[MAX_PATH]; char target_path[MAX_PATH];
if (skip_init == NULL) // we don't care about actual value { if (skip_init == NULL) { // we don't care about actual value
if (override != NULL) { if (override != NULL) {
default_path = override; default_path = override;
} }
@ -115,7 +115,7 @@ VITA_GL_CreateContext(_THIS, SDL_Window *window)
return context; return context;
} }
void * SDL_FunctionPointer
VITA_GL_GetProcAddress(_THIS, const char *proc) VITA_GL_GetProcAddress(_THIS, const char *proc)
{ {
return gl4es_GetProcAddress(proc); return gl4es_GetProcAddress(proc);

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@ -177,9 +177,10 @@ int VITA_GLES_SetSwapInterval(_THIS, int interval)
return SDL_SetError("Unable to set the EGL swap interval"); return SDL_SetError("Unable to set the EGL swap interval");
} }
int VITA_GLES_GetSwapInterval(_THIS) int VITA_GLES_GetSwapInterval(_THIS, int *interval)
{ {
return _this->gl_data->swapinterval; *interval = _this->gl_data->swapinterval;
return 0;
} }
int VITA_GLES_SwapWindow(_THIS, SDL_Window *window) int VITA_GLES_SwapWindow(_THIS, SDL_Window *window)

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@ -48,6 +48,6 @@ extern SDL_GLContext VITA_GLES_CreateContext(_THIS, SDL_Window *window);
extern int VITA_GLES_LoadLibrary(_THIS, const char *path); extern int VITA_GLES_LoadLibrary(_THIS, const char *path);
extern void VITA_GLES_UnloadLibrary(_THIS); extern void VITA_GLES_UnloadLibrary(_THIS);
extern int VITA_GLES_SetSwapInterval(_THIS, int interval); extern int VITA_GLES_SetSwapInterval(_THIS, int interval);
extern int VITA_GLES_GetSwapInterval(_THIS); extern int VITA_GLES_GetSwapInterval(_THIS, int *interval);
#endif /* SDL_vitagles_c_h_ */ #endif /* SDL_vitagles_c_h_ */

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@ -97,7 +97,7 @@ void VITA_GLES_UnloadLibrary(_THIS);
SDL_GLContext VITA_GLES_CreateContext(_THIS, SDL_Window *window); SDL_GLContext VITA_GLES_CreateContext(_THIS, SDL_Window *window);
int VITA_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context); int VITA_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context);
int VITA_GLES_SetSwapInterval(_THIS, int interval); int VITA_GLES_SetSwapInterval(_THIS, int interval);
int VITA_GLES_GetSwapInterval(_THIS); int VITA_GLES_GetSwapInterval(_THIS, int *interval);
int VITA_GLES_SwapWindow(_THIS, SDL_Window *window); int VITA_GLES_SwapWindow(_THIS, SDL_Window *window);
void VITA_GLES_DeleteContext(_THIS, SDL_GLContext context); void VITA_GLES_DeleteContext(_THIS, SDL_GLContext context);
#endif #endif