parent
d166f5ef76
commit
3ce3594e38
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@ -15,13 +15,9 @@ import android.content.pm.PackageManager;
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import android.content.res.Configuration;
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import android.content.res.Configuration;
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import android.graphics.Bitmap;
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import android.graphics.Bitmap;
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import android.graphics.Color;
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import android.graphics.Color;
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import android.graphics.PixelFormat;
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import android.graphics.PorterDuff;
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import android.graphics.PorterDuff;
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import android.graphics.drawable.Drawable;
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import android.graphics.drawable.Drawable;
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import android.hardware.Sensor;
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import android.hardware.Sensor;
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import android.hardware.SensorEvent;
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import android.hardware.SensorEventListener;
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import android.hardware.SensorManager;
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import android.net.Uri;
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import android.net.Uri;
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import android.os.Build;
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import android.os.Build;
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import android.os.Bundle;
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import android.os.Bundle;
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@ -37,11 +33,8 @@ import android.view.Display;
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import android.view.Gravity;
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import android.view.Gravity;
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import android.view.InputDevice;
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import android.view.InputDevice;
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import android.view.KeyEvent;
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import android.view.KeyEvent;
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import android.view.MotionEvent;
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import android.view.PointerIcon;
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import android.view.PointerIcon;
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import android.view.Surface;
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import android.view.Surface;
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import android.view.SurfaceHolder;
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import android.view.SurfaceView;
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import android.view.View;
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import android.view.View;
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import android.view.ViewGroup;
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import android.view.ViewGroup;
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import android.view.Window;
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import android.view.Window;
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@ -315,6 +308,10 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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mCurrentNativeState = NativeState.INIT;
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mCurrentNativeState = NativeState.INIT;
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}
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}
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protected SDLSurface createSDLSurface(Context context) {
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return new SDLSurface(context);
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}
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// Setup
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// Setup
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@Override
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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protected void onCreate(Bundle savedInstanceState) {
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@ -382,7 +379,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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mHIDDeviceManager = HIDDeviceManager.acquire(this);
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mHIDDeviceManager = HIDDeviceManager.acquire(this);
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// Set up the surface
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// Set up the surface
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mSurface = new SDLSurface(getApplication());
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mSurface = createSDLSurface(getApplication());
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mLayout = new RelativeLayout(this);
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mLayout = new RelativeLayout(this);
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mLayout.addView(mSurface);
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mLayout.addView(mSurface);
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@ -1809,455 +1806,6 @@ class SDLMain implements Runnable {
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}
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}
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}
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}
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/**
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SDLSurface. This is what we draw on, so we need to know when it's created
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in order to do anything useful.
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Because of this, that's where we set up the SDL thread
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*/
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class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
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View.OnKeyListener, View.OnTouchListener, SensorEventListener {
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// Sensors
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protected SensorManager mSensorManager;
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protected Display mDisplay;
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// Keep track of the surface size to normalize touch events
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protected float mWidth, mHeight;
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// Is SurfaceView ready for rendering
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public boolean mIsSurfaceReady;
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// Startup
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public SDLSurface(Context context) {
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super(context);
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getHolder().addCallback(this);
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setFocusable(true);
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setFocusableInTouchMode(true);
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requestFocus();
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setOnKeyListener(this);
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setOnTouchListener(this);
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mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
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mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
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setOnGenericMotionListener(SDLActivity.getMotionListener());
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// Some arbitrary defaults to avoid a potential division by zero
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mWidth = 1.0f;
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mHeight = 1.0f;
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mIsSurfaceReady = false;
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}
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public void handlePause() {
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enableSensor(Sensor.TYPE_ACCELEROMETER, false);
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}
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public void handleResume() {
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setFocusable(true);
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setFocusableInTouchMode(true);
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requestFocus();
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setOnKeyListener(this);
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setOnTouchListener(this);
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enableSensor(Sensor.TYPE_ACCELEROMETER, true);
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}
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public Surface getNativeSurface() {
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return getHolder().getSurface();
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}
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// Called when we have a valid drawing surface
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@Override
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public void surfaceCreated(SurfaceHolder holder) {
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Log.v("SDL", "surfaceCreated()");
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SDLActivity.onNativeSurfaceCreated();
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}
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// Called when we lose the surface
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@Override
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public void surfaceDestroyed(SurfaceHolder holder) {
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Log.v("SDL", "surfaceDestroyed()");
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// Transition to pause, if needed
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SDLActivity.mNextNativeState = SDLActivity.NativeState.PAUSED;
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SDLActivity.handleNativeState();
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mIsSurfaceReady = false;
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SDLActivity.onNativeSurfaceDestroyed();
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}
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// Called when the surface is resized
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@Override
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public void surfaceChanged(SurfaceHolder holder,
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int format, int width, int height) {
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Log.v("SDL", "surfaceChanged()");
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if (SDLActivity.mSingleton == null) {
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return;
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}
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mWidth = width;
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mHeight = height;
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int nDeviceWidth = width;
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int nDeviceHeight = height;
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try
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{
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if (Build.VERSION.SDK_INT >= 17) {
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DisplayMetrics realMetrics = new DisplayMetrics();
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mDisplay.getRealMetrics( realMetrics );
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nDeviceWidth = realMetrics.widthPixels;
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nDeviceHeight = realMetrics.heightPixels;
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}
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} catch(Exception ignored) {
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}
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synchronized(SDLActivity.getContext()) {
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// In case we're waiting on a size change after going fullscreen, send a notification.
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SDLActivity.getContext().notifyAll();
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}
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Log.v("SDL", "Window size: " + width + "x" + height);
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Log.v("SDL", "Device size: " + nDeviceWidth + "x" + nDeviceHeight);
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SDLActivity.nativeSetScreenResolution(width, height, nDeviceWidth, nDeviceHeight, mDisplay.getRefreshRate());
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SDLActivity.onNativeResize();
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// Prevent a screen distortion glitch,
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// for instance when the device is in Landscape and a Portrait App is resumed.
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boolean skip = false;
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int requestedOrientation = SDLActivity.mSingleton.getRequestedOrientation();
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if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT) {
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if (mWidth > mHeight) {
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skip = true;
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}
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} else if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE) {
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if (mWidth < mHeight) {
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skip = true;
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}
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}
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// Special Patch for Square Resolution: Black Berry Passport
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if (skip) {
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double min = Math.min(mWidth, mHeight);
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double max = Math.max(mWidth, mHeight);
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if (max / min < 1.20) {
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Log.v("SDL", "Don't skip on such aspect-ratio. Could be a square resolution.");
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skip = false;
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}
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}
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// Don't skip in MultiWindow.
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if (skip) {
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if (Build.VERSION.SDK_INT >= 24) {
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if (SDLActivity.mSingleton.isInMultiWindowMode()) {
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Log.v("SDL", "Don't skip in Multi-Window");
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skip = false;
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}
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}
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}
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if (skip) {
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Log.v("SDL", "Skip .. Surface is not ready.");
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mIsSurfaceReady = false;
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return;
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}
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/* If the surface has been previously destroyed by onNativeSurfaceDestroyed, recreate it here */
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SDLActivity.onNativeSurfaceChanged();
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/* Surface is ready */
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mIsSurfaceReady = true;
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SDLActivity.mNextNativeState = SDLActivity.NativeState.RESUMED;
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SDLActivity.handleNativeState();
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}
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// Key events
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@Override
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public boolean onKey(View v, int keyCode, KeyEvent event) {
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int deviceId = event.getDeviceId();
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int source = event.getSource();
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if (source == InputDevice.SOURCE_UNKNOWN) {
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InputDevice device = InputDevice.getDevice(deviceId);
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if (device != null) {
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source = device.getSources();
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}
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}
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// if (event.getAction() == KeyEvent.ACTION_DOWN) {
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// Log.v("SDL", "key down: " + keyCode + ", deviceId = " + deviceId + ", source = " + source);
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// } else if (event.getAction() == KeyEvent.ACTION_UP) {
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// Log.v("SDL", "key up: " + keyCode + ", deviceId = " + deviceId + ", source = " + source);
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// }
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// Dispatch the different events depending on where they come from
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// Some SOURCE_JOYSTICK, SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
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// So, we try to process them as JOYSTICK/DPAD/GAMEPAD events first, if that fails we try them as KEYBOARD
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//
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// Furthermore, it's possible a game controller has SOURCE_KEYBOARD and
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// SOURCE_JOYSTICK, while its key events arrive from the keyboard source
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// So, retrieve the device itself and check all of its sources
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if (SDLControllerManager.isDeviceSDLJoystick(deviceId)) {
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// Note that we process events with specific key codes here
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if (event.getAction() == KeyEvent.ACTION_DOWN) {
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if (SDLControllerManager.onNativePadDown(deviceId, keyCode) == 0) {
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return true;
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}
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} else if (event.getAction() == KeyEvent.ACTION_UP) {
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if (SDLControllerManager.onNativePadUp(deviceId, keyCode) == 0) {
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return true;
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}
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}
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}
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if ((source & InputDevice.SOURCE_KEYBOARD) == InputDevice.SOURCE_KEYBOARD) {
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if (event.getAction() == KeyEvent.ACTION_DOWN) {
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if (SDLActivity.isTextInputEvent(event)) {
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SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1);
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}
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SDLActivity.onNativeKeyDown(keyCode);
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return true;
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} else if (event.getAction() == KeyEvent.ACTION_UP) {
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SDLActivity.onNativeKeyUp(keyCode);
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return true;
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}
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}
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if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
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// on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
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// they are ignored here because sending them as mouse input to SDL is messy
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if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) {
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switch (event.getAction()) {
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case KeyEvent.ACTION_DOWN:
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case KeyEvent.ACTION_UP:
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// mark the event as handled or it will be handled by system
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// handling KEYCODE_BACK by system will call onBackPressed()
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return true;
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}
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}
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}
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return false;
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}
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// Touch events
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@Override
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public boolean onTouch(View v, MotionEvent event) {
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/* Ref: http://developer.android.com/training/gestures/multi.html */
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int touchDevId = event.getDeviceId();
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final int pointerCount = event.getPointerCount();
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int action = event.getActionMasked();
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int pointerFingerId;
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int i = -1;
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float x,y,p;
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/*
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* Prevent id to be -1, since it's used in SDL internal for synthetic events
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* Appears when using Android emulator, eg:
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* adb shell input mouse tap 100 100
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* adb shell input touchscreen tap 100 100
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*/
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if (touchDevId < 0) {
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touchDevId -= 1;
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}
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// 12290 = Samsung DeX mode desktop mouse
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// 12290 = 0x3002 = 0x2002 | 0x1002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN
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// 0x2 = SOURCE_CLASS_POINTER
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if (event.getSource() == InputDevice.SOURCE_MOUSE || event.getSource() == (InputDevice.SOURCE_MOUSE | InputDevice.SOURCE_TOUCHSCREEN)) {
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int mouseButton = 1;
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try {
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Object object = event.getClass().getMethod("getButtonState").invoke(event);
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if (object != null) {
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mouseButton = (Integer) object;
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}
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} catch(Exception ignored) {
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}
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// We need to check if we're in relative mouse mode and get the axis offset rather than the x/y values
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// if we are. We'll leverage our existing mouse motion listener
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SDLGenericMotionListener_API12 motionListener = SDLActivity.getMotionListener();
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x = motionListener.getEventX(event);
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y = motionListener.getEventY(event);
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SDLActivity.onNativeMouse(mouseButton, action, x, y, motionListener.inRelativeMode());
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} else {
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switch(action) {
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case MotionEvent.ACTION_MOVE:
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for (i = 0; i < pointerCount; i++) {
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pointerFingerId = event.getPointerId(i);
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x = event.getX(i) / mWidth;
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y = event.getY(i) / mHeight;
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p = event.getPressure(i);
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if (p > 1.0f) {
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// may be larger than 1.0f on some devices
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// see the documentation of getPressure(i)
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p = 1.0f;
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}
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SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
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}
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break;
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case MotionEvent.ACTION_UP:
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case MotionEvent.ACTION_DOWN:
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// Primary pointer up/down, the index is always zero
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i = 0;
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/* fallthrough */
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case MotionEvent.ACTION_POINTER_UP:
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case MotionEvent.ACTION_POINTER_DOWN:
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// Non primary pointer up/down
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if (i == -1) {
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i = event.getActionIndex();
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}
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pointerFingerId = event.getPointerId(i);
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x = event.getX(i) / mWidth;
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y = event.getY(i) / mHeight;
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p = event.getPressure(i);
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if (p > 1.0f) {
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// may be larger than 1.0f on some devices
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// see the documentation of getPressure(i)
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p = 1.0f;
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}
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SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
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break;
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case MotionEvent.ACTION_CANCEL:
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for (i = 0; i < pointerCount; i++) {
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pointerFingerId = event.getPointerId(i);
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x = event.getX(i) / mWidth;
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y = event.getY(i) / mHeight;
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p = event.getPressure(i);
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||||||
if (p > 1.0f) {
|
|
||||||
// may be larger than 1.0f on some devices
|
|
||||||
// see the documentation of getPressure(i)
|
|
||||||
p = 1.0f;
|
|
||||||
}
|
|
||||||
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Sensor events
|
|
||||||
public void enableSensor(int sensortype, boolean enabled) {
|
|
||||||
// TODO: This uses getDefaultSensor - what if we have >1 accels?
|
|
||||||
if (enabled) {
|
|
||||||
mSensorManager.registerListener(this,
|
|
||||||
mSensorManager.getDefaultSensor(sensortype),
|
|
||||||
SensorManager.SENSOR_DELAY_GAME, null);
|
|
||||||
} else {
|
|
||||||
mSensorManager.unregisterListener(this,
|
|
||||||
mSensorManager.getDefaultSensor(sensortype));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onAccuracyChanged(Sensor sensor, int accuracy) {
|
|
||||||
// TODO
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onSensorChanged(SensorEvent event) {
|
|
||||||
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
|
|
||||||
|
|
||||||
// Since we may have an orientation set, we won't receive onConfigurationChanged events.
|
|
||||||
// We thus should check here.
|
|
||||||
int newOrientation;
|
|
||||||
|
|
||||||
float x, y;
|
|
||||||
switch (mDisplay.getRotation()) {
|
|
||||||
case Surface.ROTATION_90:
|
|
||||||
x = -event.values[1];
|
|
||||||
y = event.values[0];
|
|
||||||
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE;
|
|
||||||
break;
|
|
||||||
case Surface.ROTATION_270:
|
|
||||||
x = event.values[1];
|
|
||||||
y = -event.values[0];
|
|
||||||
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE_FLIPPED;
|
|
||||||
break;
|
|
||||||
case Surface.ROTATION_180:
|
|
||||||
x = -event.values[0];
|
|
||||||
y = -event.values[1];
|
|
||||||
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT_FLIPPED;
|
|
||||||
break;
|
|
||||||
case Surface.ROTATION_0:
|
|
||||||
default:
|
|
||||||
x = event.values[0];
|
|
||||||
y = event.values[1];
|
|
||||||
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (newOrientation != SDLActivity.mCurrentOrientation) {
|
|
||||||
SDLActivity.mCurrentOrientation = newOrientation;
|
|
||||||
SDLActivity.onNativeOrientationChanged(newOrientation);
|
|
||||||
}
|
|
||||||
|
|
||||||
SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH,
|
|
||||||
y / SensorManager.GRAVITY_EARTH,
|
|
||||||
event.values[2] / SensorManager.GRAVITY_EARTH);
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Captured pointer events for API 26.
|
|
||||||
public boolean onCapturedPointerEvent(MotionEvent event)
|
|
||||||
{
|
|
||||||
int action = event.getActionMasked();
|
|
||||||
|
|
||||||
float x, y;
|
|
||||||
switch (action) {
|
|
||||||
case MotionEvent.ACTION_SCROLL:
|
|
||||||
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
|
|
||||||
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
|
|
||||||
SDLActivity.onNativeMouse(0, action, x, y, false);
|
|
||||||
return true;
|
|
||||||
|
|
||||||
case MotionEvent.ACTION_HOVER_MOVE:
|
|
||||||
case MotionEvent.ACTION_MOVE:
|
|
||||||
x = event.getX(0);
|
|
||||||
y = event.getY(0);
|
|
||||||
SDLActivity.onNativeMouse(0, action, x, y, true);
|
|
||||||
return true;
|
|
||||||
|
|
||||||
case MotionEvent.ACTION_BUTTON_PRESS:
|
|
||||||
case MotionEvent.ACTION_BUTTON_RELEASE:
|
|
||||||
|
|
||||||
// Change our action value to what SDL's code expects.
|
|
||||||
if (action == MotionEvent.ACTION_BUTTON_PRESS) {
|
|
||||||
action = MotionEvent.ACTION_DOWN;
|
|
||||||
} else { /* MotionEvent.ACTION_BUTTON_RELEASE */
|
|
||||||
action = MotionEvent.ACTION_UP;
|
|
||||||
}
|
|
||||||
|
|
||||||
x = event.getX(0);
|
|
||||||
y = event.getY(0);
|
|
||||||
int button = event.getButtonState();
|
|
||||||
|
|
||||||
SDLActivity.onNativeMouse(button, action, x, y, true);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/* This is a fake invisible editor view that receives the input and defines the
|
/* This is a fake invisible editor view that receives the input and defines the
|
||||||
* pan&scan region
|
* pan&scan region
|
||||||
*/
|
*/
|
||||||
|
|
|
@ -0,0 +1,469 @@
|
||||||
|
package org.libsdl.app;
|
||||||
|
|
||||||
|
|
||||||
|
import android.content.Context;
|
||||||
|
import android.content.pm.ActivityInfo;
|
||||||
|
import android.hardware.Sensor;
|
||||||
|
import android.hardware.SensorEvent;
|
||||||
|
import android.hardware.SensorEventListener;
|
||||||
|
import android.hardware.SensorManager;
|
||||||
|
import android.os.Build;
|
||||||
|
import android.util.DisplayMetrics;
|
||||||
|
import android.util.Log;
|
||||||
|
import android.view.Display;
|
||||||
|
import android.view.InputDevice;
|
||||||
|
import android.view.KeyEvent;
|
||||||
|
import android.view.MotionEvent;
|
||||||
|
import android.view.Surface;
|
||||||
|
import android.view.SurfaceHolder;
|
||||||
|
import android.view.SurfaceView;
|
||||||
|
import android.view.View;
|
||||||
|
import android.view.WindowManager;
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
SDLSurface. This is what we draw on, so we need to know when it's created
|
||||||
|
in order to do anything useful.
|
||||||
|
|
||||||
|
Because of this, that's where we set up the SDL thread
|
||||||
|
*/
|
||||||
|
public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
||||||
|
View.OnKeyListener, View.OnTouchListener, SensorEventListener {
|
||||||
|
|
||||||
|
// Sensors
|
||||||
|
protected SensorManager mSensorManager;
|
||||||
|
protected Display mDisplay;
|
||||||
|
|
||||||
|
// Keep track of the surface size to normalize touch events
|
||||||
|
protected float mWidth, mHeight;
|
||||||
|
|
||||||
|
// Is SurfaceView ready for rendering
|
||||||
|
public boolean mIsSurfaceReady;
|
||||||
|
|
||||||
|
// Startup
|
||||||
|
public SDLSurface(Context context) {
|
||||||
|
super(context);
|
||||||
|
getHolder().addCallback(this);
|
||||||
|
|
||||||
|
setFocusable(true);
|
||||||
|
setFocusableInTouchMode(true);
|
||||||
|
requestFocus();
|
||||||
|
setOnKeyListener(this);
|
||||||
|
setOnTouchListener(this);
|
||||||
|
|
||||||
|
mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
|
||||||
|
mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
|
||||||
|
|
||||||
|
setOnGenericMotionListener(SDLActivity.getMotionListener());
|
||||||
|
|
||||||
|
// Some arbitrary defaults to avoid a potential division by zero
|
||||||
|
mWidth = 1.0f;
|
||||||
|
mHeight = 1.0f;
|
||||||
|
|
||||||
|
mIsSurfaceReady = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void handlePause() {
|
||||||
|
enableSensor(Sensor.TYPE_ACCELEROMETER, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void handleResume() {
|
||||||
|
setFocusable(true);
|
||||||
|
setFocusableInTouchMode(true);
|
||||||
|
requestFocus();
|
||||||
|
setOnKeyListener(this);
|
||||||
|
setOnTouchListener(this);
|
||||||
|
enableSensor(Sensor.TYPE_ACCELEROMETER, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Surface getNativeSurface() {
|
||||||
|
return getHolder().getSurface();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Called when we have a valid drawing surface
|
||||||
|
@Override
|
||||||
|
public void surfaceCreated(SurfaceHolder holder) {
|
||||||
|
Log.v("SDL", "surfaceCreated()");
|
||||||
|
SDLActivity.onNativeSurfaceCreated();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Called when we lose the surface
|
||||||
|
@Override
|
||||||
|
public void surfaceDestroyed(SurfaceHolder holder) {
|
||||||
|
Log.v("SDL", "surfaceDestroyed()");
|
||||||
|
|
||||||
|
// Transition to pause, if needed
|
||||||
|
SDLActivity.mNextNativeState = SDLActivity.NativeState.PAUSED;
|
||||||
|
SDLActivity.handleNativeState();
|
||||||
|
|
||||||
|
mIsSurfaceReady = false;
|
||||||
|
SDLActivity.onNativeSurfaceDestroyed();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Called when the surface is resized
|
||||||
|
@Override
|
||||||
|
public void surfaceChanged(SurfaceHolder holder,
|
||||||
|
int format, int width, int height) {
|
||||||
|
Log.v("SDL", "surfaceChanged()");
|
||||||
|
|
||||||
|
if (SDLActivity.mSingleton == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
mWidth = width;
|
||||||
|
mHeight = height;
|
||||||
|
int nDeviceWidth = width;
|
||||||
|
int nDeviceHeight = height;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (Build.VERSION.SDK_INT >= 17) {
|
||||||
|
DisplayMetrics realMetrics = new DisplayMetrics();
|
||||||
|
mDisplay.getRealMetrics( realMetrics );
|
||||||
|
nDeviceWidth = realMetrics.widthPixels;
|
||||||
|
nDeviceHeight = realMetrics.heightPixels;
|
||||||
|
}
|
||||||
|
} catch(Exception ignored) {
|
||||||
|
}
|
||||||
|
|
||||||
|
synchronized(SDLActivity.getContext()) {
|
||||||
|
// In case we're waiting on a size change after going fullscreen, send a notification.
|
||||||
|
SDLActivity.getContext().notifyAll();
|
||||||
|
}
|
||||||
|
|
||||||
|
Log.v("SDL", "Window size: " + width + "x" + height);
|
||||||
|
Log.v("SDL", "Device size: " + nDeviceWidth + "x" + nDeviceHeight);
|
||||||
|
SDLActivity.nativeSetScreenResolution(width, height, nDeviceWidth, nDeviceHeight, mDisplay.getRefreshRate());
|
||||||
|
SDLActivity.onNativeResize();
|
||||||
|
|
||||||
|
// Prevent a screen distortion glitch,
|
||||||
|
// for instance when the device is in Landscape and a Portrait App is resumed.
|
||||||
|
boolean skip = false;
|
||||||
|
int requestedOrientation = SDLActivity.mSingleton.getRequestedOrientation();
|
||||||
|
|
||||||
|
if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT) {
|
||||||
|
if (mWidth > mHeight) {
|
||||||
|
skip = true;
|
||||||
|
}
|
||||||
|
} else if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE) {
|
||||||
|
if (mWidth < mHeight) {
|
||||||
|
skip = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Special Patch for Square Resolution: Black Berry Passport
|
||||||
|
if (skip) {
|
||||||
|
double min = Math.min(mWidth, mHeight);
|
||||||
|
double max = Math.max(mWidth, mHeight);
|
||||||
|
|
||||||
|
if (max / min < 1.20) {
|
||||||
|
Log.v("SDL", "Don't skip on such aspect-ratio. Could be a square resolution.");
|
||||||
|
skip = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Don't skip in MultiWindow.
|
||||||
|
if (skip) {
|
||||||
|
if (Build.VERSION.SDK_INT >= 24) {
|
||||||
|
if (SDLActivity.mSingleton.isInMultiWindowMode()) {
|
||||||
|
Log.v("SDL", "Don't skip in Multi-Window");
|
||||||
|
skip = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (skip) {
|
||||||
|
Log.v("SDL", "Skip .. Surface is not ready.");
|
||||||
|
mIsSurfaceReady = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* If the surface has been previously destroyed by onNativeSurfaceDestroyed, recreate it here */
|
||||||
|
SDLActivity.onNativeSurfaceChanged();
|
||||||
|
|
||||||
|
/* Surface is ready */
|
||||||
|
mIsSurfaceReady = true;
|
||||||
|
|
||||||
|
SDLActivity.mNextNativeState = SDLActivity.NativeState.RESUMED;
|
||||||
|
SDLActivity.handleNativeState();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Key events
|
||||||
|
@Override
|
||||||
|
public boolean onKey(View v, int keyCode, KeyEvent event) {
|
||||||
|
|
||||||
|
int deviceId = event.getDeviceId();
|
||||||
|
int source = event.getSource();
|
||||||
|
|
||||||
|
if (source == InputDevice.SOURCE_UNKNOWN) {
|
||||||
|
InputDevice device = InputDevice.getDevice(deviceId);
|
||||||
|
if (device != null) {
|
||||||
|
source = device.getSources();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// if (event.getAction() == KeyEvent.ACTION_DOWN) {
|
||||||
|
// Log.v("SDL", "key down: " + keyCode + ", deviceId = " + deviceId + ", source = " + source);
|
||||||
|
// } else if (event.getAction() == KeyEvent.ACTION_UP) {
|
||||||
|
// Log.v("SDL", "key up: " + keyCode + ", deviceId = " + deviceId + ", source = " + source);
|
||||||
|
// }
|
||||||
|
|
||||||
|
// Dispatch the different events depending on where they come from
|
||||||
|
// Some SOURCE_JOYSTICK, SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
|
||||||
|
// So, we try to process them as JOYSTICK/DPAD/GAMEPAD events first, if that fails we try them as KEYBOARD
|
||||||
|
//
|
||||||
|
// Furthermore, it's possible a game controller has SOURCE_KEYBOARD and
|
||||||
|
// SOURCE_JOYSTICK, while its key events arrive from the keyboard source
|
||||||
|
// So, retrieve the device itself and check all of its sources
|
||||||
|
if (SDLControllerManager.isDeviceSDLJoystick(deviceId)) {
|
||||||
|
// Note that we process events with specific key codes here
|
||||||
|
if (event.getAction() == KeyEvent.ACTION_DOWN) {
|
||||||
|
if (SDLControllerManager.onNativePadDown(deviceId, keyCode) == 0) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
} else if (event.getAction() == KeyEvent.ACTION_UP) {
|
||||||
|
if (SDLControllerManager.onNativePadUp(deviceId, keyCode) == 0) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((source & InputDevice.SOURCE_KEYBOARD) == InputDevice.SOURCE_KEYBOARD) {
|
||||||
|
if (event.getAction() == KeyEvent.ACTION_DOWN) {
|
||||||
|
if (SDLActivity.isTextInputEvent(event)) {
|
||||||
|
SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1);
|
||||||
|
}
|
||||||
|
SDLActivity.onNativeKeyDown(keyCode);
|
||||||
|
return true;
|
||||||
|
} else if (event.getAction() == KeyEvent.ACTION_UP) {
|
||||||
|
SDLActivity.onNativeKeyUp(keyCode);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
|
||||||
|
// on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
|
||||||
|
// they are ignored here because sending them as mouse input to SDL is messy
|
||||||
|
if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) {
|
||||||
|
switch (event.getAction()) {
|
||||||
|
case KeyEvent.ACTION_DOWN:
|
||||||
|
case KeyEvent.ACTION_UP:
|
||||||
|
// mark the event as handled or it will be handled by system
|
||||||
|
// handling KEYCODE_BACK by system will call onBackPressed()
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Touch events
|
||||||
|
@Override
|
||||||
|
public boolean onTouch(View v, MotionEvent event) {
|
||||||
|
/* Ref: http://developer.android.com/training/gestures/multi.html */
|
||||||
|
int touchDevId = event.getDeviceId();
|
||||||
|
final int pointerCount = event.getPointerCount();
|
||||||
|
int action = event.getActionMasked();
|
||||||
|
int pointerFingerId;
|
||||||
|
int i = -1;
|
||||||
|
float x,y,p;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Prevent id to be -1, since it's used in SDL internal for synthetic events
|
||||||
|
* Appears when using Android emulator, eg:
|
||||||
|
* adb shell input mouse tap 100 100
|
||||||
|
* adb shell input touchscreen tap 100 100
|
||||||
|
*/
|
||||||
|
if (touchDevId < 0) {
|
||||||
|
touchDevId -= 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 12290 = Samsung DeX mode desktop mouse
|
||||||
|
// 12290 = 0x3002 = 0x2002 | 0x1002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN
|
||||||
|
// 0x2 = SOURCE_CLASS_POINTER
|
||||||
|
if (event.getSource() == InputDevice.SOURCE_MOUSE || event.getSource() == (InputDevice.SOURCE_MOUSE | InputDevice.SOURCE_TOUCHSCREEN)) {
|
||||||
|
int mouseButton = 1;
|
||||||
|
try {
|
||||||
|
Object object = event.getClass().getMethod("getButtonState").invoke(event);
|
||||||
|
if (object != null) {
|
||||||
|
mouseButton = (Integer) object;
|
||||||
|
}
|
||||||
|
} catch(Exception ignored) {
|
||||||
|
}
|
||||||
|
|
||||||
|
// We need to check if we're in relative mouse mode and get the axis offset rather than the x/y values
|
||||||
|
// if we are. We'll leverage our existing mouse motion listener
|
||||||
|
SDLGenericMotionListener_API12 motionListener = SDLActivity.getMotionListener();
|
||||||
|
x = motionListener.getEventX(event);
|
||||||
|
y = motionListener.getEventY(event);
|
||||||
|
|
||||||
|
SDLActivity.onNativeMouse(mouseButton, action, x, y, motionListener.inRelativeMode());
|
||||||
|
} else {
|
||||||
|
switch(action) {
|
||||||
|
case MotionEvent.ACTION_MOVE:
|
||||||
|
for (i = 0; i < pointerCount; i++) {
|
||||||
|
pointerFingerId = event.getPointerId(i);
|
||||||
|
x = event.getX(i) / mWidth;
|
||||||
|
y = event.getY(i) / mHeight;
|
||||||
|
p = event.getPressure(i);
|
||||||
|
if (p > 1.0f) {
|
||||||
|
// may be larger than 1.0f on some devices
|
||||||
|
// see the documentation of getPressure(i)
|
||||||
|
p = 1.0f;
|
||||||
|
}
|
||||||
|
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case MotionEvent.ACTION_UP:
|
||||||
|
case MotionEvent.ACTION_DOWN:
|
||||||
|
// Primary pointer up/down, the index is always zero
|
||||||
|
i = 0;
|
||||||
|
/* fallthrough */
|
||||||
|
case MotionEvent.ACTION_POINTER_UP:
|
||||||
|
case MotionEvent.ACTION_POINTER_DOWN:
|
||||||
|
// Non primary pointer up/down
|
||||||
|
if (i == -1) {
|
||||||
|
i = event.getActionIndex();
|
||||||
|
}
|
||||||
|
|
||||||
|
pointerFingerId = event.getPointerId(i);
|
||||||
|
x = event.getX(i) / mWidth;
|
||||||
|
y = event.getY(i) / mHeight;
|
||||||
|
p = event.getPressure(i);
|
||||||
|
if (p > 1.0f) {
|
||||||
|
// may be larger than 1.0f on some devices
|
||||||
|
// see the documentation of getPressure(i)
|
||||||
|
p = 1.0f;
|
||||||
|
}
|
||||||
|
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case MotionEvent.ACTION_CANCEL:
|
||||||
|
for (i = 0; i < pointerCount; i++) {
|
||||||
|
pointerFingerId = event.getPointerId(i);
|
||||||
|
x = event.getX(i) / mWidth;
|
||||||
|
y = event.getY(i) / mHeight;
|
||||||
|
p = event.getPressure(i);
|
||||||
|
if (p > 1.0f) {
|
||||||
|
// may be larger than 1.0f on some devices
|
||||||
|
// see the documentation of getPressure(i)
|
||||||
|
p = 1.0f;
|
||||||
|
}
|
||||||
|
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Sensor events
|
||||||
|
public void enableSensor(int sensortype, boolean enabled) {
|
||||||
|
// TODO: This uses getDefaultSensor - what if we have >1 accels?
|
||||||
|
if (enabled) {
|
||||||
|
mSensorManager.registerListener(this,
|
||||||
|
mSensorManager.getDefaultSensor(sensortype),
|
||||||
|
SensorManager.SENSOR_DELAY_GAME, null);
|
||||||
|
} else {
|
||||||
|
mSensorManager.unregisterListener(this,
|
||||||
|
mSensorManager.getDefaultSensor(sensortype));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onAccuracyChanged(Sensor sensor, int accuracy) {
|
||||||
|
// TODO
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onSensorChanged(SensorEvent event) {
|
||||||
|
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
|
||||||
|
|
||||||
|
// Since we may have an orientation set, we won't receive onConfigurationChanged events.
|
||||||
|
// We thus should check here.
|
||||||
|
int newOrientation;
|
||||||
|
|
||||||
|
float x, y;
|
||||||
|
switch (mDisplay.getRotation()) {
|
||||||
|
case Surface.ROTATION_90:
|
||||||
|
x = -event.values[1];
|
||||||
|
y = event.values[0];
|
||||||
|
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE;
|
||||||
|
break;
|
||||||
|
case Surface.ROTATION_270:
|
||||||
|
x = event.values[1];
|
||||||
|
y = -event.values[0];
|
||||||
|
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE_FLIPPED;
|
||||||
|
break;
|
||||||
|
case Surface.ROTATION_180:
|
||||||
|
x = -event.values[0];
|
||||||
|
y = -event.values[1];
|
||||||
|
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT_FLIPPED;
|
||||||
|
break;
|
||||||
|
case Surface.ROTATION_0:
|
||||||
|
default:
|
||||||
|
x = event.values[0];
|
||||||
|
y = event.values[1];
|
||||||
|
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (newOrientation != SDLActivity.mCurrentOrientation) {
|
||||||
|
SDLActivity.mCurrentOrientation = newOrientation;
|
||||||
|
SDLActivity.onNativeOrientationChanged(newOrientation);
|
||||||
|
}
|
||||||
|
|
||||||
|
SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH,
|
||||||
|
y / SensorManager.GRAVITY_EARTH,
|
||||||
|
event.values[2] / SensorManager.GRAVITY_EARTH);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Captured pointer events for API 26.
|
||||||
|
public boolean onCapturedPointerEvent(MotionEvent event)
|
||||||
|
{
|
||||||
|
int action = event.getActionMasked();
|
||||||
|
|
||||||
|
float x, y;
|
||||||
|
switch (action) {
|
||||||
|
case MotionEvent.ACTION_SCROLL:
|
||||||
|
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
|
||||||
|
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
|
||||||
|
SDLActivity.onNativeMouse(0, action, x, y, false);
|
||||||
|
return true;
|
||||||
|
|
||||||
|
case MotionEvent.ACTION_HOVER_MOVE:
|
||||||
|
case MotionEvent.ACTION_MOVE:
|
||||||
|
x = event.getX(0);
|
||||||
|
y = event.getY(0);
|
||||||
|
SDLActivity.onNativeMouse(0, action, x, y, true);
|
||||||
|
return true;
|
||||||
|
|
||||||
|
case MotionEvent.ACTION_BUTTON_PRESS:
|
||||||
|
case MotionEvent.ACTION_BUTTON_RELEASE:
|
||||||
|
|
||||||
|
// Change our action value to what SDL's code expects.
|
||||||
|
if (action == MotionEvent.ACTION_BUTTON_PRESS) {
|
||||||
|
action = MotionEvent.ACTION_DOWN;
|
||||||
|
} else { /* MotionEvent.ACTION_BUTTON_RELEASE */
|
||||||
|
action = MotionEvent.ACTION_UP;
|
||||||
|
}
|
||||||
|
|
||||||
|
x = event.getX(0);
|
||||||
|
y = event.getY(0);
|
||||||
|
int button = event.getButtonState();
|
||||||
|
|
||||||
|
SDLActivity.onNativeMouse(button, action, x, y, true);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue