fix a few 'unused but set variable' and 'unused function' warnings

main
Steven Noonan 2022-10-02 17:30:03 -07:00 committed by Sam Lantinga
parent f4d1f5ed54
commit 3d35c08585
3 changed files with 3 additions and 6 deletions

View File

@ -1152,8 +1152,6 @@ SDL_SIMDRealloc(void *mem, const size_t len)
} }
if (mem) { if (mem) {
void **realptr = (void **) mem;
realptr--;
mem = *(((void **) mem) - 1); mem = *(((void **) mem) - 1);
/* Check the delta between the real pointer and user pointer */ /* Check the delta between the real pointer and user pointer */
@ -1193,8 +1191,6 @@ void
SDL_SIMDFree(void *ptr) SDL_SIMDFree(void *ptr)
{ {
if (ptr) { if (ptr) {
void **realptr = (void **) ptr;
realptr--;
SDL_free(*(((void **) ptr) - 1)); SDL_free(*(((void **) ptr) - 1));
} }
} }

View File

@ -522,7 +522,6 @@ WINDOWS_JoystickGetCount(void)
static void static void
WINDOWS_JoystickDetect(void) WINDOWS_JoystickDetect(void)
{ {
int device_index = 0;
JoyStick_DeviceData *pCurList = NULL; JoyStick_DeviceData *pCurList = NULL;
/* only enum the devices if the joystick thread told us something changed */ /* only enum the devices if the joystick thread told us something changed */
@ -570,7 +569,7 @@ WINDOWS_JoystickDetect(void)
pCurList = pListNext; pCurList = pListNext;
} }
for (device_index = 0, pCurList = SYS_Joystick; pCurList; ++device_index, pCurList = pCurList->pNext) { for (pCurList = SYS_Joystick; pCurList; pCurList = pCurList->pNext) {
if (pCurList->send_add_event) { if (pCurList->send_add_event) {
if (pCurList->bXInputDevice) { if (pCurList->bXInputDevice) {
#if SDL_HAPTIC_XINPUT #if SDL_HAPTIC_XINPUT

View File

@ -900,6 +900,7 @@ SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags,
return 0; return 0;
} }
#if !SDL_RENDER_DISABLED
static SDL_INLINE static SDL_INLINE
void VerifyDrawQueueFunctions(const SDL_Renderer *renderer) void VerifyDrawQueueFunctions(const SDL_Renderer *renderer)
{ {
@ -953,6 +954,7 @@ static void SDL_CalculateSimulatedVSyncInterval(SDL_Renderer *renderer, SDL_Wind
} }
renderer->simulate_vsync_interval = (1000 / refresh_rate); renderer->simulate_vsync_interval = (1000 / refresh_rate);
} }
#endif
SDL_Renderer * SDL_Renderer *
SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags) SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)