diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c index b421c7bb2..9f8910b42 100644 --- a/src/render/SDL_render.c +++ b/src/render/SDL_render.c @@ -545,6 +545,7 @@ QueueCmdFillRects(SDL_Renderer *renderer, const SDL_FRect * rects, const int cou const int num_indices = 6 * count; const int size_indices = 4; int cur_indice = 0; + int color = (renderer->color.r << 0) | (renderer->color.g << 8) | (renderer->color.b << 16) | ((Uint32)renderer->color.a << 24); for (i = 0; i < count; ++i) { float minx, miny, maxx, maxy; @@ -573,7 +574,7 @@ QueueCmdFillRects(SDL_Renderer *renderer, const SDL_FRect * rects, const int cou } retval = renderer->QueueGeometry(renderer, cmd, NULL, - xy, xy_stride, (int *) &renderer->color, 0 /* color_stride */, NULL, 0, + xy, xy_stride, &color, 0 /* color_stride */, NULL, 0, num_vertices, indices, num_indices, size_indices, 1.0f, 1.0f); @@ -3339,6 +3340,7 @@ SDL_RenderCopyF(SDL_Renderer * renderer, SDL_Texture * texture, const int size_indices = 4; float minu, minv, maxu, maxv; float minx, miny, maxx, maxy; + int color = (texture->color.r << 0) | (texture->color.g << 8) | (texture->color.b << 16) | ((Uint32)texture->color.a << 24); minu = (float) (real_srcrect.x) / (float) texture->w; minv = (float) (real_srcrect.y) / (float) texture->h; @@ -3369,7 +3371,7 @@ SDL_RenderCopyF(SDL_Renderer * renderer, SDL_Texture * texture, xy[7] = maxy; retval = QueueCmdGeometry(renderer, texture, - xy, xy_stride, (int *)&texture->color, 0 /* color_stride */, uv, uv_stride, + xy, xy_stride, &color, 0 /* color_stride */, uv, uv_stride, num_vertices, indices, num_indices, size_indices, renderer->scale.x, renderer->scale.y); @@ -3495,6 +3497,7 @@ SDL_RenderCopyExF(SDL_Renderer * renderer, SDL_Texture * texture, const float radian_angle = (float)((M_PI * angle) / 180.0); const float s = SDL_sinf(radian_angle); const float c = SDL_cosf(radian_angle); + int color = (texture->color.r << 0) | (texture->color.g << 8) | (texture->color.b << 16) | ((Uint32)texture->color.a << 24); minu = (float) (real_srcrect.x) / (float) texture->w; minv = (float) (real_srcrect.y) / (float) texture->h; @@ -3554,7 +3557,7 @@ SDL_RenderCopyExF(SDL_Renderer * renderer, SDL_Texture * texture, xy[7] = (s_minx + c_maxy) + centery; retval = QueueCmdGeometry(renderer, texture, - xy, xy_stride, (int *)&texture->color, 0 /* color_stride */, uv, uv_stride, + xy, xy_stride, &color, 0 /* color_stride */, uv, uv_stride, num_vertices, indices, num_indices, size_indices, renderer->scale.x, renderer->scale.y);