Fixed detecting the NVIDIA controller which shows up as both a mouse and a game controller
parent
41961e4f31
commit
3e4a8ce1c2
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@ -350,17 +350,19 @@ guess_device_class(struct udev_device *dev)
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devclass |= SDL_UDEV_DEVICE_MOUSE; /* ID_INPUT_MOUSE */
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} else if (test_bit(BTN_TOUCH, bitmask_key)) {
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; /* ID_INPUT_TOUCHSCREEN */
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} else if (test_bit(BTN_TRIGGER, bitmask_key) ||
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test_bit(BTN_A, bitmask_key) ||
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test_bit(BTN_1, bitmask_key) ||
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test_bit(ABS_RX, bitmask_abs) ||
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test_bit(ABS_RY, bitmask_abs) ||
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test_bit(ABS_RZ, bitmask_abs) ||
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test_bit(ABS_THROTTLE, bitmask_abs) ||
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test_bit(ABS_RUDDER, bitmask_abs) ||
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test_bit(ABS_WHEEL, bitmask_abs) ||
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test_bit(ABS_GAS, bitmask_abs) ||
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test_bit(ABS_BRAKE, bitmask_abs)) {
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}
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if (test_bit(BTN_TRIGGER, bitmask_key) ||
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test_bit(BTN_A, bitmask_key) ||
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test_bit(BTN_1, bitmask_key) ||
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test_bit(ABS_RX, bitmask_abs) ||
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test_bit(ABS_RY, bitmask_abs) ||
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test_bit(ABS_RZ, bitmask_abs) ||
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test_bit(ABS_THROTTLE, bitmask_abs) ||
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test_bit(ABS_RUDDER, bitmask_abs) ||
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test_bit(ABS_WHEEL, bitmask_abs) ||
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test_bit(ABS_GAS, bitmask_abs) ||
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test_bit(ABS_BRAKE, bitmask_abs)) {
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devclass |= SDL_UDEV_DEVICE_JOYSTICK; /* ID_INPUT_JOYSTICK */
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}
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}
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