Remove/Rename SDL_FreeWAV() to SDL_free()

main
Sylvain 2022-12-27 13:22:43 +01:00 committed by Sam Lantinga
parent 29ba5f5d64
commit 3fb0c8b54a
13 changed files with 28 additions and 44 deletions

View File

@ -16,6 +16,7 @@ General:
* RW_SEEK_END -> SDL_RW_SEEK_END
* RW_SEEK_SET -> SDL_RW_SEEK_SET
* The following functions have been renamed:
* SDL_FreeWAV => SDL_free
* Removed the following functions from the API, see docs/README-migration.md for details:
* SDL_CalculateGammaRamp()
* SDL_CreateRGBSurface()

View File

@ -40,6 +40,11 @@ begin_code.h and close_code.h in the public headers have been renamed to SDL_beg
The vi format comments have been removed from source code. Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim) to automatically set tab spacing for the SDL coding style.
## SDL_audio.h
The following functions have been renamed:
* SDL_FreeWAV => SDL_free
## SDL_cpuinfo.h
- SDL_Has3DNow() has been removed; there is no replacement.

View File

@ -808,7 +808,7 @@ extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
* data in the buffer. The `samples` member is set to a sane default and all
* others are set to zero.
*
* It's necessary to use SDL_FreeWAV() to free the audio data returned in
* It's necessary to use SDL_free() to free the audio data returned in
* `audio_buf` when it is no longer used.
*
* Because of the underspecification of the .WAV format, there are many
@ -860,11 +860,11 @@ extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
* more information.
*
* When the application is done with the data returned in
* `audio_buf`, it should call SDL_FreeWAV() to dispose of it.
* `audio_buf`, it should call SDL_free() to dispose of it.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_FreeWAV
* \sa SDL_free
* \sa SDL_LoadWAV
*/
extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src,
@ -880,23 +880,6 @@ extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src,
#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
/**
* Free data previously allocated with SDL_LoadWAV() or SDL_LoadWAV_RW().
*
* After a WAVE file has been opened with SDL_LoadWAV() or SDL_LoadWAV_RW()
* its data can eventually be freed with SDL_FreeWAV(). It is safe to call
* this function with a NULL pointer.
*
* \param audio_buf a pointer to the buffer created by SDL_LoadWAV() or
* SDL_LoadWAV_RW()
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_LoadWAV
* \sa SDL_LoadWAV_RW
*/
extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf);
/**
* Initialize an SDL_AudioCVT structure for conversion.
*

View File

@ -39,6 +39,9 @@
*/
#ifdef SDL_ENABLE_OLD_NAMES
/* ##SDL_audio.h */
#define SDL_FreeWAV SDL_free
/* ##SDL_keycode.h */
#define KMOD_ALT SDL_KMOD_ALT
#define KMOD_CAPS SDL_KMOD_CAPS
@ -74,6 +77,9 @@
#else /* !SDL_ENABLE_OLD_NAMES */
/* ##SDL_audio.h */
#define SDL_FreeWAV SDL_FreeWAV_renamed_SDL_free
/* ##SDL_keycode.h */
#define KMOD_ALT KMOD_ALT_renamed_SDL_KMOD_ALT
#define KMOD_CAPS KMOD_CAPS_renamed_SDL_KMOD_CAPS

View File

@ -2124,11 +2124,3 @@ SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_b
return spec;
}
/* Since the WAV memory is allocated in the shared library, it must also
be freed here. (Necessary under Win32, VC++)
*/
void SDL_FreeWAV(Uint8 *audio_buf)
{
SDL_free(audio_buf);
}

View File

@ -48,7 +48,6 @@ SDL3_0.0.0 {
SDL_PauseAudio;
SDL_PauseAudioDevice;
SDL_LoadWAV_RW;
SDL_FreeWAV;
SDL_BuildAudioCVT;
SDL_ConvertAudio;
SDL_NewAudioStream;

View File

@ -82,7 +82,6 @@
#define SDL_PauseAudio SDL_PauseAudio_REAL
#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL
#define SDL_LoadWAV_RW SDL_LoadWAV_RW_REAL
#define SDL_FreeWAV SDL_FreeWAV_REAL
#define SDL_BuildAudioCVT SDL_BuildAudioCVT_REAL
#define SDL_ConvertAudio SDL_ConvertAudio_REAL
#define SDL_MixAudio SDL_MixAudio_REAL

View File

@ -109,7 +109,6 @@ SDL_DYNAPI_PROC(SDL_AudioStatus,SDL_GetAudioDeviceStatus,(SDL_AudioDeviceID a),(
SDL_DYNAPI_PROC(void,SDL_PauseAudio,(int a),(a),)
SDL_DYNAPI_PROC(void,SDL_PauseAudioDevice,(SDL_AudioDeviceID a, int b),(a,b),)
SDL_DYNAPI_PROC(SDL_AudioSpec*,SDL_LoadWAV_RW,(SDL_RWops *a, int b, SDL_AudioSpec *c, Uint8 **d, Uint32 *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(void,SDL_FreeWAV,(Uint8 *a),(a),)
SDL_DYNAPI_PROC(int,SDL_BuildAudioCVT,(SDL_AudioCVT *a, SDL_AudioFormat b, Uint8 c, int d, SDL_AudioFormat e, Uint8 f, int g),(a,b,c,d,e,f,g),return)
SDL_DYNAPI_PROC(int,SDL_ConvertAudio,(SDL_AudioCVT *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_MixAudio,(Uint8 *a, const Uint8 *b, Uint32 c, int d),(a,b,c,d),)

View File

@ -59,7 +59,7 @@ open_audio()
device = SDL_OpenAudioDevice(NULL, SDL_FALSE, &wave.spec, NULL, 0);
if (!device) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError());
SDL_FreeWAV(wave.sound);
SDL_free(wave.sound);
quit(2);
}
@ -171,7 +171,7 @@ int main(int argc, char *argv[])
/* Clean up on signal */
close_audio();
SDL_FreeWAV(wave.sound);
SDL_free(wave.sound);
SDL_free(filename);
SDL_Quit();
return 0;

View File

@ -112,7 +112,7 @@ int main(int argc, char *argv[])
/* Initialize fillerup() variables */
if (SDL_OpenAudio(&wave.spec, NULL) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError());
SDL_FreeWAV(wave.sound);
SDL_free(wave.sound);
quit(2);
}
@ -139,7 +139,7 @@ int main(int argc, char *argv[])
/* Clean up on signal */
SDL_CloseAudio();
SDL_FreeWAV(wave.sound);
SDL_free(wave.sound);
SDL_free(filename);
SDL_Quit();
return 0;

View File

@ -194,7 +194,7 @@ int main(int argc, char *argv[])
/* Clean up on signal */
/* Quit audio first, then free WAV. This prevents access violations in the audio threads. */
SDL_QuitSubSystem(SDL_INIT_AUDIO);
SDL_FreeWAV(sound);
SDL_free(sound);
SDL_free(filename);
SDL_Quit();
return 0;

View File

@ -62,7 +62,7 @@ void loop()
#endif
SDL_PauseAudioDevice(cbd[0].dev, 1);
SDL_CloseAudioDevice(cbd[0].dev);
SDL_FreeWAV(sound);
SDL_free(sound);
SDL_Quit();
}
}
@ -190,7 +190,7 @@ int main(int argc, char **argv)
SDL_GetError());
} else {
test_multi_audio(devcount);
SDL_FreeWAV(sound);
SDL_free(sound);
}
SDL_free(file);

View File

@ -51,7 +51,7 @@ int main(int argc, char **argv)
if (SDL_BuildAudioCVT(&cvt, spec.format, spec.channels, spec.freq,
spec.format, cvtchans, cvtfreq) == -1) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "failed to build CVT: %s\n", SDL_GetError());
SDL_FreeWAV(data);
SDL_free(data);
SDL_Quit();
return 4;
}
@ -60,7 +60,7 @@ int main(int argc, char **argv)
cvt.buf = (Uint8 *)SDL_malloc((size_t)len * cvt.len_mult);
if (cvt.buf == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory.\n");
SDL_FreeWAV(data);
SDL_free(data);
SDL_Quit();
return 5;
}
@ -69,7 +69,7 @@ int main(int argc, char **argv)
if (SDL_ConvertAudio(&cvt) == -1) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Conversion failed: %s\n", SDL_GetError());
SDL_free(cvt.buf);
SDL_FreeWAV(data);
SDL_free(data);
SDL_Quit();
return 6;
}
@ -79,7 +79,7 @@ int main(int argc, char **argv)
if (io == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "fopen('%s') failed: %s\n", argv[2], SDL_GetError());
SDL_free(cvt.buf);
SDL_FreeWAV(data);
SDL_free(data);
SDL_Quit();
return 7;
}
@ -106,13 +106,13 @@ int main(int argc, char **argv)
if (SDL_RWclose(io) == -1) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "fclose('%s') failed: %s\n", argv[2], SDL_GetError());
SDL_free(cvt.buf);
SDL_FreeWAV(data);
SDL_free(data);
SDL_Quit();
return 8;
} /* if */
SDL_free(cvt.buf);
SDL_FreeWAV(data);
SDL_free(data);
SDL_Quit();
return 0;
} /* main */