Remove/Rename SDL_FreeWAV() to SDL_free()
parent
29ba5f5d64
commit
3fb0c8b54a
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@ -16,6 +16,7 @@ General:
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* RW_SEEK_END -> SDL_RW_SEEK_END
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* RW_SEEK_SET -> SDL_RW_SEEK_SET
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* The following functions have been renamed:
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* SDL_FreeWAV => SDL_free
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* Removed the following functions from the API, see docs/README-migration.md for details:
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* SDL_CalculateGammaRamp()
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* SDL_CreateRGBSurface()
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@ -40,6 +40,11 @@ begin_code.h and close_code.h in the public headers have been renamed to SDL_beg
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The vi format comments have been removed from source code. Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim) to automatically set tab spacing for the SDL coding style.
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## SDL_audio.h
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The following functions have been renamed:
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* SDL_FreeWAV => SDL_free
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## SDL_cpuinfo.h
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- SDL_Has3DNow() has been removed; there is no replacement.
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@ -808,7 +808,7 @@ extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
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* data in the buffer. The `samples` member is set to a sane default and all
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* others are set to zero.
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*
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* It's necessary to use SDL_FreeWAV() to free the audio data returned in
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* It's necessary to use SDL_free() to free the audio data returned in
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* `audio_buf` when it is no longer used.
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*
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* Because of the underspecification of the .WAV format, there are many
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@ -860,11 +860,11 @@ extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
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* more information.
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*
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* When the application is done with the data returned in
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* `audio_buf`, it should call SDL_FreeWAV() to dispose of it.
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* `audio_buf`, it should call SDL_free() to dispose of it.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_FreeWAV
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* \sa SDL_free
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* \sa SDL_LoadWAV
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*/
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extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src,
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@ -880,23 +880,6 @@ extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src,
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#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
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SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
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/**
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* Free data previously allocated with SDL_LoadWAV() or SDL_LoadWAV_RW().
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*
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* After a WAVE file has been opened with SDL_LoadWAV() or SDL_LoadWAV_RW()
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* its data can eventually be freed with SDL_FreeWAV(). It is safe to call
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* this function with a NULL pointer.
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*
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* \param audio_buf a pointer to the buffer created by SDL_LoadWAV() or
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* SDL_LoadWAV_RW()
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_LoadWAV
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* \sa SDL_LoadWAV_RW
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*/
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extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf);
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/**
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* Initialize an SDL_AudioCVT structure for conversion.
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*
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@ -39,6 +39,9 @@
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*/
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#ifdef SDL_ENABLE_OLD_NAMES
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/* ##SDL_audio.h */
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#define SDL_FreeWAV SDL_free
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/* ##SDL_keycode.h */
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#define KMOD_ALT SDL_KMOD_ALT
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#define KMOD_CAPS SDL_KMOD_CAPS
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@ -74,6 +77,9 @@
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#else /* !SDL_ENABLE_OLD_NAMES */
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/* ##SDL_audio.h */
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#define SDL_FreeWAV SDL_FreeWAV_renamed_SDL_free
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/* ##SDL_keycode.h */
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#define KMOD_ALT KMOD_ALT_renamed_SDL_KMOD_ALT
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#define KMOD_CAPS KMOD_CAPS_renamed_SDL_KMOD_CAPS
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@ -2124,11 +2124,3 @@ SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_b
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return spec;
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}
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/* Since the WAV memory is allocated in the shared library, it must also
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be freed here. (Necessary under Win32, VC++)
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*/
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void SDL_FreeWAV(Uint8 *audio_buf)
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{
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SDL_free(audio_buf);
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}
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@ -48,7 +48,6 @@ SDL3_0.0.0 {
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SDL_PauseAudio;
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SDL_PauseAudioDevice;
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SDL_LoadWAV_RW;
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SDL_FreeWAV;
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SDL_BuildAudioCVT;
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SDL_ConvertAudio;
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SDL_NewAudioStream;
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@ -82,7 +82,6 @@
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#define SDL_PauseAudio SDL_PauseAudio_REAL
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#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL
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#define SDL_LoadWAV_RW SDL_LoadWAV_RW_REAL
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#define SDL_FreeWAV SDL_FreeWAV_REAL
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#define SDL_BuildAudioCVT SDL_BuildAudioCVT_REAL
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#define SDL_ConvertAudio SDL_ConvertAudio_REAL
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#define SDL_MixAudio SDL_MixAudio_REAL
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@ -109,7 +109,6 @@ SDL_DYNAPI_PROC(SDL_AudioStatus,SDL_GetAudioDeviceStatus,(SDL_AudioDeviceID a),(
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SDL_DYNAPI_PROC(void,SDL_PauseAudio,(int a),(a),)
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SDL_DYNAPI_PROC(void,SDL_PauseAudioDevice,(SDL_AudioDeviceID a, int b),(a,b),)
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SDL_DYNAPI_PROC(SDL_AudioSpec*,SDL_LoadWAV_RW,(SDL_RWops *a, int b, SDL_AudioSpec *c, Uint8 **d, Uint32 *e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(void,SDL_FreeWAV,(Uint8 *a),(a),)
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SDL_DYNAPI_PROC(int,SDL_BuildAudioCVT,(SDL_AudioCVT *a, SDL_AudioFormat b, Uint8 c, int d, SDL_AudioFormat e, Uint8 f, int g),(a,b,c,d,e,f,g),return)
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SDL_DYNAPI_PROC(int,SDL_ConvertAudio,(SDL_AudioCVT *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_MixAudio,(Uint8 *a, const Uint8 *b, Uint32 c, int d),(a,b,c,d),)
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@ -59,7 +59,7 @@ open_audio()
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device = SDL_OpenAudioDevice(NULL, SDL_FALSE, &wave.spec, NULL, 0);
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if (!device) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError());
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SDL_FreeWAV(wave.sound);
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SDL_free(wave.sound);
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quit(2);
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}
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@ -171,7 +171,7 @@ int main(int argc, char *argv[])
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/* Clean up on signal */
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close_audio();
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SDL_FreeWAV(wave.sound);
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SDL_free(wave.sound);
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SDL_free(filename);
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SDL_Quit();
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return 0;
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@ -112,7 +112,7 @@ int main(int argc, char *argv[])
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/* Initialize fillerup() variables */
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if (SDL_OpenAudio(&wave.spec, NULL) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError());
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SDL_FreeWAV(wave.sound);
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SDL_free(wave.sound);
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quit(2);
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}
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@ -139,7 +139,7 @@ int main(int argc, char *argv[])
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/* Clean up on signal */
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SDL_CloseAudio();
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SDL_FreeWAV(wave.sound);
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SDL_free(wave.sound);
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SDL_free(filename);
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SDL_Quit();
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return 0;
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@ -194,7 +194,7 @@ int main(int argc, char *argv[])
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/* Clean up on signal */
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/* Quit audio first, then free WAV. This prevents access violations in the audio threads. */
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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SDL_FreeWAV(sound);
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SDL_free(sound);
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SDL_free(filename);
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SDL_Quit();
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return 0;
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@ -62,7 +62,7 @@ void loop()
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#endif
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SDL_PauseAudioDevice(cbd[0].dev, 1);
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SDL_CloseAudioDevice(cbd[0].dev);
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SDL_FreeWAV(sound);
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SDL_free(sound);
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SDL_Quit();
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}
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}
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@ -190,7 +190,7 @@ int main(int argc, char **argv)
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SDL_GetError());
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} else {
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test_multi_audio(devcount);
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SDL_FreeWAV(sound);
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SDL_free(sound);
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}
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SDL_free(file);
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@ -51,7 +51,7 @@ int main(int argc, char **argv)
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if (SDL_BuildAudioCVT(&cvt, spec.format, spec.channels, spec.freq,
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spec.format, cvtchans, cvtfreq) == -1) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "failed to build CVT: %s\n", SDL_GetError());
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SDL_FreeWAV(data);
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SDL_free(data);
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SDL_Quit();
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return 4;
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}
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@ -60,7 +60,7 @@ int main(int argc, char **argv)
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cvt.buf = (Uint8 *)SDL_malloc((size_t)len * cvt.len_mult);
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if (cvt.buf == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory.\n");
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SDL_FreeWAV(data);
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SDL_free(data);
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SDL_Quit();
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return 5;
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}
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if (SDL_ConvertAudio(&cvt) == -1) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Conversion failed: %s\n", SDL_GetError());
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SDL_free(cvt.buf);
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SDL_FreeWAV(data);
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SDL_free(data);
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SDL_Quit();
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return 6;
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}
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if (io == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "fopen('%s') failed: %s\n", argv[2], SDL_GetError());
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SDL_free(cvt.buf);
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SDL_FreeWAV(data);
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SDL_free(data);
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SDL_Quit();
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return 7;
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}
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@ -106,13 +106,13 @@ int main(int argc, char **argv)
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if (SDL_RWclose(io) == -1) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "fclose('%s') failed: %s\n", argv[2], SDL_GetError());
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SDL_free(cvt.buf);
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SDL_FreeWAV(data);
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SDL_free(data);
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SDL_Quit();
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return 8;
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} /* if */
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SDL_free(cvt.buf);
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SDL_FreeWAV(data);
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SDL_free(data);
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SDL_Quit();
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return 0;
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} /* main */
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