Fixed bug 4229 - Add support for ABGR format in DirectFB renderer
Alexandre DirectFB supports 32-bit ABGR pixel format via DSPF_ABGR, but SDL doesn't map SDL_PIXELFORMAT_ABGR8888 to DSPF_ABGR. A patch is attached and should add support for ABGR pixel format devices.
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87bc1fb552
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@ -324,6 +324,7 @@ static const struct {
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{ DSPF_YUY2, SDL_PIXELFORMAT_YUY2 }, /* 16 bit YUV (4 byte/ 2 pixel, macropixel contains CbYCrY [31:0]) */
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{ DSPF_UYVY, SDL_PIXELFORMAT_UYVY }, /* 16 bit YUV (4 byte/ 2 pixel, macropixel contains YCbYCr [31:0]) */
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{ DSPF_RGB555, SDL_PIXELFORMAT_RGB555 }, /* 16 bit RGB (2 byte, nothing @15, red 5@10, green 5@5, blue 5@0) */
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{ DSPF_ABGR, SDL_PIXELFORMAT_ABGR8888 }, /* 32 bit ABGR (4 byte, alpha 8@24, blue 8@16, green 8@8, red 8@0) */
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#if (ENABLE_LUT8)
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{ DSPF_LUT8, SDL_PIXELFORMAT_INDEX8 }, /* 8 bit LUT (8 bit color and alpha lookup from palette) */
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#endif
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@ -370,7 +371,6 @@ static const struct {
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{ DSPF_UNKNOWN, SDL_PIXELFORMAT_BGR24 },
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{ DSPF_UNKNOWN, SDL_PIXELFORMAT_BGR888 },
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{ DSPF_UNKNOWN, SDL_PIXELFORMAT_RGBA8888 },
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{ DSPF_UNKNOWN, SDL_PIXELFORMAT_ABGR8888 },
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{ DSPF_UNKNOWN, SDL_PIXELFORMAT_BGRA8888 },
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{ DSPF_UNKNOWN, SDL_PIXELFORMAT_ARGB2101010 },
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{ DSPF_UNKNOWN, SDL_PIXELFORMAT_ABGR4444 },
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