Update resample_offset inside ResampleAudio
parent
47fea7f06b
commit
40a6a445ce
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@ -67,14 +67,14 @@ static int GetHistoryBufferSampleFrames(const Sint32 required_resampler_frames)
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static void ResampleAudio(const int chans, const int inrate, const int outrate,
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const float *lpadding, const float *rpadding,
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const float *inbuf, const int inframes,
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float *outbuf, const int outframes, const Sint64 offset)
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float *outbuf, const int outframes, Sint64* resample_offset)
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{
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const int paddinglen = GetResamplerPaddingFrames(inrate, outrate);
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float *dst = outbuf;
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int i, j, chan;
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const Sint64 srcstep = GetResampleRate(inrate, outrate);
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Sint64 srcpos = offset;
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Sint64 srcpos = *resample_offset;
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for (i = 0; i < outframes; i++) {
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int srcindex = (int)(Sint32)(srcpos >> 32);
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@ -116,6 +116,8 @@ static void ResampleAudio(const int chans, const int inrate, const int outrate,
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*(dst++) = outsample;
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}
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}
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*resample_offset = srcpos - ((Sint64)inframes << 32);
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}
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/*
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@ -825,7 +827,6 @@ static int GetAudioStreamDataInternal(SDL_AudioStream *stream, void *buf, int le
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int future_buffer_filled_frames = stream->future_buffer_filled_frames;
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Uint8 *future_buffer = stream->future_buffer;
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Uint8 *history_buffer = stream->history_buffer;
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Sint64 resample_offset = stream->resample_offset;
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float *resample_outbuf;
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int input_frames;
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int output_frames;
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@ -854,12 +855,8 @@ static int GetAudioStreamDataInternal(SDL_AudioStream *stream, void *buf, int le
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if (dst_rate != src_rate) {
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// Make sure this matches the logic used in ResampleAudio
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const Sint64 srcstep = GetResampleRate(src_rate, dst_rate);
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Sint64 nextpos = (output_frames * srcstep) + resample_offset;
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Sint64 lastpos = nextpos - srcstep;
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const Sint64 lastpos = ((output_frames - 1) * srcstep) + stream->resample_offset;
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input_frames = (int)(Sint32)(lastpos >> 32) + 1;
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stream->resample_offset = nextpos - ((Sint64)input_frames << 32);
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if (input_frames == 0) { // uhoh, not enough input frames!
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// if they are upsampling and we end up needing less than a frame of input, we reject it because it would cause artifacts on future reads to eat a full input frame.
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@ -989,7 +986,7 @@ static int GetAudioStreamDataInternal(SDL_AudioStream *stream, void *buf, int le
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ResampleAudio(pre_resample_channels, src_rate, dst_rate,
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stream->left_padding, stream->right_padding,
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(const float *) workbuf, input_frames,
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resample_outbuf, output_frames, resample_offset);
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resample_outbuf, output_frames, &stream->resample_offset);
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// Get us to the final format!
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// see if we can do the conversion in-place (will fit in `buf` while in-progress), or if we need to do it in the workbuf and copy it over
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