diff --git a/include/SDL_render.h b/include/SDL_render.h index c33094dbf..53d699548 100644 --- a/include/SDL_render.h +++ b/include/SDL_render.h @@ -1662,7 +1662,8 @@ extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer, * Read pixels from the current rendering target to an array of pixels. * * **WARNING**: This is a very slow operation, and should not be used - * frequently. + * frequently. If you're using this on the main rendering target, it + * should be called after rendering and before SDL_RenderPresent(). * * `pitch` specifies the number of bytes between rows in the destination * `pixels` data. This allows you to write to a subrectangle or have padded