From 40b7326b384aef84d3a688babb304bc2f333b6f7 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Fri, 18 Mar 2022 10:28:38 -0700 Subject: [PATCH] Added a note that SDL_RenderReadPixels() should be called before SDL_RenderPresent() --- include/SDL_render.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/include/SDL_render.h b/include/SDL_render.h index c33094dbf..53d699548 100644 --- a/include/SDL_render.h +++ b/include/SDL_render.h @@ -1662,7 +1662,8 @@ extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer, * Read pixels from the current rendering target to an array of pixels. * * **WARNING**: This is a very slow operation, and should not be used - * frequently. + * frequently. If you're using this on the main rendering target, it + * should be called after rendering and before SDL_RenderPresent(). * * `pitch` specifies the number of bytes between rows in the destination * `pixels` data. This allows you to write to a subrectangle or have padded