Probable fix for compile errors on Mac OS and (non-VS) Win32
parent
dc36f133b4
commit
417713a75c
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@ -3291,6 +3291,10 @@ CheckHIDAPI()
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*-*-*bsd* )
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onlylibusb=yes
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;;
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# RAWINPUT is only available on Win32, but can be enabled if HIDAPI is
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*-*-cygwin* | *-*-mingw32*)
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userawinput=yes
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;;
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esac
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AC_ARG_ENABLE(hidapi,
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@ -3316,7 +3320,9 @@ AS_HELP_STRING([--enable-hidapi], [use HIDAPI for low level joystick drivers [[d
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if test x$hidapi_support = xyes; then
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AC_DEFINE(SDL_JOYSTICK_HIDAPI, 1, [ ])
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AC_DEFINE(SDL_JOYSTICK_RAWINPUT, 1, [ ])
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if test x$userawinput = xyes; then
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AC_DEFINE(SDL_JOYSTICK_RAWINPUT, 1, [ ])
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fi
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EXTRA_CFLAGS="$EXTRA_CFLAGS -I$srcdir/src/hidapi/hidapi"
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SOURCES="$SOURCES $srcdir/src/joystick/hidapi/*.c"
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SOURCES="$SOURCES $srcdir/src/hidapi/SDL_hidapi.c"
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@ -241,6 +241,7 @@ static SDL_HIDAPI_DeviceDriver *
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RAWINPUT_GetDeviceDriver(SDL_RAWINPUT_Device *device)
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{
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int i;
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SDL_GameControllerType type;
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if (SDL_ShouldIgnoreJoystick(device->name, device->guid)) {
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return NULL;
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@ -253,7 +254,7 @@ RAWINPUT_GetDeviceDriver(SDL_RAWINPUT_Device *device)
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return NULL;
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}
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SDL_GameControllerType type = SDL_GetJoystickGameControllerType("", device->vendor_id, device->product_id, -1, 0, 0, 0);
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type = SDL_GetJoystickGameControllerType("", device->vendor_id, device->product_id, -1, 0, 0, 0);
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for (i = 0; i < SDL_arraysize(SDL_RAWINPUT_drivers); ++i) {
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SDL_HIDAPI_DeviceDriver *driver = SDL_RAWINPUT_drivers[i];
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@ -365,6 +366,7 @@ RAWINPUT_DelDevice(SDL_RAWINPUT_Device *device, SDL_bool send_event)
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SDL_RAWINPUT_Device *curr, *last;
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for (curr = SDL_RAWINPUT_devices, last = NULL; curr; last = curr, curr = curr->next) {
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if (curr == device) {
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SDL_Joystick *joystick;
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if (last) {
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last->next = curr->next;
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} else {
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@ -372,7 +374,7 @@ RAWINPUT_DelDevice(SDL_RAWINPUT_Device *device, SDL_bool send_event)
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}
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--SDL_RAWINPUT_numjoysticks;
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SDL_Joystick *joystick = device->joystick;
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joystick = device->joystick;
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if (joystick) {
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/* Detach from joystick */
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RAWINPUT_JoystickClose(joystick);
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