Use fill_function for FillRect SIMD/NEON (bug 4365)
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bda618a2af
commit
42153342ab
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@ -253,6 +253,48 @@ SDL_FillRect(SDL_Surface * dst, const SDL_Rect * rect, Uint32 color)
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return SDL_FillRects(dst, rect, 1, color);
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}
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#if SDL_ARM_NEON_BLITTERS
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void FillRect8ARMNEONAsm(int32_t w, int32_t h, uint8_t *dst, int32_t dst_stride, uint8_t src);
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void FillRect16ARMNEONAsm(int32_t w, int32_t h, uint16_t *dst, int32_t dst_stride, uint16_t src);
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void FillRect32ARMNEONAsm(int32_t w, int32_t h, uint32_t *dst, int32_t dst_stride, uint32_t src);
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static void fill_8_neon(Uint8 * pixels, int pitch, Uint32 color, int w, int h) {
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FillRect8ARMNEONAsm(w, h, (uint8_t *) pixels, pitch >> 0, color);
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return;
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}
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static void fill_16_neon(Uint8 * pixels, int pitch, Uint32 color, int w, int h) {
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FillRect16ARMNEONAsm(w, h, (uint16_t *) pixels, pitch >> 1, color);
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return;
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}
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static void fill_32_neon(Uint8 * pixels, int pitch, Uint32 color, int w, int h) {
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FillRect32ARMNEONAsm(w, h, (uint32_t *) pixels, pitch >> 2, color);
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return;
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}
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#endif
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#if SDL_ARM_SIMD_BLITTERS
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void FillRect8ARMSIMDAsm(int32_t w, int32_t h, uint8_t *dst, int32_t dst_stride, uint8_t src);
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void FillRect16ARMSIMDAsm(int32_t w, int32_t h, uint16_t *dst, int32_t dst_stride, uint16_t src);
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void FillRect32ARMSIMDAsm(int32_t w, int32_t h, uint32_t *dst, int32_t dst_stride, uint32_t src);
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static void fill_8_simd(Uint8 * pixels, int pitch, Uint32 color, int w, int h) {
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FillRect8ARMSIMDAsm(w, h, (uint8_t *) pixels, pitch >> 0, color);
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return;
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}
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static void fill_16_simd(Uint8 * pixels, int pitch, Uint32 color, int w, int h) {
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FillRect16ARMSIMDAsm(w, h, (uint16_t *) pixels, pitch >> 1, color);
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return;
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}
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static void fill_32_simd(Uint8 * pixels, int pitch, Uint32 color, int w, int h) {
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FillRect32ARMSIMDAsm(w, h, (uint32_t *) pixels, pitch >> 2, color);
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return;
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}
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#endif
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int
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SDL_FillRects(SDL_Surface * dst, const SDL_Rect * rects, int count,
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Uint32 color)
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@ -282,100 +324,89 @@ SDL_FillRects(SDL_Surface * dst, const SDL_Rect * rects, int count,
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}
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#if SDL_ARM_NEON_BLITTERS
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if (SDL_HasNEON() && dst->format->BytesPerPixel != 3) {
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void FillRect8ARMNEONAsm(int32_t w, int32_t h, uint8_t *dst, int32_t dst_stride, uint8_t src);
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void FillRect16ARMNEONAsm(int32_t w, int32_t h, uint16_t *dst, int32_t dst_stride, uint16_t src);
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void FillRect32ARMNEONAsm(int32_t w, int32_t h, uint32_t *dst, int32_t dst_stride, uint32_t src);
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if (SDL_HasNEON() && dst->format->BytesPerPixel != 3 && fill_function == NULL) {
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switch (dst->format->BytesPerPixel) {
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case 1:
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FillRect8ARMNEONAsm(rect->w, rect->h, (uint8_t *) pixels, dst->pitch >> 0, color);
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fill_function = fill_8_neon;
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break;
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case 2:
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FillRect16ARMNEONAsm(rect->w, rect->h, (uint16_t *) pixels, dst->pitch >> 1, color);
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fill_function = fill_16_neon;
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break;
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case 4:
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FillRect32ARMNEONAsm(rect->w, rect->h, (uint32_t *) pixels, dst->pitch >> 2, color);
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fill_function = fill_32_neon;
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break;
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}
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SDL_UnlockSurface(dst);
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return(0);
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}
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#endif
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#if SDL_ARM_SIMD_BLITTERS
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if (SDL_HasARMSIMD() && dst->format->BytesPerPixel != 3) {
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void FillRect8ARMSIMDAsm(int32_t w, int32_t h, uint8_t *dst, int32_t dst_stride, uint8_t src);
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void FillRect16ARMSIMDAsm(int32_t w, int32_t h, uint16_t *dst, int32_t dst_stride, uint16_t src);
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void FillRect32ARMSIMDAsm(int32_t w, int32_t h, uint32_t *dst, int32_t dst_stride, uint32_t src);
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if (SDL_HasARMSIMD() && dst->format->BytesPerPixel != 3 && fill_function == NULL) {
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switch (dst->format->BytesPerPixel) {
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case 1:
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FillRect8ARMSIMDAsm(rect->w, rect->h, (uint8_t *) pixels, dst->pitch >> 0, color);
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fill_function = fill_8_simd;
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break;
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case 2:
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FillRect16ARMSIMDAsm(rect->w, rect->h, (uint16_t *) pixels, dst->pitch >> 1, color);
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fill_function = fill_16_simd;
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break;
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case 4:
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FillRect32ARMSIMDAsm(rect->w, rect->h, (uint32_t *) pixels, dst->pitch >> 2, color);
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fill_function = fill_32_simd;
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break;
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}
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SDL_UnlockSurface(dst);
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return(0);
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}
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#endif
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switch (dst->format->BytesPerPixel) {
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case 1:
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{
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color |= (color << 8);
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color |= (color << 16);
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if (fill_function == NULL) {
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switch (dst->format->BytesPerPixel) {
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case 1:
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{
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color |= (color << 8);
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color |= (color << 16);
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#ifdef __SSE__
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if (SDL_HasSSE()) {
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fill_function = SDL_FillRect1SSE;
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if (SDL_HasSSE()) {
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fill_function = SDL_FillRect1SSE;
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break;
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}
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#endif
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fill_function = SDL_FillRect1;
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break;
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}
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#endif
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fill_function = SDL_FillRect1;
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break;
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}
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case 2:
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{
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color |= (color << 16);
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case 2:
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{
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color |= (color << 16);
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#ifdef __SSE__
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if (SDL_HasSSE()) {
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fill_function = SDL_FillRect2SSE;
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if (SDL_HasSSE()) {
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fill_function = SDL_FillRect2SSE;
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break;
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}
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#endif
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fill_function = SDL_FillRect2;
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break;
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}
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#endif
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fill_function = SDL_FillRect2;
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break;
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}
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case 3:
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/* 24-bit RGB is a slow path, at least for now. */
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{
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fill_function = SDL_FillRect3;
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break;
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}
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case 4:
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{
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#ifdef __SSE__
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if (SDL_HasSSE()) {
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fill_function = SDL_FillRect4SSE;
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case 3:
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/* 24-bit RGB is a slow path, at least for now. */
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{
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fill_function = SDL_FillRect3;
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break;
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}
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#endif
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fill_function = SDL_FillRect4;
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break;
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}
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default:
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return SDL_SetError("Unsupported pixel format");
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case 4:
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{
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#ifdef __SSE__
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if (SDL_HasSSE()) {
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fill_function = SDL_FillRect4SSE;
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break;
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}
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#endif
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fill_function = SDL_FillRect4;
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break;
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}
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default:
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return SDL_SetError("Unsupported pixel format");
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}
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}
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for (i = 0; i < count; ++i) {
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rect = &rects[i];
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/* Perform clipping */
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