diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h index 37cfb1a73..7951d061b 100644 --- a/include/SDL3/SDL_video.h +++ b/include/SDL3/SDL_video.h @@ -2131,7 +2131,9 @@ extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_HitTest * something besides the SDL render API, then you are responsible for setting * the alpha channel of the window yourself. * - * The shape is copied inside this function, so you can free it afterwards. If your shape surface changes, you should call SDL_SetWindowShape() again to update the window. + * The shape is copied inside this function, so you can free it afterwards. If + * your shape surface changes, you should call SDL_SetWindowShape() again to + * update the window. * * The window must have been created with the SDL_WINDOW_TRANSPARENT flag. *