Fixed bug 2146 - Enable static linking of libSDL on Android
Denis Bernard This patch to Android.mk adds support for static linking of libSDL for Android applications. A patched readme with static build instructions is also provided. It does not break existing build environments setup according to the README-android.txt since the static library version will not be built in not required. The static build uses the Android NDK module system (see docs/IMPORT-MODULE.html in the NDK folder and step 5 in the instructions below). Instructions: 1. Copy the android-project directory wherever you want to keep your projects and rename it to the name of your project. 2. Create a symlink to SDL/src/main/android/SDL_android_main.c as <project>/jni/src/SDL_android_main.c 3. Rename <project>/jni/src/Android_static.mk to <project>/jni/src/Android.mk (overwrite the existing one) 4. Edit <project>/jni/src/Android.mk to include your source files 5. create and export an environment variable named NDK_MODULE_PATH that points to the parent directory of this SDL directory. e.g.: export NDK_MODULE_PATH="$PWD"/.. 6. Edit <project>/src/org/libsdl/app/SDLActivity.java and remove the call to System.loadLibrary("SDL2") line 42. 7. Run 'ndk-build' (a script provided by the NDK). This compiles the C source Although this requires an environment variable to be setup, it can be added once and for all to the main Android.mk of the project.main
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Android.mk
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Android.mk
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@ -49,3 +49,20 @@ LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
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LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
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include $(BUILD_SHARED_LIBRARY)
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###########################
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#
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# SDL static library
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#
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###########################
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LOCAL_MODULE := SDL2_static
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LOCAL_MODULE_FILENAME := libSDL2
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LOCAL_SRC_FILES += $(LOCAL_PATH)/src/main/android/SDL_android_main.c
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LOCAL_LDLIBS :=
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LOCAL_EXPORT_LDLIBS := -Wl,--undefined=Java_org_libsdl_app_SDLActivity_nativeInit -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
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include $(BUILD_STATIC_LIBRARY)
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@ -110,6 +110,28 @@ android-project/
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on this implementation.
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================================================================================
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Build an app with static linking of libSDL
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================================================================================
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This build uses the Android NDK module system.
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Instructions:
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1. Copy the android-project directory wherever you want to keep your projects
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and rename it to the name of your project.
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2. Rename <project>/jni/src/Android_static.mk to <project>/jni/src/Android.mk
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(overwrite the existing one)
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3. Edit <project>/jni/src/Android.mk to include your source files
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4. create and export an environment variable named NDK_MODULE_PATH that points
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to the parent directory of this SDL directory. e.g.:
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export NDK_MODULE_PATH="$PWD"/..
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5. Edit <project>/src/org/libsdl/app/SDLActivity.java and remove the call to
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System.loadLibrary("SDL2") line 42.
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6. Run 'ndk-build' (a script provided by the NDK). This compiles the C source
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================================================================================
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Customizing your application name
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================================================================================
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@ -0,0 +1,12 @@
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LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := main
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LOCAL_SRC_FILES := YourSourceHere.c
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LOCAL_STATIC_LIBRARIES := SDL2_static
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include $(BUILD_SHARED_LIBRARY)
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$(call import-module,SDL)LOCAL_PATH := $(call my-dir)
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