diff --git a/src/joystick/windows/SDL_windows_gaming_input.c b/src/joystick/windows/SDL_windows_gaming_input.c index 3fa150e21..2cb5f2cb7 100644 --- a/src/joystick/windows/SDL_windows_gaming_input.c +++ b/src/joystick/windows/SDL_windows_gaming_input.c @@ -222,7 +222,7 @@ static ULONG STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_Release(__FI return 1; } -static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdded(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController **e) +static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdded(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController *e) { HRESULT hr; __x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL; @@ -233,7 +233,7 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdde return S_OK; } - hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(*e, &IID_IRawGameController, (void **)&controller); + hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(e, &IID_IRawGameController, (void **)&controller); if (SUCCEEDED(hr)) { char *name = NULL; SDL_JoystickGUID guid; @@ -383,12 +383,12 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdde return S_OK; } -static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeRemoved(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController **e) +static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeRemoved(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController *e) { HRESULT hr; __x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL; - hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(*e, &IID_IRawGameController, (void **)&controller); + hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(e, &IID_IRawGameController, (void **)&controller); if (SUCCEEDED(hr)) { int i; @@ -549,7 +549,7 @@ WGI_JoystickInit(void) hr = __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetAt(controllers, i, &controller); if (SUCCEEDED(hr) && controller) { - IEventHandler_CRawGameControllerVtbl_InvokeAdded(&controller_added, NULL, &controller); + IEventHandler_CRawGameControllerVtbl_InvokeAdded(&controller_added, NULL, controller); } } } @@ -831,7 +831,7 @@ WGI_JoystickQuit(void) { if (wgi.statics) { while (wgi.controller_count > 0) { - IEventHandler_CRawGameControllerVtbl_InvokeRemoved(&controller_removed, NULL, &wgi.controllers[wgi.controller_count - 1].controller); + IEventHandler_CRawGameControllerVtbl_InvokeRemoved(&controller_removed, NULL, wgi.controllers[wgi.controller_count - 1].controller); } if (wgi.controllers) { SDL_free(wgi.controllers);