windows: Changed six internal functions to be static.

Philipp Wiesemann 2017-04-29 22:50:35 +02:00
parent 89499a0836
commit 444c47a1b8
2 changed files with 6 additions and 6 deletions

View File

@ -204,7 +204,7 @@ WIN_ShouldIgnoreFocusClick()
return !SDL_GetHintBoolean(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, SDL_FALSE);
}
void
static void
WIN_CheckWParamMouseButton(SDL_bool bwParamMousePressed, SDL_bool bSDLMousePressed, SDL_WindowData *data, Uint8 button, SDL_MouseID mouseID)
{
if (data->focus_click_pending & SDL_BUTTON(button)) {
@ -231,7 +231,7 @@ WIN_CheckWParamMouseButton(SDL_bool bwParamMousePressed, SDL_bool bSDLMousePress
* Some windows systems fail to send a WM_LBUTTONDOWN sometimes, but each mouse move contains the current button state also
* so this funciton reconciles our view of the world with the current buttons reported by windows
*/
void
static void
WIN_CheckWParamMouseButtons(WPARAM wParam, SDL_WindowData *data, SDL_MouseID mouseID)
{
if (wParam != data->mouse_button_flags) {
@ -246,7 +246,7 @@ WIN_CheckWParamMouseButtons(WPARAM wParam, SDL_WindowData *data, SDL_MouseID mou
}
void
static void
WIN_CheckRawMouseButtons(ULONG rawButtons, SDL_WindowData *data)
{
if (rawButtons != data->mouse_button_flags) {
@ -275,7 +275,7 @@ WIN_CheckRawMouseButtons(ULONG rawButtons, SDL_WindowData *data)
}
}
void
static void
WIN_CheckAsyncMouseRelease(SDL_WindowData *data)
{
Uint32 mouseFlags;
@ -309,7 +309,7 @@ WIN_CheckAsyncMouseRelease(SDL_WindowData *data)
data->mouse_button_flags = 0;
}
BOOL
static BOOL
WIN_ConvertUTF32toUTF8(UINT32 codepoint, char * text)
{
if (codepoint <= 0x7F) {

View File

@ -45,7 +45,7 @@ Win32_CreateShaper(SDL_Window * window) {
return result;
}
void
static void
CombineRectRegions(SDL_ShapeTree* node,void* closure) {
HRGN mask_region = *((HRGN*)closure),temp_region = NULL;
if(node->kind == OpaqueShape) {