Add `SDL_RenderSetVSync()`

Currently, if an application wants to toggle VSync, they'd have to tear
down the renderer and recreate it. This patch fixes that by letting
applications call SDL_RenderSetVSync().

This is the same as the patch in #3673, except it applies to all
renderers (including PSP, even thought it seems that the VSync flag is
disabled for that renderer). Furthermore, the renderer flags also change
as well, which #3673 didn't do. It is also an API instead of using hint
callbacks (which could be potentially dangerous).

Closes #3673.
main
Misa 2021-03-07 15:20:45 -08:00 committed by Sam Lantinga
parent b2504b5da6
commit 4549769d7d
13 changed files with 168 additions and 0 deletions

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@ -1694,6 +1694,15 @@ extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
*/
extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer);
/**
* Toggle VSync of the given renderer.
*
* \param renderer The renderer to toggle
* \param vsync Non-zero for on, zero for off
* \returns a 0 int on success, or non-zero on failure
*/
extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}

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@ -819,3 +819,4 @@
#define SDL_GetTextureUserData SDL_GetTextureUserData_REAL
#define SDL_RenderGeometry SDL_RenderGeometry_REAL
#define SDL_RenderGeometryRaw SDL_RenderGeometryRaw_REAL
#define SDL_RenderSetVSync SDL_RenderSetVSync_REAL

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@ -884,3 +884,4 @@ SDL_DYNAPI_PROC(int,SDL_SetTextureUserData,(SDL_Texture *a, void *b),(a,b),retur
SDL_DYNAPI_PROC(void*,SDL_GetTextureUserData,(SDL_Texture *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_RenderGeometry,(SDL_Renderer *a, SDL_Texture *b, const SDL_Vertex *c, int d, const int *e, int f),(a,b,c,d,e,f),return)
SDL_DYNAPI_PROC(int,SDL_RenderGeometryRaw,(SDL_Renderer *a, SDL_Texture *b, const float *c, int d, const int *e, int f, const float *g, int h, int i, const void *j, int k, int l),(a,b,c,d,e,f,g,h,i,j,k,l),return)
SDL_DYNAPI_PROC(int,SDL_RenderSetVSync,(SDL_Renderer *a, int b),(a,b),return)

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@ -4124,4 +4124,15 @@ SDL_GetBlendModeAlphaOperation(SDL_BlendMode blendMode)
return (SDL_BlendOperation)(((Uint32)blendMode >> 16) & 0xF);
}
int
SDL_RenderSetVSync(SDL_Renderer * renderer, int vsync)
{
CHECK_RENDERER_MAGIC(renderer, -1);
if (renderer->SetVSync) {
return renderer->SetVSync(renderer, vsync);
}
return SDL_Unsupported();
}
/* vi: set ts=4 sw=4 expandtab: */

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@ -163,6 +163,8 @@ struct SDL_Renderer
void (*DestroyRenderer) (SDL_Renderer * renderer);
int (*SetVSync) (SDL_Renderer * renderer, int vsync);
int (*GL_BindTexture) (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh);
int (*GL_UnbindTexture) (SDL_Renderer * renderer, SDL_Texture *texture);

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@ -1743,6 +1743,24 @@ D3D_Reset(SDL_Renderer * renderer)
return 0;
}
static int
D3D_SetVSync(SDL_Renderer * renderer, const int vsync)
{
D3D_RenderData *data = renderer->driverdata;
if (vsync) {
data->pparams.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
} else {
data->pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
renderer->info.flags &= ~SDL_RENDERER_PRESENTVSYNC;
}
if (D3D_Reset(renderer) < 0) {
/* D3D_Reset will call SDL_SetError() */
return -1;
}
return 0;
}
SDL_Renderer *
D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
{
@ -1805,6 +1823,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->RenderPresent = D3D_RenderPresent;
renderer->DestroyTexture = D3D_DestroyTexture;
renderer->DestroyRenderer = D3D_DestroyRenderer;
renderer->SetVSync = D3D_SetVSync;
renderer->info = D3D_RenderDriver.info;
renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
renderer->driverdata = data;

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@ -2598,6 +2598,21 @@ D3D11_RenderPresent(SDL_Renderer * renderer)
}
}
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
/* no-op. */
#else
static int
D3D11_SetVSync(SDL_Renderer * renderer, const int vsync)
{
if (vsync) {
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
} else {
renderer->info.flags &= ~SDL_RENDERER_PRESENTVSYNC;
}
return 0;
}
#endif
SDL_Renderer *
D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)
{
@ -2666,6 +2681,7 @@ D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)
if ((flags & SDL_RENDERER_PRESENTVSYNC)) {
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
}
renderer->SetVSync = D3D11_SetVSync;
#endif
/* HACK: make sure the SDL_Renderer references the SDL_Window data now, in

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@ -1760,6 +1760,26 @@ METAL_GetMetalCommandEncoder(SDL_Renderer * renderer)
return (__bridge void*)data.mtlcmdencoder;
}}
static int
METAL_SetVSync(SDL_Renderer * renderer, const int vsync)
{
#if (defined(__MACOSX__) && defined(MAC_OS_X_VERSION_10_13)) || TARGET_OS_MACCATALYST
if (@available(macOS 10.13, *)) {
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
if (vsync) {
data.mtllayer.displaySyncEnabled = YES;
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
} else {
data.mtllayer.displaySyncEnabled = NO;
renderer->info.flags &= ~SDL_RENDERER_PRESENTVSYNC;
}
return 0;
}
#endif
return SDL_SetError("This Apple OS does not support displaySyncEnabled!");
}
static SDL_Renderer *
METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
{ @autoreleasepool {
@ -2010,6 +2030,7 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->RenderPresent = METAL_RenderPresent;
renderer->DestroyTexture = METAL_DestroyTexture;
renderer->DestroyRenderer = METAL_DestroyRenderer;
renderer->SetVSync = METAL_SetVSync;
renderer->GetMetalLayer = METAL_GetMetalLayer;
renderer->GetMetalCommandEncoder = METAL_GetMetalCommandEncoder;

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@ -1716,6 +1716,26 @@ GL_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture)
return 0;
}
static int
GL_SetVSync(SDL_Renderer * renderer, const int vsync)
{
int retval;
if (vsync) {
retval = SDL_GL_SetSwapInterval(1);
} else {
retval = SDL_GL_SetSwapInterval(0);
}
if (retval != 0) {
return retval;
}
if (SDL_GL_GetSwapInterval() > 0) {
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
} else {
renderer->info.flags &= ~SDL_RENDERER_PRESENTVSYNC;
}
return retval;
}
static SDL_Renderer *
GL_CreateRenderer(SDL_Window * window, Uint32 flags)
@ -1785,6 +1805,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->RenderPresent = GL_RenderPresent;
renderer->DestroyTexture = GL_DestroyTexture;
renderer->DestroyRenderer = GL_DestroyRenderer;
renderer->SetVSync = GL_SetVSync;
renderer->GL_BindTexture = GL_BindTexture;
renderer->GL_UnbindTexture = GL_UnbindTexture;
renderer->info = GL_RenderDriver.info;

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@ -1229,6 +1229,27 @@ static int GLES_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture)
return 0;
}
static int
GLES_SetVSync(SDL_Renderer * renderer, const int vsync)
{
int retval;
if (vsync) {
retval = SDL_GL_SetSwapInterval(1);
} else {
retval = SDL_GL_SetSwapInterval(0);
}
if (retval != 0) {
return retval;
}
if (SDL_GL_GetSwapInterval() > 0) {
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
} else {
renderer->info.flags &= ~SDL_RENDERER_PRESENTVSYNC;
}
return retval;
}
static SDL_Renderer *
GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
{
@ -1294,6 +1315,7 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->RenderPresent = GLES_RenderPresent;
renderer->DestroyTexture = GLES_DestroyTexture;
renderer->DestroyRenderer = GLES_DestroyRenderer;
renderer->SetVSync = GLES_SetVSync;
renderer->GL_BindTexture = GLES_BindTexture;
renderer->GL_UnbindTexture = GLES_UnbindTexture;
renderer->info = GLES_RenderDriver.info;

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@ -2012,6 +2012,26 @@ GLES2_RenderPresent(SDL_Renderer *renderer)
SDL_GL_SwapWindow(renderer->window);
}
static int
GLES2_SetVSync(SDL_Renderer * renderer, const int vsync)
{
int retval;
if (vsync) {
retval = SDL_GL_SetSwapInterval(1);
} else {
retval = SDL_GL_SetSwapInterval(0);
}
if (retval != 0) {
return retval;
}
if (SDL_GL_GetSwapInterval() > 0) {
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
} else {
renderer->info.flags &= ~SDL_RENDERER_PRESENTVSYNC;
}
return retval;
}
/*************************************************************************************************
* Bind/unbinding of textures
@ -2197,6 +2217,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
renderer->RenderPresent = GLES2_RenderPresent;
renderer->DestroyTexture = GLES2_DestroyTexture;
renderer->DestroyRenderer = GLES2_DestroyRenderer;
renderer->SetVSync = GLES2_SetVSync;
renderer->GL_BindTexture = GLES2_BindTexture;
renderer->GL_UnbindTexture = GLES2_UnbindTexture;

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@ -921,6 +921,14 @@ PSP_DestroyRenderer(SDL_Renderer * renderer)
SDL_free(renderer);
}
static int
PSP_SetVSync(SDL_Renderer * renderer, const int vsync)
{
PSP_RenderData *data = renderer->driverdata;
data->vsync = vsync;
return 0;
}
SDL_Renderer *
PSP_CreateRenderer(SDL_Window * window, Uint32 flags)
{
@ -962,6 +970,7 @@ PSP_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->RenderPresent = PSP_RenderPresent;
renderer->DestroyTexture = PSP_DestroyTexture;
renderer->DestroyRenderer = PSP_DestroyRenderer;
renderer->SetVSync = PSP_SetVSync;
renderer->info = PSP_RenderDriver.info;
renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
renderer->driverdata = data;

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@ -201,6 +201,20 @@ StartDrawing(SDL_Renderer *renderer)
data->drawing = SDL_TRUE;
}
static int
VITA_GXM_SetVSync(SDL_Renderer * renderer, const int vsync)
{
VITA_GXM_RenderData *data = renderer->driverdata;
if (vsync) {
data->displayData.wait_vblank = SDL_TRUE;
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
} else {
data->displayData.wait_vblank = SDL_FALSE;
renderer->info.flags &= ~SDL_RENDERER_PRESENTVSYNC;
}
return 0;
}
SDL_Renderer *
VITA_GXM_CreateRenderer(SDL_Window *window, Uint32 flags)
{
@ -241,6 +255,7 @@ VITA_GXM_CreateRenderer(SDL_Window *window, Uint32 flags)
renderer->RenderPresent = VITA_GXM_RenderPresent;
renderer->DestroyTexture = VITA_GXM_DestroyTexture;
renderer->DestroyRenderer = VITA_GXM_DestroyRenderer;
renderer->SetVSync = VITA_GXM_SetVSync;
renderer->info = VITA_GXM_RenderDriver.info;
renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);