VisualC-GDK: Add missing dialog sources, fix Xbox builds

main
Daniel Ludwig 2024-03-26 14:34:51 +01:00 committed by Sam Lantinga
parent 693c75e36e
commit 4562b41a4d
4 changed files with 17 additions and 1 deletions

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@ -621,6 +621,16 @@
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">stdcpp17</LanguageStandard>
</ClCompile>
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\dialog\dummy\SDL_dummydialog.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\src\dialog\windows\SDL_windowsdialog.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">NotUsing</PrecompiledHeader>

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@ -199,6 +199,9 @@
#define SDL_THREAD_GENERIC_RWLOCK_SUFFIX 1
#define SDL_THREAD_WINDOWS 1
/* Enable various time systems */
#define SDL_TIME_WINDOWS 1
/* Enable various timer systems */
#define SDL_TIMER_WINDOWS 1

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@ -755,6 +755,7 @@ static SDL_bool HasDeviceID(Uint32 deviceID, Uint32 *list, int count)
return SDL_FALSE;
}
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
static void GetDeviceName(HDEVINFO devinfo, const char *instance, char *name, size_t len)
{
name[0] = '\0';
@ -911,6 +912,7 @@ void WIN_CheckKeyboardAndMouseHotplug(SDL_VideoDevice *_this, SDL_bool initial_c
SDL_free(raw_devices);
}
#endif /*!defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)*/
LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{

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@ -22,9 +22,10 @@
#if defined(SDL_VIDEO_DRIVER_WINDOWS)
#include "SDL_windowsvideo.h"
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
#include "SDL_windowsvideo.h"
#include "SDL_windowsevents.h"
#include "../../joystick/usb_ids.h"