VisualC-GDK: Add missing dialog sources, fix Xbox builds
parent
693c75e36e
commit
4562b41a4d
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@ -621,6 +621,16 @@
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<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">stdcpp17</LanguageStandard>
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</ClCompile>
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<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
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<ClCompile Include="..\..\src\dialog\dummy\SDL_dummydialog.c">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\src\dialog\windows\SDL_windowsdialog.c">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">NotUsing</PrecompiledHeader>
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@ -199,6 +199,9 @@
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#define SDL_THREAD_GENERIC_RWLOCK_SUFFIX 1
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#define SDL_THREAD_WINDOWS 1
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/* Enable various time systems */
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#define SDL_TIME_WINDOWS 1
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/* Enable various timer systems */
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#define SDL_TIMER_WINDOWS 1
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@ -755,6 +755,7 @@ static SDL_bool HasDeviceID(Uint32 deviceID, Uint32 *list, int count)
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return SDL_FALSE;
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}
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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static void GetDeviceName(HDEVINFO devinfo, const char *instance, char *name, size_t len)
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{
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name[0] = '\0';
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@ -911,6 +912,7 @@ void WIN_CheckKeyboardAndMouseHotplug(SDL_VideoDevice *_this, SDL_bool initial_c
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SDL_free(raw_devices);
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}
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#endif /*!defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)*/
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LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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@ -22,9 +22,10 @@
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#if defined(SDL_VIDEO_DRIVER_WINDOWS)
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#include "SDL_windowsvideo.h"
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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#include "SDL_windowsvideo.h"
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#include "SDL_windowsevents.h"
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#include "../../joystick/usb_ids.h"
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