wayland: Make libdecor configure match xdg_toplevel

main
Ethan Lee 2021-08-02 16:40:56 -04:00
parent 1fb1aa1983
commit 4562da622c
1 changed files with 58 additions and 35 deletions

View File

@ -262,6 +262,7 @@ handle_configure_xdg_toplevel(void *data,
wind->floating_height = height;
}
/* Store this now so the xdg_surface configure knows what to resize to */
window->w = width;
window->h = height;
}
@ -284,69 +285,91 @@ decoration_frame_configure(struct libdecor_frame *frame,
struct libdecor_configuration *configuration,
void *user_data)
{
SDL_WindowData *wind = user_data;
SDL_WindowData *wind = (SDL_WindowData *)user_data;
SDL_Window *window = wind->sdlwindow;
int width, height;
enum libdecor_window_state window_state;
struct libdecor_state *state;
/* window size */
if (!libdecor_configuration_get_content_size(configuration, frame, &width, &height)) {
width = window->w;
height = window->h;
enum libdecor_window_state window_state;
int width, height;
SDL_bool focused = SDL_FALSE;
SDL_bool fullscreen = SDL_FALSE;
SDL_bool maximized = SDL_FALSE;
SDL_bool tiled = SDL_FALSE;
SDL_bool floating;
static const enum libdecor_window_state tiled_states = (
LIBDECOR_WINDOW_STATE_TILED_LEFT | LIBDECOR_WINDOW_STATE_TILED_RIGHT |
LIBDECOR_WINDOW_STATE_TILED_TOP | LIBDECOR_WINDOW_STATE_TILED_BOTTOM
);
/* Window State */
if (libdecor_configuration_get_window_state(configuration, &window_state)) {
fullscreen = (window_state & LIBDECOR_WINDOW_STATE_FULLSCREEN) != 0;
maximized = (window_state & LIBDECOR_WINDOW_STATE_MAXIMIZED) != 0;
focused = (window_state & LIBDECOR_WINDOW_STATE_ACTIVE) != 0;
tiled = (window_state & tiled_states) != 0;
}
floating = !(fullscreen || maximized || tiled);
Wayland_HandleResize(window, width, height, wind->scale_factor);
wind->shell_surface.libdecor.initial_configure_seen = SDL_TRUE;
/* window state */
if (!libdecor_configuration_get_window_state(configuration, &window_state)) {
window_state = LIBDECOR_WINDOW_STATE_NONE;
}
/* Always send maximized/restored/focus events; if the event is redundant it will
* automatically be discarded (see src/events/SDL_windowevents.c).
*
* No, we do not get minimize events from libdecor.
*/
if (window_state & LIBDECOR_WINDOW_STATE_FULLSCREEN) {
window->flags |= SDL_WINDOW_FULLSCREEN;
} else {
if (!fullscreen) {
if (window->flags & SDL_WINDOW_FULLSCREEN) {
/* We might need to re-enter fullscreen after being restored from minimized */
SDL_WaylandOutputData *driverdata = (SDL_WaylandOutputData *) SDL_GetDisplayForWindow(window)->driverdata;
SetFullscreen(window, driverdata->output);
} else {
fullscreen = SDL_TRUE;
}
/* Always send a maximized/restore event; if the event is redundant it will
* automatically be discarded (see src/events/SDL_windowevents.c)
*
* No, we do not get minimize events from libdecor.
*/
if (!fullscreen) {
SDL_SendWindowEvent(window,
(window_state & LIBDECOR_WINDOW_STATE_MAXIMIZED) ?
maximized ?
SDL_WINDOWEVENT_MAXIMIZED :
SDL_WINDOWEVENT_RESTORED,
0, 0);
}
window->flags &= ~SDL_WINDOW_FULLSCREEN;
}
/* Similar to maximized/restore events above, send focus events too! */
SDL_SendWindowEvent(window,
(window_state & LIBDECOR_WINDOW_STATE_ACTIVE) ?
focused ?
SDL_WINDOWEVENT_FOCUS_GAINED :
SDL_WINDOWEVENT_FOCUS_LOST,
0, 0);
/* commit frame state */
state = libdecor_state_new(width, height);
libdecor_frame_commit(frame, state, configuration);
libdecor_state_free(state);
/* store floating dimensions */
if (libdecor_frame_is_floating(frame)) {
/* This will never set 0 for width/height unless the function returns false */
if (!libdecor_configuration_get_content_size(configuration, frame, &width, &height)) {
if (floating) {
width = wind->floating_width;
height = wind->floating_height;
} else {
width = window->w;
height = window->h;
}
} else if (floating) {
/* store current floating dimensions for restoring */
wind->floating_width = width;
wind->floating_height = height;
}
/* Do the resize on the SDL side (this will set window->w/h)... */
Wayland_HandleResize(window, width, height, wind->scale_factor);
wind->shell_surface.libdecor.initial_configure_seen = SDL_TRUE;
/* ... then commit the changes on the libdecor side. */
state = libdecor_state_new(width, height);
libdecor_frame_commit(frame, state, configuration);
libdecor_state_free(state);
/* Update the resize capability. Since this will change the capabilities and
* commit a new frame state with the last known content dimension, this has
* to be called after the new state has been commited and the new content
* dimensions were updated. */
* dimensions were updated.
*/
Wayland_SetWindowResizable(SDL_GetVideoDevice(), window,
window->flags & SDL_WINDOW_RESIZABLE);
}