Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal()
parent
3e3b34adc9
commit
45ed5ee494
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@ -98,6 +98,16 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
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extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
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int x, int y);
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/**
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* \brief Moves the mouse to the given position in global screen space.
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*
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* \param x The x coordinate
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* \param y The y coordinate
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*
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* \note This function generates a mouse motion event
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*/
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extern DECLSPEC void SDLCALL SDL_WarpMouseGlobal(int x, int y);
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/**
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* \brief Set relative mouse mode.
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*
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@ -576,6 +576,7 @@
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#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL
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#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_REAL
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#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_REAL
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#define SDL_WinRTRunApp SDL_WinRTRunApp_REAL
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#define SDL_WarpMouseGlobal SDL_WarpMouseGlobal_REAL
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#define SDL_WinRTGetFSPathUNICODE SDL_WinRTGetFSPathUNICODE_REAL
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#define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_REAL
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#define SDL_WinRTRunApp SDL_WinRTRunApp_REAL
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@ -608,7 +608,8 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_DXGIGetOutputInfo,(int a,int *b, int *c),(a,b,c),re
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#endif
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SDL_DYNAPI_PROC(SDL_bool,SDL_RenderIsClipEnabled,(SDL_Renderer *a),(a),return)
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#ifdef __WINRT__
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SDL_DYNAPI_PROC(int,SDL_WinRTRunApp,(int a, char **b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(const wchar_t*,SDL_WinRTGetFSPathUNICODE,(SDL_WinRT_Path a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_WinRTGetFSPathUTF8,(SDL_WinRT_Path a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_WinRTRunApp,(int a, char **b, void *c),(a,b,c),return)
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#endif
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SDL_DYNAPI_PROC(void,SDL_WarpMouseGlobal,(int a, int b),(a,b),)
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@ -482,10 +482,10 @@ SDL_WarpMouseInWindow(SDL_Window * window, int x, int y)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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if ( window == NULL )
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if (window == NULL)
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window = mouse->focus;
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if ( window == NULL )
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if (window == NULL)
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return;
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if (mouse->WarpMouse) {
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@ -495,6 +495,16 @@ SDL_WarpMouseInWindow(SDL_Window * window, int x, int y)
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}
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}
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void
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SDL_WarpMouseGlobal(int x, int y)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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if (mouse->WarpMouseGlobal) {
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mouse->WarpMouseGlobal(x, y);
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}
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}
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static SDL_bool
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ShouldUseRelativeModeWarp(SDL_Mouse *mouse)
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{
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@ -57,9 +57,12 @@ typedef struct
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/* Free a window manager cursor */
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void (*FreeCursor) (SDL_Cursor * cursor);
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/* Warp the mouse to (x,y) */
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/* Warp the mouse to (x,y) within a window */
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void (*WarpMouse) (SDL_Window * window, int x, int y);
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/* Warp the mouse to (x,y) in screen space */
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void (*WarpMouseGlobal) (int x, int y);
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/* Set relative mode */
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int (*SetRelativeMouseMode) (SDL_bool enabled);
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@ -241,6 +241,30 @@ Cocoa_WarpMouse(SDL_Window * window, int x, int y)
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}
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}
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static void
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Cocoa_WarpMouseGlobal(int x, int y)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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CGPoint point = CGPointMake((float)x, (float)y);
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Cocoa_HandleMouseWarp(point.x, point.y);
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/* According to the docs, this was deprecated in 10.6, but it's still
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* around. The substitute requires a CGEventSource, but I'm not entirely
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* sure how we'd procure the right one for this event.
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*/
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CGSetLocalEventsSuppressionInterval(0.0);
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CGWarpMouseCursorPosition(point);
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CGSetLocalEventsSuppressionInterval(0.25);
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if (!mouse->relative_mode && mouse->focus) {
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/* CGWarpMouseCursorPosition doesn't generate a window event, unlike our
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* other implementations' APIs.
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*/
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SDL_SendMouseMotion(mouse->focus, mouse->mouseID, 0, x - mouse->focus.x, y - mouse->focus.y);
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}
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}
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static int
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Cocoa_SetRelativeMouseMode(SDL_bool enabled)
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{
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@ -295,6 +319,7 @@ Cocoa_InitMouse(_THIS)
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mouse->ShowCursor = Cocoa_ShowCursor;
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mouse->FreeCursor = Cocoa_FreeCursor;
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mouse->WarpMouse = Cocoa_WarpMouse;
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mouse->WarpMouseGlobal = Cocoa_WarpMouseGlobal;
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mouse->SetRelativeMouseMode = Cocoa_SetRelativeMouseMode;
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SDL_SetDefaultCursor(Cocoa_CreateDefaultCursor());
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@ -110,6 +110,12 @@ MIR_WarpMouse(SDL_Window* window, int x, int y)
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SDL_Unsupported();
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}
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static void
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MIR_WarpMouseGlobal(int x, int y)
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{
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SDL_Unsupported();
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}
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static int
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MIR_SetRelativeMouseMode(SDL_bool enabled)
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{
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@ -126,6 +132,7 @@ MIR_InitMouse()
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mouse->ShowCursor = MIR_ShowCursor;
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mouse->FreeCursor = MIR_FreeCursor;
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mouse->WarpMouse = MIR_WarpMouse;
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mouse->WarpMouseGlobal = MIR_WarpMouseGlobal;
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mouse->CreateSystemCursor = MIR_CreateSystemCursor;
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mouse->SetRelativeMouseMode = MIR_SetRelativeMouseMode;
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@ -48,6 +48,7 @@ static int RPI_ShowCursor(SDL_Cursor * cursor);
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static void RPI_MoveCursor(SDL_Cursor * cursor);
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static void RPI_FreeCursor(SDL_Cursor * cursor);
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static void RPI_WarpMouse(SDL_Window * window, int x, int y);
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static void RPI_WarpMouseGlobal(int x, int y);
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static SDL_Cursor *
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RPI_CreateDefaultCursor(void)
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@ -210,6 +211,13 @@ RPI_FreeCursor(SDL_Cursor * cursor)
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/* Warp the mouse to (x,y) */
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static void
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RPI_WarpMouse(SDL_Window * window, int x, int y)
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{
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RPI_WarpMouseGlobal(x, y);
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}
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/* Warp the mouse to (x,y) */
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static void
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RPI_WarpMouseGlobal(int x, int y)
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{
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RPI_CursorData *curdata;
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DISPMANX_UPDATE_HANDLE_T update;
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@ -254,6 +262,7 @@ RPI_InitMouse(_THIS)
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mouse->MoveCursor = RPI_MoveCursor;
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mouse->FreeCursor = RPI_FreeCursor;
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mouse->WarpMouse = RPI_WarpMouse;
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mouse->WarpMouseGlobal = RPI_WarpMouseGlobal;
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SDL_SetDefaultCursor(RPI_CreateDefaultCursor());
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}
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@ -345,7 +345,12 @@ static void
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Wayland_WarpMouse(SDL_Window *window, int x, int y)
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{
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SDL_Unsupported();
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return;
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}
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static void
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Wayland_WarpMouseGlobal(int x, int y)
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{
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SDL_Unsupported();
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}
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static int
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@ -365,6 +370,7 @@ Wayland_InitMouse(void)
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mouse->ShowCursor = Wayland_ShowCursor;
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mouse->FreeCursor = Wayland_FreeCursor;
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mouse->WarpMouse = Wayland_WarpMouse;
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mouse->WarpMouseGlobal = Wayland_WarpMouseGlobal;
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mouse->SetRelativeMouseMode = Wayland_SetRelativeMouseMode;
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SDL_SetDefaultCursor(Wayland_CreateDefaultCursor());
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@ -198,6 +198,16 @@ WIN_WarpMouse(SDL_Window * window, int x, int y)
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SetCursorPos(pt.x, pt.y);
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}
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static void
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WIN_WarpMouseGlobal(int x, int y)
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{
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POINT pt;
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pt.x = x;
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pt.y = y;
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SetCursorPos(pt.x, pt.y);
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}
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static int
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WIN_SetRelativeMouseMode(SDL_bool enabled)
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{
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@ -229,6 +239,7 @@ WIN_InitMouse(_THIS)
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mouse->ShowCursor = WIN_ShowCursor;
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mouse->FreeCursor = WIN_FreeCursor;
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mouse->WarpMouse = WIN_WarpMouse;
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mouse->WarpMouseGlobal = WIN_WarpMouseGlobal;
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mouse->SetRelativeMouseMode = WIN_SetRelativeMouseMode;
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SDL_SetDefaultCursor(WIN_CreateDefaultCursor());
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@ -318,6 +318,15 @@ X11_WarpMouse(SDL_Window * window, int x, int y)
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X11_XSync(display, False);
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}
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static void
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X11_WarpMouseGlobal(int x, int y)
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{
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Display *display = GetDisplay();
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X11_XWarpPointer(display, None, DefaultRootWindow(display), 0, 0, 0, 0, x, y);
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X11_XSync(display, False);
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}
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static int
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X11_SetRelativeMouseMode(SDL_bool enabled)
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{
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@ -340,6 +349,7 @@ X11_InitMouse(_THIS)
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mouse->ShowCursor = X11_ShowCursor;
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mouse->FreeCursor = X11_FreeCursor;
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mouse->WarpMouse = X11_WarpMouse;
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mouse->WarpMouseGlobal = X11_WarpMouseGlobal;
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mouse->SetRelativeMouseMode = X11_SetRelativeMouseMode;
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SDL_SetDefaultCursor(X11_CreateDefaultCursor());
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