Removed obsolete XInput mapping hint

main
Sam Lantinga 2024-01-18 05:41:11 -08:00
parent f8dfee01bb
commit 464f4d19fe
3 changed files with 37 additions and 108 deletions

View File

@ -695,8 +695,8 @@ The following hints have been removed:
* SDL_HINT_IDLE_TIMER_DISABLED - use SDL_DisableScreenSaver instead
* SDL_HINT_IME_SUPPORT_EXTENDED_TEXT - the normal text editing event has extended text
* SDL_HINT_MOUSE_RELATIVE_SCALING - mouse coordinates are no longer automatically scaled by the SDL renderer
* SDL_HINT_RENDER_LOGICAL_SIZE_MODE - the logical size mode is explicitly set with SDL_SetRenderLogicalPresentation()
* SDL_HINT_RENDER_BATCHING - Render batching is always enabled, apps should call SDL_FlushRenderer() before calling into a lower-level graphics API.
* SDL_HINT_RENDER_LOGICAL_SIZE_MODE - the logical size mode is explicitly set with SDL_SetRenderLogicalPresentation()
* SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL - replaced with the "opengl" property in SDL_CreateWindowWithProperties()
* SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN - replaced with the "vulkan" property in SDL_CreateWindowWithProperties()
* SDL_HINT_VIDEO_HIGHDPI_DISABLED - high DPI support is always enabled
@ -704,6 +704,7 @@ The following hints have been removed:
* SDL_HINT_VIDEO_X11_FORCE_EGL - use SDL_HINT_VIDEO_FORCE_EGL instead
* SDL_HINT_VIDEO_X11_XINERAMA - Xinerama no longer supported by the X11 backend
* SDL_HINT_VIDEO_X11_XVIDMODE - Xvidmode no longer supported by the X11 backend
* SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING
* Renamed hints SDL_HINT_VIDEODRIVER and SDL_HINT_AUDIODRIVER to SDL_HINT_VIDEO_DRIVER and SDL_HINT_AUDIO_DRIVER
* Renamed environment variables SDL_VIDEODRIVER and SDL_AUDIODRIVER to SDL_VIDEO_DRIVER and SDL_AUDIO_DRIVER

View File

@ -2426,15 +2426,6 @@ extern "C" {
*/
#define SDL_HINT_DIRECTINPUT_ENABLED "SDL_DIRECTINPUT_ENABLED"
/**
* A variable that causes SDL to use the old axis and button mapping for XInput devices.
*
* This hint is for backwards compatibility only and will be removed in SDL 2.1
*
* The default value is "0". This hint must be set before SDL_Init()
*/
#define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING"
/**
* A variable that causes SDL to not ignore audio "monitors"
*

View File

@ -39,23 +39,6 @@ extern "C" {
*/
static SDL_bool s_bXInputEnabled = SDL_TRUE;
static SDL_bool SDL_XInputUseOldJoystickMapping()
{
#ifdef __WINRT__
/* TODO: remove this __WINRT__ block, but only after integrating with UWP/WinRT's HID API */
/* FIXME: Why are Win8/10 different here? -flibit */
return NTDDI_VERSION < NTDDI_WIN10;
#elif defined(__XBOXONE__) || defined(__XBOXSERIES__)
return SDL_FALSE;
#else
static int s_XInputUseOldJoystickMapping = -1;
if (s_XInputUseOldJoystickMapping < 0) {
s_XInputUseOldJoystickMapping = SDL_GetHintBoolean(SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING, SDL_FALSE);
}
return s_XInputUseOldJoystickMapping > 0;
#endif
}
SDL_bool SDL_XINPUT_Enabled(void)
{
return s_bXInputEnabled;
@ -75,40 +58,36 @@ static const char *GetXInputName(const Uint8 userid, BYTE SubType)
{
static char name[32];
if (SDL_XInputUseOldJoystickMapping()) {
(void)SDL_snprintf(name, sizeof(name), "X360 Controller #%d", 1 + userid);
} else {
switch (SubType) {
case XINPUT_DEVSUBTYPE_GAMEPAD:
(void)SDL_snprintf(name, sizeof(name), "XInput Controller #%d", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_WHEEL:
(void)SDL_snprintf(name, sizeof(name), "XInput Wheel #%d", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_ARCADE_STICK:
(void)SDL_snprintf(name, sizeof(name), "XInput ArcadeStick #%d", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
(void)SDL_snprintf(name, sizeof(name), "XInput FlightStick #%d", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_DANCE_PAD:
(void)SDL_snprintf(name, sizeof(name), "XInput DancePad #%d", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_GUITAR:
case XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE:
case XINPUT_DEVSUBTYPE_GUITAR_BASS:
(void)SDL_snprintf(name, sizeof(name), "XInput Guitar #%d", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_DRUM_KIT:
(void)SDL_snprintf(name, sizeof(name), "XInput DrumKit #%d", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_ARCADE_PAD:
(void)SDL_snprintf(name, sizeof(name), "XInput ArcadePad #%d", 1 + userid);
break;
default:
(void)SDL_snprintf(name, sizeof(name), "XInput Device #%d", 1 + userid);
break;
}
switch (SubType) {
case XINPUT_DEVSUBTYPE_GAMEPAD:
(void)SDL_snprintf(name, sizeof(name), "XInput Controller #%d", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_WHEEL:
(void)SDL_snprintf(name, sizeof(name), "XInput Wheel #%d", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_ARCADE_STICK:
(void)SDL_snprintf(name, sizeof(name), "XInput ArcadeStick #%d", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
(void)SDL_snprintf(name, sizeof(name), "XInput FlightStick #%d", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_DANCE_PAD:
(void)SDL_snprintf(name, sizeof(name), "XInput DancePad #%d", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_GUITAR:
case XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE:
case XINPUT_DEVSUBTYPE_GUITAR_BASS:
(void)SDL_snprintf(name, sizeof(name), "XInput Guitar #%d", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_DRUM_KIT:
(void)SDL_snprintf(name, sizeof(name), "XInput DrumKit #%d", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_ARCADE_PAD:
(void)SDL_snprintf(name, sizeof(name), "XInput ArcadePad #%d", 1 + userid);
break;
default:
(void)SDL_snprintf(name, sizeof(name), "XInput Device #%d", 1 + userid);
break;
}
return name;
}
@ -175,10 +154,6 @@ static void AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pC
}
#endif
if (SDL_XInputUseOldJoystickMapping() && SubType != XINPUT_DEVSUBTYPE_GAMEPAD) {
return;
}
if (SubType == XINPUT_DEVSUBTYPE_UNKNOWN) {
return;
}
@ -215,9 +190,7 @@ static void AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pC
return; /* better luck next time? */
}
(void)SDL_snprintf(pNewJoystick->path, sizeof(pNewJoystick->path), "XInput#%u", userid);
if (!SDL_XInputUseOldJoystickMapping()) {
pNewJoystick->guid = SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_USB, vendor, product, version, NULL, name, 'x', SubType);
}
pNewJoystick->guid = SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_USB, vendor, product, version, NULL, name, 'x', SubType);
pNewJoystick->SubType = SubType;
pNewJoystick->XInputUserId = userid;
@ -287,14 +260,9 @@ int SDL_XINPUT_JoystickOpen(SDL_Joystick *joystick, JoyStick_DeviceData *joystic
joystick->hwdata->userid = userId;
/* The XInput API has a hard coded button/axis mapping, so we just match it */
if (SDL_XInputUseOldJoystickMapping()) {
joystick->naxes = 6;
joystick->nbuttons = 15;
} else {
joystick->naxes = 6;
joystick->nbuttons = 11;
joystick->nhats = 1;
}
joystick->naxes = 6;
joystick->nbuttons = 11;
joystick->nhats = 1;
return 0;
}
@ -326,33 +294,6 @@ static void UpdateXInputJoystickBatteryInformation(SDL_Joystick *joystick, XINPU
}
}
static void UpdateXInputJoystickState_OLD(SDL_Joystick *joystick, XINPUT_STATE *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
{
static WORD s_XInputButtons[] = {
XINPUT_GAMEPAD_DPAD_UP, XINPUT_GAMEPAD_DPAD_DOWN, XINPUT_GAMEPAD_DPAD_LEFT, XINPUT_GAMEPAD_DPAD_RIGHT,
XINPUT_GAMEPAD_START, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER,
XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
XINPUT_GAMEPAD_GUIDE
};
WORD wButtons = pXInputState->Gamepad.wButtons;
Uint8 button;
Uint64 timestamp = SDL_GetTicksNS();
SDL_SendJoystickAxis(timestamp, joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX);
SDL_SendJoystickAxis(timestamp, joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY)));
SDL_SendJoystickAxis(timestamp, joystick, 2, (Sint16)pXInputState->Gamepad.sThumbRX);
SDL_SendJoystickAxis(timestamp, joystick, 3, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY)));
SDL_SendJoystickAxis(timestamp, joystick, 4, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 255) - 32768));
SDL_SendJoystickAxis(timestamp, joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / 255) - 32768));
for (button = 0; button < (Uint8)SDL_arraysize(s_XInputButtons); ++button) {
SDL_SendJoystickButton(timestamp, joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
}
UpdateXInputJoystickBatteryInformation(joystick, pBatteryInformation);
}
static void UpdateXInputJoystickState(SDL_Joystick *joystick, XINPUT_STATE *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
{
static WORD s_XInputButtons[] = {
@ -441,11 +382,7 @@ void SDL_XINPUT_JoystickUpdate(SDL_Joystick *joystick)
#else
/* only fire events if the data changed from last time */
if (XInputState.dwPacketNumber && XInputState.dwPacketNumber != joystick->hwdata->dwPacketNumber) {
if (SDL_XInputUseOldJoystickMapping()) {
UpdateXInputJoystickState_OLD(joystick, &XInputState, &XBatteryInformation);
} else {
UpdateXInputJoystickState(joystick, &XInputState, &XBatteryInformation);
}
UpdateXInputJoystickState(joystick, &XInputState, &XBatteryInformation);
joystick->hwdata->dwPacketNumber = XInputState.dwPacketNumber;
}
#endif