Fixed controller rumble on macOS

Needed to add a strong reference to the haptics engine
main
Sam Lantinga 2021-07-26 23:27:13 -07:00
parent e94d4b8c9b
commit 46869db01c
1 changed files with 45 additions and 45 deletions

View File

@ -1019,23 +1019,23 @@ IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
#ifdef ENABLE_MFI_RUMBLE
@interface SDL_RumbleMotor : NSObject
@property(nonatomic,strong) CHHapticEngine *engine API_AVAILABLE(macos(11.0), ios(13.0), tvos(14.0));
@property(nonatomic,strong) id<CHHapticPatternPlayer> player API_AVAILABLE(macos(11.0), ios(13.0), tvos(14.0));
@property bool active;
@end
@implementation SDL_RumbleMotor {
CHHapticEngine *engine API_AVAILABLE(macos(11.0), ios(13.0), tvos(14.0));
id<CHHapticPatternPlayer> player API_AVAILABLE(macos(11.0), ios(13.0), tvos(14.0));
bool active;
}
-(void)cleanup
{
if (self->player != nil) {
[self->player cancelAndReturnError:nil];
self->player = nil;
if (self.player != nil) {
[self.player cancelAndReturnError:nil];
self.player = nil;
}
if (self->engine != nil) {
[self->engine stopWithCompletionHandler:nil];
self->engine = nil;
if (self.engine != nil) {
[self.engine stopWithCompletionHandler:nil];
self.engine = nil;
}
}
@ -1043,21 +1043,21 @@ IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
{
@autoreleasepool {
if (@available(macos 11.0, iOS 14.0, tvOS 14.0, *)) {
NSError *error;
NSError *error = nil;
if (self->engine == nil) {
if (self.engine == nil) {
return SDL_SetError("Haptics engine was stopped");
}
if (intensity == 0.0f) {
if (self->player && self->active) {
[self->player stopAtTime:0 error:&error];
if (self.player && self.active) {
[self.player stopAtTime:0 error:&error];
}
self->active = false;
self.active = false;
return 0;
}
if (self->player == nil) {
if (self.player == nil) {
CHHapticEventParameter *param = [[CHHapticEventParameter alloc] initWithParameterID:CHHapticEventParameterIDHapticIntensity value:1.0f];
CHHapticEvent *event = [[CHHapticEvent alloc] initWithEventType:CHHapticEventTypeHapticContinuous parameters:[NSArray arrayWithObjects:param, nil] relativeTime:0 duration:GCHapticDurationInfinite];
CHHapticPattern *pattern = [[CHHapticPattern alloc] initWithEvents:[NSArray arrayWithObject:event] parameters:[[NSArray alloc] init] error:&error];
@ -1065,22 +1065,22 @@ IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
return SDL_SetError("Couldn't create haptic pattern: %s", [error.localizedDescription UTF8String]);
}
self->player = [self->engine createPlayerWithPattern:pattern error:&error];
self.player = [self.engine createPlayerWithPattern:pattern error:&error];
if (error != nil) {
return SDL_SetError("Couldn't create haptic player: %s", [error.localizedDescription UTF8String]);
}
self->active = false;
self.active = false;
}
CHHapticDynamicParameter *param = [[CHHapticDynamicParameter alloc] initWithParameterID:CHHapticDynamicParameterIDHapticIntensityControl value:intensity relativeTime:0];
[self->player sendParameters:[NSArray arrayWithObject:param] atTime:0 error:&error];
[self.player sendParameters:[NSArray arrayWithObject:param] atTime:0 error:&error];
if (error != nil) {
return SDL_SetError("Couldn't update haptic player: %s", [error.localizedDescription UTF8String]);
}
if (!self->active) {
[self->player startAtTime:0 error:&error];
self->active = true;
if (!self.active) {
[self.player startAtTime:0 error:&error];
self.active = true;
}
}
@ -1094,36 +1094,36 @@ IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
self = [super init];
NSError *error;
self->engine = [controller.haptics createEngineWithLocality:locality];
if (self->engine == nil) {
self.engine = [controller.haptics createEngineWithLocality:locality];
if (self.engine == nil) {
SDL_SetError("Couldn't create haptics engine");
return nil;
}
[self->engine startAndReturnError:&error];
[self.engine startAndReturnError:&error];
if (error != nil) {
SDL_SetError("Couldn't start haptics engine");
return nil;
}
__weak typeof(self) weakSelf = self;
self->engine.stoppedHandler = ^(CHHapticEngineStoppedReason stoppedReason) {
self.engine.stoppedHandler = ^(CHHapticEngineStoppedReason stoppedReason) {
SDL_RumbleMotor *_this = weakSelf;
if (_this == nil) {
return;
}
_this->player = nil;
_this->engine = nil;
_this.player = nil;
_this.engine = nil;
};
self->engine.resetHandler = ^{
self.engine.resetHandler = ^{
SDL_RumbleMotor *_this = weakSelf;
if (_this == nil) {
return;
}
_this->player = nil;
[_this->engine startAndReturnError:nil];
_this.player = nil;
[_this.engine startAndReturnError:nil];
};
return self;
@ -1133,13 +1133,13 @@ IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
@end
@interface SDL_RumbleContext : NSObject
@property(nonatomic,strong) SDL_RumbleMotor *m_low_frequency_motor;
@property(nonatomic,strong) SDL_RumbleMotor *m_high_frequency_motor;
@property(nonatomic,strong) SDL_RumbleMotor *m_left_trigger_motor;
@property(nonatomic,strong) SDL_RumbleMotor *m_right_trigger_motor;
@end
@implementation SDL_RumbleContext {
SDL_RumbleMotor *m_low_frequency_motor;
SDL_RumbleMotor *m_high_frequency_motor;
SDL_RumbleMotor *m_left_trigger_motor;
SDL_RumbleMotor *m_right_trigger_motor;
}
-(id) initWithLowFrequencyMotor:(SDL_RumbleMotor*)low_frequency_motor
@ -1148,10 +1148,10 @@ IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
RightTriggerMotor:(SDL_RumbleMotor*)right_trigger_motor
{
self = [super init];
self->m_low_frequency_motor = low_frequency_motor;
self->m_high_frequency_motor = high_frequency_motor;
self->m_left_trigger_motor = left_trigger_motor;
self->m_right_trigger_motor = right_trigger_motor;
self.m_low_frequency_motor = low_frequency_motor;
self.m_high_frequency_motor = high_frequency_motor;
self.m_left_trigger_motor = left_trigger_motor;
self.m_right_trigger_motor = right_trigger_motor;
return self;
}
@ -1159,8 +1159,8 @@ IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
{
int result = 0;
result += [self->m_low_frequency_motor setIntensity:((float)low_frequency_rumble / 65535.0f)];
result += [self->m_high_frequency_motor setIntensity:((float)high_frequency_rumble / 65535.0f)];
result += [self.m_low_frequency_motor setIntensity:((float)low_frequency_rumble / 65535.0f)];
result += [self.m_high_frequency_motor setIntensity:((float)high_frequency_rumble / 65535.0f)];
return ((result < 0) ? -1 : 0);
}
@ -1168,9 +1168,9 @@ IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
{
int result = 0;
if (self->m_left_trigger_motor && self->m_right_trigger_motor) {
result += [self->m_left_trigger_motor setIntensity:((float)left_rumble / 65535.0f)];
result += [self->m_right_trigger_motor setIntensity:((float)right_rumble / 65535.0f)];
if (self.m_left_trigger_motor && self.m_right_trigger_motor) {
result += [self.m_left_trigger_motor setIntensity:((float)left_rumble / 65535.0f)];
result += [self.m_right_trigger_motor setIntensity:((float)right_rumble / 65535.0f)];
} else {
result = SDL_Unsupported();
}
@ -1179,8 +1179,8 @@ IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
-(void)cleanup
{
[self->m_low_frequency_motor cleanup];
[self->m_high_frequency_motor cleanup];
[self.m_low_frequency_motor cleanup];
[self.m_high_frequency_motor cleanup];
}
@end