When the window fullscreen mode changes, update the display resolution
parent
707fd9f071
commit
4750fe7390
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@ -122,7 +122,7 @@ static SDL_VideoDevice *_this = NULL;
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return retval; \
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}
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#define FULLSCREEN_MASK ( SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN )
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#define FULLSCREEN_MASK (SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN)
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#ifdef __MACOSX__
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/* Support for Mac OS X fullscreen spaces */
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@ -626,9 +626,9 @@ SDL_GetIndexOfDisplay(SDL_VideoDisplay *display)
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}
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void *
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SDL_GetDisplayDriverData( int displayIndex )
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SDL_GetDisplayDriverData(int displayIndex)
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{
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CHECK_DISPLAY_INDEX( displayIndex, NULL );
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CHECK_DISPLAY_INDEX(displayIndex, NULL);
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return _this->displays[displayIndex].driverdata;
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}
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@ -1020,6 +1020,13 @@ SDL_SetWindowDisplayMode(SDL_Window * window, const SDL_DisplayMode * mode)
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} else {
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SDL_zero(window->fullscreen_mode);
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}
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if (FULLSCREEN_VISIBLE(window) && (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
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SDL_DisplayMode fullscreen_mode;
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if (SDL_GetWindowDisplayMode(window, &fullscreen_mode) == 0) {
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SDL_SetDisplayModeForDisplay(SDL_GetDisplayForWindow(window), &fullscreen_mode);
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}
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}
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return 0;
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}
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@ -1029,12 +1036,12 @@ SDL_GetWindowDisplayMode(SDL_Window * window, SDL_DisplayMode * mode)
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SDL_DisplayMode fullscreen_mode;
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SDL_VideoDisplay *display;
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CHECK_WINDOW_MAGIC(window, -1);
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if (!mode) {
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return SDL_InvalidParamError("mode");
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}
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CHECK_WINDOW_MAGIC(window, -1);
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fullscreen_mode = window->fullscreen_mode;
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if (!fullscreen_mode.w) {
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fullscreen_mode.w = window->w;
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@ -1046,11 +1053,9 @@ SDL_GetWindowDisplayMode(SDL_Window * window, SDL_DisplayMode * mode)
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display = SDL_GetDisplayForWindow(window);
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/* if in desktop size mode, just return the size of the desktop */
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if ( ( window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP ) == SDL_WINDOW_FULLSCREEN_DESKTOP )
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{
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if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
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fullscreen_mode = display->desktop_mode;
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}
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else if (!SDL_GetClosestDisplayModeForDisplay(SDL_GetDisplayForWindow(window),
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} else if (!SDL_GetClosestDisplayModeForDisplay(SDL_GetDisplayForWindow(window),
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&fullscreen_mode,
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&fullscreen_mode)) {
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return SDL_SetError("Couldn't find display mode match");
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@ -1450,7 +1455,7 @@ SDL_GetWindowFlags(SDL_Window * window)
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void
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SDL_SetWindowTitle(SDL_Window * window, const char *title)
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{
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CHECK_WINDOW_MAGIC(window, );
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CHECK_WINDOW_MAGIC(window,);
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if (title == window->title) {
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return;
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@ -1478,7 +1483,7 @@ SDL_GetWindowTitle(SDL_Window * window)
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void
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SDL_SetWindowIcon(SDL_Window * window, SDL_Surface * icon)
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{
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CHECK_WINDOW_MAGIC(window, );
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CHECK_WINDOW_MAGIC(window,);
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if (!icon) {
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return;
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@ -1568,7 +1573,7 @@ SDL_GetWindowData(SDL_Window * window, const char *name)
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void
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SDL_SetWindowPosition(SDL_Window * window, int x, int y)
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{
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CHECK_WINDOW_MAGIC(window, );
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CHECK_WINDOW_MAGIC(window,);
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if (SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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@ -1612,7 +1617,7 @@ SDL_SetWindowPosition(SDL_Window * window, int x, int y)
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void
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SDL_GetWindowPosition(SDL_Window * window, int *x, int *y)
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{
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CHECK_WINDOW_MAGIC(window, );
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CHECK_WINDOW_MAGIC(window,);
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/* Fullscreen windows are always at their display's origin */
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
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@ -1635,7 +1640,7 @@ SDL_GetWindowPosition(SDL_Window * window, int *x, int *y)
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void
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SDL_SetWindowBordered(SDL_Window * window, SDL_bool bordered)
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{
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CHECK_WINDOW_MAGIC(window, );
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CHECK_WINDOW_MAGIC(window,);
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if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
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const int want = (bordered != SDL_FALSE); /* normalize the flag. */
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const int have = ((window->flags & SDL_WINDOW_BORDERLESS) == 0);
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@ -1653,7 +1658,7 @@ SDL_SetWindowBordered(SDL_Window * window, SDL_bool bordered)
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void
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SDL_SetWindowSize(SDL_Window * window, int w, int h)
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{
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CHECK_WINDOW_MAGIC(window, );
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CHECK_WINDOW_MAGIC(window,);
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if (w <= 0) {
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SDL_InvalidParamError("w");
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return;
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@ -1681,10 +1686,16 @@ SDL_SetWindowSize(SDL_Window * window, int w, int h)
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h = window->max_h;
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}
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/* FIXME: Should this change fullscreen modes? */
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
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window->windowed.w = w;
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window->windowed.h = h;
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if (FULLSCREEN_VISIBLE(window) && (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
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SDL_DisplayMode fullscreen_mode;
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if (SDL_GetWindowDisplayMode(window, &fullscreen_mode) == 0) {
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SDL_SetDisplayModeForDisplay(SDL_GetDisplayForWindow(window), &fullscreen_mode);
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}
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}
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} else {
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window->w = w;
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window->h = h;
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@ -1701,7 +1712,7 @@ SDL_SetWindowSize(SDL_Window * window, int w, int h)
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void
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SDL_GetWindowSize(SDL_Window * window, int *w, int *h)
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{
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CHECK_WINDOW_MAGIC(window, );
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CHECK_WINDOW_MAGIC(window,);
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if (w) {
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*w = window->w;
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}
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@ -1713,7 +1724,7 @@ SDL_GetWindowSize(SDL_Window * window, int *w, int *h)
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void
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SDL_SetWindowMinimumSize(SDL_Window * window, int min_w, int min_h)
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{
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CHECK_WINDOW_MAGIC(window, );
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CHECK_WINDOW_MAGIC(window,);
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if (min_w <= 0) {
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SDL_InvalidParamError("min_w");
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return;
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@ -1737,7 +1748,7 @@ SDL_SetWindowMinimumSize(SDL_Window * window, int min_w, int min_h)
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void
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SDL_GetWindowMinimumSize(SDL_Window * window, int *min_w, int *min_h)
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{
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CHECK_WINDOW_MAGIC(window, );
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CHECK_WINDOW_MAGIC(window,);
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if (min_w) {
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*min_w = window->min_w;
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}
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@ -1749,7 +1760,7 @@ SDL_GetWindowMinimumSize(SDL_Window * window, int *min_w, int *min_h)
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void
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SDL_SetWindowMaximumSize(SDL_Window * window, int max_w, int max_h)
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{
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CHECK_WINDOW_MAGIC(window, );
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CHECK_WINDOW_MAGIC(window,);
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if (max_w <= 0) {
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SDL_InvalidParamError("max_w");
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return;
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@ -1773,7 +1784,7 @@ SDL_SetWindowMaximumSize(SDL_Window * window, int max_w, int max_h)
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void
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SDL_GetWindowMaximumSize(SDL_Window * window, int *max_w, int *max_h)
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{
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CHECK_WINDOW_MAGIC(window, );
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CHECK_WINDOW_MAGIC(window,);
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if (max_w) {
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*max_w = window->max_w;
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}
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@ -1785,7 +1796,7 @@ SDL_GetWindowMaximumSize(SDL_Window * window, int *max_w, int *max_h)
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void
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SDL_ShowWindow(SDL_Window * window)
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{
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CHECK_WINDOW_MAGIC(window, );
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CHECK_WINDOW_MAGIC(window,);
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if (window->flags & SDL_WINDOW_SHOWN) {
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return;
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@ -1800,7 +1811,7 @@ SDL_ShowWindow(SDL_Window * window)
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void
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SDL_HideWindow(SDL_Window * window)
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{
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CHECK_WINDOW_MAGIC(window, );
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CHECK_WINDOW_MAGIC(window,);
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if (!(window->flags & SDL_WINDOW_SHOWN)) {
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return;
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@ -1817,7 +1828,7 @@ SDL_HideWindow(SDL_Window * window)
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void
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SDL_RaiseWindow(SDL_Window * window)
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{
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CHECK_WINDOW_MAGIC(window, );
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CHECK_WINDOW_MAGIC(window,);
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if (!(window->flags & SDL_WINDOW_SHOWN)) {
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return;
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@ -1830,7 +1841,7 @@ SDL_RaiseWindow(SDL_Window * window)
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void
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SDL_MaximizeWindow(SDL_Window * window)
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{
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CHECK_WINDOW_MAGIC(window, );
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CHECK_WINDOW_MAGIC(window,);
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if (window->flags & SDL_WINDOW_MAXIMIZED) {
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return;
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@ -1846,7 +1857,7 @@ SDL_MaximizeWindow(SDL_Window * window)
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void
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SDL_MinimizeWindow(SDL_Window * window)
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{
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CHECK_WINDOW_MAGIC(window, );
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CHECK_WINDOW_MAGIC(window,);
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if (window->flags & SDL_WINDOW_MINIMIZED) {
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return;
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@ -1862,7 +1873,7 @@ SDL_MinimizeWindow(SDL_Window * window)
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void
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SDL_RestoreWindow(SDL_Window * window)
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{
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CHECK_WINDOW_MAGIC(window, );
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CHECK_WINDOW_MAGIC(window,);
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if (!(window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) {
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return;
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@ -1880,7 +1891,7 @@ SDL_SetWindowFullscreen(SDL_Window * window, Uint32 flags)
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flags &= FULLSCREEN_MASK;
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if ( flags == (window->flags & FULLSCREEN_MASK) ) {
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if (flags == (window->flags & FULLSCREEN_MASK)) {
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return 0;
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}
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@ -2083,7 +2094,7 @@ SDL_UpdateWindowGrab(SDL_Window * window)
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void
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SDL_SetWindowGrab(SDL_Window * window, SDL_bool grabbed)
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{
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CHECK_WINDOW_MAGIC(window, );
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CHECK_WINDOW_MAGIC(window,);
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if (!!grabbed == !!(window->flags & SDL_WINDOW_INPUT_GRABBED)) {
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return;
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@ -2239,7 +2250,7 @@ SDL_DestroyWindow(SDL_Window * window)
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{
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SDL_VideoDisplay *display;
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CHECK_WINDOW_MAGIC(window, );
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CHECK_WINDOW_MAGIC(window,);
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window->is_destroying = SDL_TRUE;
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@ -2468,7 +2479,7 @@ SDL_GL_UnloadLibrary(void)
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static SDL_INLINE SDL_bool
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isAtLeastGL3(const char *verstr)
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{
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return ( verstr && (SDL_atoi(verstr) >= 3) );
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return (verstr && (SDL_atoi(verstr) >= 3));
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}
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SDL_bool
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@ -2675,20 +2686,20 @@ SDL_GL_SetAttribute(SDL_GLattr attr, int value)
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};
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break;
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case SDL_GL_CONTEXT_FLAGS:
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if( value & ~(SDL_GL_CONTEXT_DEBUG_FLAG |
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if (value & ~(SDL_GL_CONTEXT_DEBUG_FLAG |
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SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG |
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SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG |
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SDL_GL_CONTEXT_RESET_ISOLATION_FLAG) ) {
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SDL_GL_CONTEXT_RESET_ISOLATION_FLAG)) {
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retval = SDL_SetError("Unknown OpenGL context flag %d", value);
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break;
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}
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_this->gl_config.flags = value;
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break;
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case SDL_GL_CONTEXT_PROFILE_MASK:
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if( value != 0 &&
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if (value != 0 &&
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value != SDL_GL_CONTEXT_PROFILE_CORE &&
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value != SDL_GL_CONTEXT_PROFILE_COMPATIBILITY &&
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value != SDL_GL_CONTEXT_PROFILE_ES ) {
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value != SDL_GL_CONTEXT_PROFILE_ES) {
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retval = SDL_SetError("Unknown OpenGL context profile %d", value);
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break;
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}
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@ -2971,7 +2982,7 @@ SDL_GL_GetCurrentContext(void)
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void SDL_GL_GetDrawableSize(SDL_Window * window, int *w, int *h)
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{
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CHECK_WINDOW_MAGIC(window, );
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CHECK_WINDOW_MAGIC(window,);
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if (_this->GL_GetDrawableSize) {
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_this->GL_GetDrawableSize(_this, window, w, h);
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@ -3011,7 +3022,7 @@ SDL_GL_GetSwapInterval(void)
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void
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SDL_GL_SwapWindow(SDL_Window * window)
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{
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CHECK_WINDOW_MAGIC(window, );
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CHECK_WINDOW_MAGIC(window,);
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if (!(window->flags & SDL_WINDOW_OPENGL)) {
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SDL_SetError("The specified window isn't an OpenGL window");
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