Fixed bug #6401 - change the order of triangles when using RenderCopy, RenderCopyEx and RenderFillRect
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70dfd6dd1a
commit
485bb3565b
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@ -572,10 +572,10 @@ QueueCmdFillRects(SDL_Renderer *renderer, const SDL_FRect * rects, const int cou
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*ptr_indices++ = cur_indice + 0;
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*ptr_indices++ = cur_indice + 1;
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*ptr_indices++ = cur_indice + 2;
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*ptr_indices++ = cur_indice + 0;
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*ptr_indices++ = cur_indice + 2;
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*ptr_indices++ = cur_indice + 3;
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*ptr_indices++ = cur_indice + 1;
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*ptr_indices++ = cur_indice + 3;
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*ptr_indices++ = cur_indice + 2;
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cur_indice += 4;
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}
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@ -3523,7 +3523,7 @@ SDL_RenderCopyF(SDL_Renderer * renderer, SDL_Texture * texture,
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float uv[8];
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const int uv_stride = 2 * sizeof (float);
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const int num_vertices = 4;
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const int indices[6] = {0, 1, 2, 0, 2, 3};
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const int indices[6] = {0, 1, 3, 1, 3, 2};
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const int num_indices = 6;
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const int size_indices = 4;
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float minu, minv, maxu, maxv;
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@ -3671,7 +3671,7 @@ SDL_RenderCopyExF(SDL_Renderer * renderer, SDL_Texture * texture,
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float uv[8];
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const int uv_stride = 2 * sizeof (float);
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const int num_vertices = 4;
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const int indices[6] = {0, 1, 2, 0, 2, 3};
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const int indices[6] = {0, 1, 3, 1, 3, 2};
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const int num_indices = 6;
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const int size_indices = 4;
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float minu, minv, maxu, maxv;
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