Use D3D9Ex when available
This hopefully works around crashes in Intel D3D9 support in Windows 8.1.main
parent
52222db255
commit
49c53fd280
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@ -124,6 +124,7 @@ static SDL_Renderer *D3D_CreateRenderer(SDL_Window * window, Uint32 flags);
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static void D3D_WindowEvent(SDL_Renderer * renderer,
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static void D3D_WindowEvent(SDL_Renderer * renderer,
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const SDL_WindowEvent *event);
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const SDL_WindowEvent *event);
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static int D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int D3D_RecreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels,
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const SDL_Rect * rect, const void *pixels,
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int pitch);
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int pitch);
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@ -190,12 +191,18 @@ typedef struct
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typedef struct
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typedef struct
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{
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{
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IDirect3DTexture9 *texture;
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IDirect3DTexture9 *texture;
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IDirect3DTexture9 *staging;
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} D3D_TextureRep;
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typedef struct
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{
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D3D_TextureRep texture;
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D3DTEXTUREFILTERTYPE scaleMode;
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D3DTEXTUREFILTERTYPE scaleMode;
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/* YV12 texture support */
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/* YV12 texture support */
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SDL_bool yuv;
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SDL_bool yuv;
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IDirect3DTexture9 *utexture;
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D3D_TextureRep utexture;
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IDirect3DTexture9 *vtexture;
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D3D_TextureRep vtexture;
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Uint8 *pixels;
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Uint8 *pixels;
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int pitch;
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int pitch;
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SDL_Rect locked_rect;
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SDL_Rect locked_rect;
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@ -408,6 +415,8 @@ D3D_Reset(SDL_Renderer * renderer)
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for (texture = renderer->textures; texture; texture = texture->next) {
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for (texture = renderer->textures; texture; texture = texture->next) {
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if (texture->access == SDL_TEXTUREACCESS_TARGET) {
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if (texture->access == SDL_TEXTUREACCESS_TARGET) {
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D3D_DestroyTexture(renderer, texture);
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D3D_DestroyTexture(renderer, texture);
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} else {
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D3D_RecreateTexture(renderer, texture);
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}
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}
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}
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}
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@ -805,74 +814,58 @@ GetScaleQuality(void)
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}
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}
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static int
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static int
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D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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D3D_CreateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, DWORD usage, Uint32 format, int w, int h)
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{
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{
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D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
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D3D_TextureData *data;
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D3DPOOL pool;
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DWORD usage;
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HRESULT result;
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HRESULT result;
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data = (D3D_TextureData *) SDL_calloc(1, sizeof(*data));
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result = IDirect3DDevice9_CreateTexture(device, w, h, 1, usage,
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if (!data) {
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PixelFormatToD3DFMT(format),
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return SDL_OutOfMemory();
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D3DPOOL_DEFAULT, &texture->texture, NULL);
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}
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data->scaleMode = GetScaleQuality();
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texture->driverdata = data;
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#ifdef USE_DYNAMIC_TEXTURE
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if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
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pool = D3DPOOL_DEFAULT;
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usage = D3DUSAGE_DYNAMIC;
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} else
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#endif
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if (texture->access == SDL_TEXTUREACCESS_TARGET) {
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/* D3DPOOL_MANAGED does not work with D3DUSAGE_RENDERTARGET */
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pool = D3DPOOL_DEFAULT;
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usage = D3DUSAGE_RENDERTARGET;
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} else {
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pool = D3DPOOL_MANAGED;
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usage = 0;
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}
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result =
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IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
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texture->h, 1, usage,
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PixelFormatToD3DFMT(texture->format),
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pool, &data->texture, NULL);
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if (FAILED(result)) {
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if (FAILED(result)) {
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return D3D_SetError("CreateTexture()", result);
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return D3D_SetError("CreateTexture(D3DPOOL_DEFAULT)", result);
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}
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}
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if (texture->format == SDL_PIXELFORMAT_YV12 ||
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if (usage != D3DUSAGE_RENDERTARGET) {
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texture->format == SDL_PIXELFORMAT_IYUV) {
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result = IDirect3DDevice9_CreateTexture(device, w, h, 1, usage,
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data->yuv = SDL_TRUE;
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PixelFormatToD3DFMT(format),
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D3DPOOL_SYSTEMMEM, &texture->staging, NULL);
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result =
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IDirect3DDevice9_CreateTexture(renderdata->device, texture->w / 2,
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texture->h / 2, 1, usage,
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PixelFormatToD3DFMT(texture->format),
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pool, &data->utexture, NULL);
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if (FAILED(result)) {
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if (FAILED(result)) {
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return D3D_SetError("CreateTexture()", result);
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return D3D_SetError("CreateTexture(D3DPOOL_SYSTEMMEM)", result);
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}
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result =
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IDirect3DDevice9_CreateTexture(renderdata->device, texture->w / 2,
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texture->h / 2, 1, usage,
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PixelFormatToD3DFMT(texture->format),
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pool, &data->vtexture, NULL);
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if (FAILED(result)) {
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return D3D_SetError("CreateTexture()", result);
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}
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}
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}
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}
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return 0;
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return 0;
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}
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}
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static int
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static int
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D3D_UpdateTextureInternal(IDirect3DTexture9 *texture, Uint32 format, SDL_bool full_texture, int x, int y, int w, int h, const void *pixels, int pitch)
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D3D_RecreateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, Uint32 format, int w, int h)
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{
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HRESULT result;
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if (!texture->texture) {
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return 0;
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}
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IDirect3DTexture9_Release(texture->texture);
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result = IDirect3DDevice9_CreateTexture(device, w, h, 1, 0,
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PixelFormatToD3DFMT(format),
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D3DPOOL_DEFAULT, &texture->texture, NULL);
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if (FAILED(result)) {
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return D3D_SetError("CreateTexture(D3DPOOL_DEFAULT)", result);
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}
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result = IDirect3DTexture9_AddDirtyRect(texture->staging, NULL);
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if (FAILED(result)) {
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return D3D_SetError("AddDirtyRect()", result);
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}
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result = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texture->staging, (IDirect3DBaseTexture9 *)texture->texture);
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if (FAILED(result)) {
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return D3D_SetError("UpdateTexture()", result);
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}
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return 0;
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}
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static int
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D3D_UpdateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, Uint32 format, int x, int y, int w, int h, const void *pixels, int pitch)
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{
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{
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RECT d3drect;
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RECT d3drect;
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D3DLOCKED_RECT locked;
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D3DLOCKED_RECT locked;
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@ -881,16 +874,11 @@ D3D_UpdateTextureInternal(IDirect3DTexture9 *texture, Uint32 format, SDL_bool fu
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int row, length;
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int row, length;
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HRESULT result;
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HRESULT result;
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if (full_texture) {
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d3drect.left = x;
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result = IDirect3DTexture9_LockRect(texture, 0, &locked, NULL, D3DLOCK_DISCARD);
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d3drect.right = x + w;
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} else {
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d3drect.top = y;
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d3drect.left = x;
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d3drect.bottom = y + h;
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d3drect.right = x + w;
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result = IDirect3DTexture9_LockRect(texture->staging, 0, &locked, &d3drect, 0);
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d3drect.top = y;
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d3drect.bottom = y + h;
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result = IDirect3DTexture9_LockRect(texture, 0, &locked, &d3drect, 0);
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}
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if (FAILED(result)) {
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if (FAILED(result)) {
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return D3D_SetError("LockRect()", result);
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return D3D_SetError("LockRect()", result);
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}
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}
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@ -913,46 +901,114 @@ D3D_UpdateTextureInternal(IDirect3DTexture9 *texture, Uint32 format, SDL_bool fu
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dst += locked.Pitch;
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dst += locked.Pitch;
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}
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}
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}
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}
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IDirect3DTexture9_UnlockRect(texture, 0);
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IDirect3DTexture9_UnlockRect(texture->staging, 0);
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IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texture->staging, (IDirect3DBaseTexture9 *)texture->texture);
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return 0;
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return 0;
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}
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}
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static void
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D3D_DestroyTextureRep(D3D_TextureRep *texture)
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{
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if (texture->texture) {
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IDirect3DTexture9_Release(texture->texture);
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texture->texture = NULL;
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}
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if (texture->staging) {
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IDirect3DTexture9_Release(texture->staging);
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texture->staging = NULL;
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}
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}
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static int
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D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
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D3D_TextureData *texturedata;
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DWORD usage;
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texturedata = (D3D_TextureData *) SDL_calloc(1, sizeof(*texturedata));
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if (!texturedata) {
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return SDL_OutOfMemory();
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}
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texturedata->scaleMode = GetScaleQuality();
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texture->driverdata = texturedata;
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if (texture->access == SDL_TEXTUREACCESS_TARGET) {
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usage = D3DUSAGE_RENDERTARGET;
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} else {
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usage = 0;
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}
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if (D3D_CreateTextureRep(data->device, &texturedata->texture, usage, texture->format, texture->w, texture->h) < 0) {
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return -1;
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}
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if (texture->format == SDL_PIXELFORMAT_YV12 ||
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texture->format == SDL_PIXELFORMAT_IYUV) {
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texturedata->yuv = SDL_TRUE;
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if (D3D_CreateTextureRep(data->device, &texturedata->utexture, usage, texture->format, texture->w / 2, texture->h / 2) < 0) {
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return -1;
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}
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if (D3D_CreateTextureRep(data->device, &texturedata->vtexture, usage, texture->format, texture->w / 2, texture->h / 2) < 0) {
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return -1;
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}
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}
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return 0;
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}
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static int
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D3D_RecreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
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D3D_TextureData *texturedata = (D3D_TextureData *)texture->driverdata;
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if (D3D_RecreateTextureRep(data->device, &texturedata->texture, texture->format, texture->w, texture->h) < 0) {
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return -1;
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}
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if (texturedata->yuv) {
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if (D3D_RecreateTextureRep(data->device, &texturedata->utexture, texture->format, texture->w / 2, texture->h / 2) < 0) {
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return -1;
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}
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if (D3D_RecreateTextureRep(data->device, &texturedata->vtexture, texture->format, texture->w / 2, texture->h / 2) < 0) {
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return -1;
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}
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}
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return 0;
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}
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static int
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static int
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D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels, int pitch)
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const SDL_Rect * rect, const void *pixels, int pitch)
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{
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{
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D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
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D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
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SDL_bool full_texture = SDL_FALSE;
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D3D_TextureData *texturedata = (D3D_TextureData *) texture->driverdata;
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#ifdef USE_DYNAMIC_TEXTURE
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if (!texturedata) {
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if (texture->access == SDL_TEXTUREACCESS_STREAMING &&
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rect->x == 0 && rect->y == 0 &&
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rect->w == texture->w && rect->h == texture->h) {
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full_texture = SDL_TRUE;
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}
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#endif
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if (!data) {
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SDL_SetError("Texture is not currently available");
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SDL_SetError("Texture is not currently available");
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return -1;
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return -1;
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}
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}
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if (D3D_UpdateTextureInternal(data->texture, texture->format, full_texture, rect->x, rect->y, rect->w, rect->h, pixels, pitch) < 0) {
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if (D3D_UpdateTextureRep(data->device, &texturedata->texture, texture->format, rect->x, rect->y, rect->w, rect->h, pixels, pitch) < 0) {
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return -1;
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return -1;
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}
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}
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if (data->yuv) {
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if (texturedata->yuv) {
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/* Skip to the correct offset into the next texture */
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/* Skip to the correct offset into the next texture */
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pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
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pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
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if (D3D_UpdateTextureInternal(texture->format == SDL_PIXELFORMAT_YV12 ? data->vtexture : data->utexture, texture->format, full_texture, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, pixels, pitch / 2) < 0) {
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if (D3D_UpdateTextureRep(data->device, texture->format == SDL_PIXELFORMAT_YV12 ? &texturedata->vtexture : &texturedata->utexture, texture->format, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, pixels, pitch / 2) < 0) {
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return -1;
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return -1;
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}
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}
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/* Skip to the correct offset into the next texture */
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/* Skip to the correct offset into the next texture */
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pixels = (const void*)((const Uint8*)pixels + (rect->h * pitch)/4);
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pixels = (const void*)((const Uint8*)pixels + (rect->h * pitch)/4);
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if (D3D_UpdateTextureInternal(texture->format == SDL_PIXELFORMAT_YV12 ? data->utexture : data->vtexture, texture->format, full_texture, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, pixels, pitch / 2) < 0) {
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if (D3D_UpdateTextureRep(data->device, texture->format == SDL_PIXELFORMAT_YV12 ? &texturedata->utexture : &texturedata->vtexture, texture->format, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, pixels, pitch / 2) < 0) {
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return -1;
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return -1;
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}
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}
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}
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}
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@ -966,29 +1022,21 @@ D3D_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
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const Uint8 *Uplane, int Upitch,
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const Uint8 *Uplane, int Upitch,
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const Uint8 *Vplane, int Vpitch)
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const Uint8 *Vplane, int Vpitch)
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{
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{
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D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
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D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
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SDL_bool full_texture = SDL_FALSE;
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D3D_TextureData *texturedata = (D3D_TextureData *) texture->driverdata;
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#ifdef USE_DYNAMIC_TEXTURE
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if (!texturedata) {
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if (texture->access == SDL_TEXTUREACCESS_STREAMING &&
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rect->x == 0 && rect->y == 0 &&
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rect->w == texture->w && rect->h == texture->h) {
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full_texture = SDL_TRUE;
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}
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#endif
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if (!data) {
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SDL_SetError("Texture is not currently available");
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SDL_SetError("Texture is not currently available");
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return -1;
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return -1;
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}
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}
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if (D3D_UpdateTextureInternal(data->texture, texture->format, full_texture, rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch) < 0) {
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if (D3D_UpdateTextureRep(data->device, &texturedata->texture, texture->format, rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch) < 0) {
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return -1;
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return -1;
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}
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}
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if (D3D_UpdateTextureInternal(data->utexture, texture->format, full_texture, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Uplane, Upitch) < 0) {
|
if (D3D_UpdateTextureRep(data->device, &texturedata->utexture, texture->format, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Uplane, Upitch) < 0) {
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
if (D3D_UpdateTextureInternal(data->vtexture, texture->format, full_texture, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Vplane, Vpitch) < 0) {
|
if (D3D_UpdateTextureRep(data->device, &texturedata->vtexture, texture->format, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Vplane, Vpitch) < 0) {
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -998,37 +1046,39 @@ static int
|
||||||
D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||||
const SDL_Rect * rect, void **pixels, int *pitch)
|
const SDL_Rect * rect, void **pixels, int *pitch)
|
||||||
{
|
{
|
||||||
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
|
D3D_TextureData *texturedata = (D3D_TextureData *)texture->driverdata;
|
||||||
RECT d3drect;
|
|
||||||
D3DLOCKED_RECT locked;
|
|
||||||
HRESULT result;
|
|
||||||
|
|
||||||
if (!data) {
|
if (!texturedata) {
|
||||||
SDL_SetError("Texture is not currently available");
|
SDL_SetError("Texture is not currently available");
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (data->yuv) {
|
texturedata->locked_rect = *rect;
|
||||||
|
|
||||||
|
if (texturedata->yuv) {
|
||||||
/* It's more efficient to upload directly... */
|
/* It's more efficient to upload directly... */
|
||||||
if (!data->pixels) {
|
if (!texturedata->pixels) {
|
||||||
data->pitch = texture->w;
|
texturedata->pitch = texture->w;
|
||||||
data->pixels = (Uint8 *)SDL_malloc((texture->h * data->pitch * 3) / 2);
|
texturedata->pixels = (Uint8 *)SDL_malloc((texture->h * texturedata->pitch * 3) / 2);
|
||||||
if (!data->pixels) {
|
if (!texturedata->pixels) {
|
||||||
return SDL_OutOfMemory();
|
return SDL_OutOfMemory();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
data->locked_rect = *rect;
|
|
||||||
*pixels =
|
*pixels =
|
||||||
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
|
(void *) ((Uint8 *) texturedata->pixels + rect->y * texturedata->pitch +
|
||||||
rect->x * SDL_BYTESPERPIXEL(texture->format));
|
rect->x * SDL_BYTESPERPIXEL(texture->format));
|
||||||
*pitch = data->pitch;
|
*pitch = texturedata->pitch;
|
||||||
} else {
|
} else {
|
||||||
|
RECT d3drect;
|
||||||
|
D3DLOCKED_RECT locked;
|
||||||
|
HRESULT result;
|
||||||
|
|
||||||
d3drect.left = rect->x;
|
d3drect.left = rect->x;
|
||||||
d3drect.right = rect->x + rect->w;
|
d3drect.right = rect->x + rect->w;
|
||||||
d3drect.top = rect->y;
|
d3drect.top = rect->y;
|
||||||
d3drect.bottom = rect->y + rect->h;
|
d3drect.bottom = rect->y + rect->h;
|
||||||
|
|
||||||
result = IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0);
|
result = IDirect3DTexture9_LockRect(texturedata->texture.staging, 0, &locked, &d3drect, 0);
|
||||||
if (FAILED(result)) {
|
if (FAILED(result)) {
|
||||||
return D3D_SetError("LockRect()", result);
|
return D3D_SetError("LockRect()", result);
|
||||||
}
|
}
|
||||||
|
@ -1041,20 +1091,22 @@ D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||||
static void
|
static void
|
||||||
D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||||
{
|
{
|
||||||
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
|
D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
|
||||||
|
D3D_TextureData *texturedata = (D3D_TextureData *)texture->driverdata;
|
||||||
|
|
||||||
if (!data) {
|
if (!texturedata) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (data->yuv) {
|
if (texturedata->yuv) {
|
||||||
const SDL_Rect *rect = &data->locked_rect;
|
const SDL_Rect *rect = &texturedata->locked_rect;
|
||||||
void *pixels =
|
void *pixels =
|
||||||
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
|
(void *) ((Uint8 *) texturedata->pixels + rect->y * texturedata->pitch +
|
||||||
rect->x * SDL_BYTESPERPIXEL(texture->format));
|
rect->x * SDL_BYTESPERPIXEL(texture->format));
|
||||||
D3D_UpdateTexture(renderer, texture, rect, pixels, data->pitch);
|
D3D_UpdateTexture(renderer, texture, rect, pixels, texturedata->pitch);
|
||||||
} else {
|
} else {
|
||||||
IDirect3DTexture9_UnlockRect(data->texture, 0);
|
IDirect3DTexture9_UnlockRect(texturedata->texture.staging, 0);
|
||||||
|
IDirect3DDevice9_UpdateTexture(data->device, (IDirect3DBaseTexture9 *)texturedata->texture.staging, (IDirect3DBaseTexture9 *)texturedata->texture.texture);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1082,7 +1134,7 @@ D3D_SetRenderTargetInternal(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
result = IDirect3DTexture9_GetSurfaceLevel(texturedata->texture, 0, &data->currentRenderTarget);
|
result = IDirect3DTexture9_GetSurfaceLevel(texturedata->texture.texture, 0, &data->currentRenderTarget);
|
||||||
if(FAILED(result)) {
|
if(FAILED(result)) {
|
||||||
return D3D_SetError("GetSurfaceLevel()", result);
|
return D3D_SetError("GetSurfaceLevel()", result);
|
||||||
}
|
}
|
||||||
|
@ -1530,7 +1582,7 @@ D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||||
|
|
||||||
result =
|
result =
|
||||||
IDirect3DDevice9_SetTexture(data->device, 0, (IDirect3DBaseTexture9 *)
|
IDirect3DDevice9_SetTexture(data->device, 0, (IDirect3DBaseTexture9 *)
|
||||||
texturedata->texture);
|
texturedata->texture.texture);
|
||||||
if (FAILED(result)) {
|
if (FAILED(result)) {
|
||||||
return D3D_SetError("SetTexture()", result);
|
return D3D_SetError("SetTexture()", result);
|
||||||
}
|
}
|
||||||
|
@ -1543,14 +1595,14 @@ D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||||
|
|
||||||
result =
|
result =
|
||||||
IDirect3DDevice9_SetTexture(data->device, 1, (IDirect3DBaseTexture9 *)
|
IDirect3DDevice9_SetTexture(data->device, 1, (IDirect3DBaseTexture9 *)
|
||||||
texturedata->utexture);
|
texturedata->utexture.texture);
|
||||||
if (FAILED(result)) {
|
if (FAILED(result)) {
|
||||||
return D3D_SetError("SetTexture()", result);
|
return D3D_SetError("SetTexture()", result);
|
||||||
}
|
}
|
||||||
|
|
||||||
result =
|
result =
|
||||||
IDirect3DDevice9_SetTexture(data->device, 2, (IDirect3DBaseTexture9 *)
|
IDirect3DDevice9_SetTexture(data->device, 2, (IDirect3DBaseTexture9 *)
|
||||||
texturedata->vtexture);
|
texturedata->vtexture.texture);
|
||||||
if (FAILED(result)) {
|
if (FAILED(result)) {
|
||||||
return D3D_SetError("SetTexture()", result);
|
return D3D_SetError("SetTexture()", result);
|
||||||
}
|
}
|
||||||
|
@ -1673,7 +1725,7 @@ D3D_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||||
|
|
||||||
result =
|
result =
|
||||||
IDirect3DDevice9_SetTexture(data->device, 0, (IDirect3DBaseTexture9 *)
|
IDirect3DDevice9_SetTexture(data->device, 0, (IDirect3DBaseTexture9 *)
|
||||||
texturedata->texture);
|
texturedata->texture.texture);
|
||||||
if (FAILED(result)) {
|
if (FAILED(result)) {
|
||||||
return D3D_SetError("SetTexture()", result);
|
return D3D_SetError("SetTexture()", result);
|
||||||
}
|
}
|
||||||
|
@ -1686,14 +1738,14 @@ D3D_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||||
|
|
||||||
result =
|
result =
|
||||||
IDirect3DDevice9_SetTexture(data->device, 1, (IDirect3DBaseTexture9 *)
|
IDirect3DDevice9_SetTexture(data->device, 1, (IDirect3DBaseTexture9 *)
|
||||||
texturedata->utexture);
|
texturedata->utexture.texture);
|
||||||
if (FAILED(result)) {
|
if (FAILED(result)) {
|
||||||
return D3D_SetError("SetTexture()", result);
|
return D3D_SetError("SetTexture()", result);
|
||||||
}
|
}
|
||||||
|
|
||||||
result =
|
result =
|
||||||
IDirect3DDevice9_SetTexture(data->device, 2, (IDirect3DBaseTexture9 *)
|
IDirect3DDevice9_SetTexture(data->device, 2, (IDirect3DBaseTexture9 *)
|
||||||
texturedata->vtexture);
|
texturedata->vtexture.texture);
|
||||||
if (FAILED(result)) {
|
if (FAILED(result)) {
|
||||||
return D3D_SetError("SetTexture()", result);
|
return D3D_SetError("SetTexture()", result);
|
||||||
}
|
}
|
||||||
|
@ -1816,15 +1868,9 @@ D3D_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||||
if (!data) {
|
if (!data) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (data->texture) {
|
D3D_DestroyTextureRep(&data->texture);
|
||||||
IDirect3DTexture9_Release(data->texture);
|
D3D_DestroyTextureRep(&data->utexture);
|
||||||
}
|
D3D_DestroyTextureRep(&data->vtexture);
|
||||||
if (data->utexture) {
|
|
||||||
IDirect3DTexture9_Release(data->utexture);
|
|
||||||
}
|
|
||||||
if (data->vtexture) {
|
|
||||||
IDirect3DTexture9_Release(data->vtexture);
|
|
||||||
}
|
|
||||||
SDL_free(data->pixels);
|
SDL_free(data->pixels);
|
||||||
SDL_free(data);
|
SDL_free(data);
|
||||||
texture->driverdata = NULL;
|
texture->driverdata = NULL;
|
||||||
|
|
|
@ -184,25 +184,38 @@ D3D_LoadDLL( void **pD3DDLL, IDirect3D9 **pDirect3D9Interface )
|
||||||
{
|
{
|
||||||
*pD3DDLL = SDL_LoadObject("D3D9.DLL");
|
*pD3DDLL = SDL_LoadObject("D3D9.DLL");
|
||||||
if (*pD3DDLL) {
|
if (*pD3DDLL) {
|
||||||
IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion);
|
typedef IDirect3D9 *(WINAPI *Direct3DCreate9_t) (UINT SDKVersion);
|
||||||
|
typedef HRESULT *(WINAPI *Direct3DCreate9Ex_t)(UINT SDKVersion, IDirect3D9Ex **ppD3D);
|
||||||
|
Direct3DCreate9_t Direct3DCreate9Func;
|
||||||
|
Direct3DCreate9Ex_t Direct3DCreate9ExFunc;
|
||||||
|
|
||||||
D3DCreate =
|
Direct3DCreate9ExFunc = (Direct3DCreate9Ex_t)SDL_LoadFunction(*pD3DDLL, "Direct3DCreate9Ex");
|
||||||
(IDirect3D9 * (WINAPI *) (UINT)) SDL_LoadFunction(*pD3DDLL,
|
if (Direct3DCreate9ExFunc) {
|
||||||
"Direct3DCreate9");
|
IDirect3D9Ex *pDirect3D9ExInterface;
|
||||||
if (D3DCreate) {
|
HRESULT hr = Direct3DCreate9ExFunc(D3D_SDK_VERSION, &pDirect3D9ExInterface);
|
||||||
*pDirect3D9Interface = D3DCreate(D3D_SDK_VERSION);
|
if (SUCCEEDED(hr)) {
|
||||||
}
|
const GUID IDirect3D9_GUID = { 0x81bdcbca, 0x64d4, 0x426d, { 0xae, 0x8d, 0xad, 0x1, 0x47, 0xf4, 0x27, 0x5c } };
|
||||||
if (!*pDirect3D9Interface) {
|
hr = IDirect3D9Ex_QueryInterface(pDirect3D9ExInterface, &IDirect3D9_GUID, (LPVOID)pDirect3D9Interface);
|
||||||
SDL_UnloadObject(*pD3DDLL);
|
IDirect3D9Ex_Release(pDirect3D9ExInterface);
|
||||||
*pD3DDLL = NULL;
|
if (SUCCEEDED(hr)) {
|
||||||
return SDL_FALSE;
|
return SDL_TRUE;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return SDL_TRUE;
|
Direct3DCreate9Func = (Direct3DCreate9_t)SDL_LoadFunction(*pD3DDLL, "Direct3DCreate9");
|
||||||
} else {
|
if (Direct3DCreate9Func) {
|
||||||
*pDirect3D9Interface = NULL;
|
*pDirect3D9Interface = Direct3DCreate9Func(D3D_SDK_VERSION);
|
||||||
return SDL_FALSE;
|
if (*pDirect3D9Interface) {
|
||||||
|
return SDL_TRUE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_UnloadObject(*pD3DDLL);
|
||||||
|
*pD3DDLL = NULL;
|
||||||
}
|
}
|
||||||
|
*pDirect3D9Interface = NULL;
|
||||||
|
return SDL_FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue