metal: only 4 (instead of 5) vertices are needed to draw rectangles and textures, and only 3 (instead of 5) vertices are needed to cover the screen for the 'full-screen quad' when clearing.

Alex Szpakowski 2017-12-30 18:48:07 -04:00
parent d027f3602f
commit 49df65c25a
1 changed files with 11 additions and 14 deletions

View File

@ -324,7 +324,7 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
data.mtlpipelinecopylinear = [[NSMutableArray alloc] init];
MakePipelineStates(data, data.mtlpipelinecopylinear, @"SDL texture pipeline (linear)", @"SDL_Copy_vertex", @"SDL_Copy_fragment_linear");
static const float clearverts[] = { -1, -1, -1, 1, 1, 1, 1, -1, -1, -1 };
static const float clearverts[] = { -1, -1, -1, 3, 3, -1 };
data.mtlbufclearverts = [data.mtldevice newBufferWithBytes:clearverts length:sizeof(clearverts) options:MTLResourceCPUCacheModeWriteCombined];
data.mtlbufclearverts.label = @"SDL_RenderClear vertices";
@ -562,12 +562,12 @@ METAL_RenderClear(SDL_Renderer * renderer)
viewport.znear = 0.0;
viewport.zfar = 1.0;
// Draw as if we're doing a simple filled rect to the screen now.
// Draw a simple filled fullscreen triangle now.
[data.mtlcmdencoder setViewport:viewport];
[data.mtlcmdencoder setRenderPipelineState:ChoosePipelineState(data.mtlpipelineprims, renderer->blendMode)];
[data.mtlcmdencoder setVertexBuffer:data.mtlbufclearverts offset:0 atIndex:0];
[data.mtlcmdencoder setFragmentBytes:color length:sizeof(color) atIndex:0];
[data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:5];
[data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:3];
// reset the viewport for the rest of our usual drawing work...
viewport.originX = renderer->viewport.x;
@ -675,13 +675,12 @@ METAL_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int coun
const float verts[] = {
normx(rects->x, w), normy(rects->y + rects->h, h),
normx(rects->x, w), normy(rects->y, h),
normx(rects->x + rects->w, w), normy(rects->y, h),
normx(rects->x, w), normy(rects->y + rects->h, h),
normx(rects->x + rects->w, w), normy(rects->y + rects->h, h)
normx(rects->x + rects->w, w), normy(rects->y + rects->h, h),
normx(rects->x + rects->w, w), normy(rects->y, h)
};
[data.mtlcmdencoder setVertexBytes:verts length:sizeof(verts) atIndex:0];
[data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:5];
[data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
}
return 0;
@ -702,17 +701,15 @@ METAL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const float xy[] = {
normx(dstrect->x, w), normy(dstrect->y + dstrect->h, h),
normx(dstrect->x, w), normy(dstrect->y, h),
normx(dstrect->x + dstrect->w, w), normy(dstrect->y, h),
normx(dstrect->x, w), normy(dstrect->y + dstrect->h, h),
normx(dstrect->x + dstrect->w, w), normy(dstrect->y + dstrect->h, h)
normx(dstrect->x + dstrect->w, w), normy(dstrect->y + dstrect->h, h),
normx(dstrect->x + dstrect->w, w), normy(dstrect->y, h)
};
const float uv[] = {
normtex(srcrect->x, texw), normtex(srcrect->y + srcrect->h, texh),
normtex(srcrect->x, texw), normtex(srcrect->y, texh),
normtex(srcrect->x + srcrect->w, texw), normtex(srcrect->y, texh),
normtex(srcrect->x, texw), normtex(srcrect->y + srcrect->h, texh),
normtex(srcrect->x + srcrect->w, texw), normtex(srcrect->y + srcrect->h, texh)
normtex(srcrect->x + srcrect->w, texw), normtex(srcrect->y + srcrect->h, texh),
normtex(srcrect->x + srcrect->w, texw), normtex(srcrect->y, texh)
};
float color[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
@ -728,7 +725,7 @@ METAL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
[data.mtlcmdencoder setFragmentTexture:texturedata.mtltexture atIndex:0];
[data.mtlcmdencoder setVertexBytes:xy length:sizeof(xy) atIndex:0];
[data.mtlcmdencoder setVertexBytes:uv length:sizeof(uv) atIndex:1];
[data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:5];
[data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
return 0;
}}