Fixed infinite recursion if the WASAPI audio device couldn't be recovered
parent
f033ce61e1
commit
4a734209a3
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@ -605,24 +605,22 @@ WASAPI_CaptureFromDevice(_THIS, void *buffer, int buflen)
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static void
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WASAPI_FlushCapture(_THIS)
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{
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if (RecoverWasapiIfLost(this)) {
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BYTE *ptr = NULL;
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UINT32 frames = 0;
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DWORD flags = 0;
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BYTE *ptr = NULL;
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UINT32 frames = 0;
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DWORD flags = 0;
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/* just read until we stop getting packets, throwing them away. */
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while (SDL_TRUE) {
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const HRESULT ret = IAudioCaptureClient_GetBuffer(this->hidden->capture, &ptr, &frames, &flags, NULL, NULL);
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if (ret == AUDCLNT_S_BUFFER_EMPTY) {
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break; /* no more buffered data; we're done. */
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} else if (WasapiFailed(this, ret)) {
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break; /* failed for some other reason, abort. */
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} else if (WasapiFailed(this, IAudioCaptureClient_ReleaseBuffer(this->hidden->capture, frames))) {
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break; /* something broke. */
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}
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/* just read until we stop getting packets, throwing them away. */
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while (SDL_TRUE) {
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const HRESULT ret = IAudioCaptureClient_GetBuffer(this->hidden->capture, &ptr, &frames, &flags, NULL, NULL);
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if (ret == AUDCLNT_S_BUFFER_EMPTY) {
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break; /* no more buffered data; we're done. */
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} else if (WasapiFailed(this, ret)) {
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break; /* failed for some other reason, abort. */
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} else if (WasapiFailed(this, IAudioCaptureClient_ReleaseBuffer(this->hidden->capture, frames))) {
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break; /* something broke. */
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}
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SDL_AudioStreamClear(this->hidden->capturestream);
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}
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SDL_AudioStreamClear(this->hidden->capturestream);
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}
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static void
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