diff --git a/Makefile.os2 b/Makefile.os2 index 96d8f303e..60dd9f6e1 100644 --- a/Makefile.os2 +++ b/Makefile.os2 @@ -60,7 +60,7 @@ SRCS+= SDL_syscond.c SDL_sysmutex.c SDL_syssem.c SDL_systhread.c SDL_systls.c SRCS+= SDL_systimer.c SRCS+= SDL_sysloadso.c SRCS+= SDL_sysfilesystem.c -SRCS+= SDL_syshaptic.c SDL_sysjoystick.c +SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c SRCS+= SDL_virtualjoystick.c SRCS+= SDL_dummyaudio.c SDL_diskaudio.c SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c @@ -83,7 +83,7 @@ MOBJS= $(MSRCS:.c=.obj) .c: ./src;./src/dynapi;./src/audio;./src/cpuinfo;./src/events;./src/file;./src/haptic;./src/joystick;./src/power;./src/render;./src/render/software;./src/sensor;./src/stdlib;./src/thread;./src/timer;./src/video;./src/video/yuv2rgb;./src/atomic;./src/audio/disk; .c: ./src/haptic/dummy;./src/joystick/dummy;./src/joystick/virtual;./src/audio/dummy;./src/video/dummy;./src/sensor/dummy; -.c: ./src/core/os2;./src/core/os2/geniconv;./src/audio/os2;./src/loadso/os2;./src/filesystem/os2;./src/thread/os2;./src/timer/os2;./src/video/os2; +.c: ./src/core/os2;./src/core/os2/geniconv;./src/audio/os2;./src/loadso/os2;./src/filesystem/os2;./src/joystick/os2;./src/thread/os2;./src/timer/os2;./src/video/os2; .c: ./src/locale/;./src/locale/unix;./src/misc;./src/misc/dummy all: $(DLLFILE) $(LIBFILE) .symbolic diff --git a/include/SDL_config_os2.h b/include/SDL_config_os2.h index ba6c3f3fc..b49266211 100644 --- a/include/SDL_config_os2.h +++ b/include/SDL_config_os2.h @@ -32,8 +32,9 @@ #define SDL_AUDIO_DRIVER_OS2 1 #define SDL_POWER_DISABLED 1 -#define SDL_JOYSTICK_DISABLED 1 #define SDL_HAPTIC_DISABLED 1 +#define SDL_JOYSTICK_DISABLED 1 +/*#undef SDL_JOYSTICK_OS2 */ /*#undef SDL_JOYSTICK_HIDAPI */ /*#undef SDL_JOYSTICK_VIRTUAL */ @@ -44,9 +45,6 @@ /* Enable OpenGL support */ /* #undef SDL_VIDEO_OPENGL */ -/* Enable Vulkan support */ -/* #undef SDL_VIDEO_VULKAN */ - #define SDL_THREAD_OS2 1 #define SDL_LOADSO_OS2 1 #define SDL_TIMER_OS2 1 diff --git a/src/joystick/SDL_joystick.c b/src/joystick/SDL_joystick.c index 7502ad178..37eda1e83 100644 --- a/src/joystick/SDL_joystick.c +++ b/src/joystick/SDL_joystick.c @@ -83,6 +83,9 @@ static SDL_JoystickDriver *SDL_joystick_drivers[] = { #ifdef SDL_JOYSTICK_USBHID /* !!! FIXME: "USBHID" is a generic name, and doubly-confusing with HIDAPI next to it. This is the *BSD interface, rename this. */ &SDL_BSD_JoystickDriver, #endif +#ifdef SDL_JOYSTICK_OS2 + &SDL_OS2_JoystickDriver, +#endif #ifdef SDL_JOYSTICK_VIRTUAL &SDL_VIRTUAL_JoystickDriver, #endif diff --git a/src/joystick/SDL_sysjoystick.h b/src/joystick/SDL_sysjoystick.h index ae2b2a641..2de9cd3af 100644 --- a/src/joystick/SDL_sysjoystick.h +++ b/src/joystick/SDL_sysjoystick.h @@ -204,6 +204,7 @@ extern SDL_JoystickDriver SDL_LINUX_JoystickDriver; extern SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver; extern SDL_JoystickDriver SDL_WGI_JoystickDriver; extern SDL_JoystickDriver SDL_WINDOWS_JoystickDriver; +extern SDL_JoystickDriver SDL_OS2_JoystickDriver; #endif /* SDL_sysjoystick_h_ */ diff --git a/src/joystick/os2/SDL_os2joystick.c b/src/joystick/os2/SDL_os2joystick.c new file mode 100644 index 000000000..402dac078 --- /dev/null +++ b/src/joystick/os2/SDL_os2joystick.c @@ -0,0 +1,787 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2021 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifdef SDL_JOYSTICK_OS2 + +/* OS/2 Joystick driver, contributed by Daniel Caetano */ + +#define INCL_DOSDEVICES +#define INCL_DOSDEVIOCTL +#define INCL_DOSMEMMGR +#include + +/***************************************************************** + * OS/2 Joystick driver defs. Based on docs at edm2.com and in old + * drivers available at hobbes.nmsu.edu and www.os2site.com + *****************************************************************/ + +#define GAME_GET_VERSION 0x01 +#define GAME_GET_PARMS 0x02 +#define GAME_GET_CALIB 0x04 +#define GAME_GET_STATUS 0x10 + +#define IOCTL_CAT_USER 0x80 +#define GAME_PORT_GET 0x20 +#define GAME_PORT_RESET 0x60 + +#pragma pack(push,1) +typedef struct { + USHORT uJs_AxCnt, uJs_AyCnt; /* A joystick X/Y pos */ + USHORT uJs_BxCnt, uJs_ByCnt; /* B joystick X/Y pos */ + USHORT usJs_ButtonA1Cnt, usJs_ButtonA2Cnt;/* A1/A2 press cnts */ + USHORT usJs_ButtonB1Cnt, usJs_ButtonB2Cnt;/* B1/B2 press cnts */ + UCHAR ucJs_JoyStickMask; /* mask of connected joystick pots */ + UCHAR ucJs_ButtonStatus; /* bits of switches down */ + ULONG ulJs_Ticks; /* total clock ticks (60 Hz) */ +} GAME_PORT_STRUCT; +#pragma pack(pop) + +typedef struct { + USHORT useA, useB; + USHORT mode; + USHORT format; + USHORT sampDiv; + USHORT scale; + USHORT res1, res2; +} GAME_PARM_STRUCT; + +typedef struct { + SHORT x, y; +} GAME_2DPOS_STRUCT; + +typedef struct { + SHORT lower, centre, upper; +} GAME_3POS_STRUCT; + +typedef struct { + GAME_3POS_STRUCT Ax, Ay, Bx, By; +} GAME_CALIB_STRUCT; + +typedef struct { + GAME_2DPOS_STRUCT A, B; + USHORT butMask; +} GAME_DATA_STRUCT; + +typedef struct { + GAME_DATA_STRUCT curdata; + USHORT b1cnt, b2cnt, b3cnt, b4cnt; +} GAME_STATUS_STRUCT; + +/*****************************************************************/ + +#include "SDL_joystick.h" +#include "SDL_events.h" +#include "../SDL_sysjoystick.h" +#include "../SDL_joystick_c.h" + +static HFILE hJoyPort = NULLHANDLE; /* Joystick GAME$ Port Address */ +#define MAX_JOYSTICKS 2 /* Maximum of two joysticks */ +#define MAX_AXES 4 /* each joystick can have up to 4 axes */ +#define MAX_BUTTONS 8 /* 8 buttons */ +#define MAX_HATS 0 /* 0 hats - OS/2 doesn't support it */ +#define MAX_BALLS 0 /* and 0 balls - OS/2 doesn't support it */ +#define MAX_JOYNAME 128 /* Joystick name may have 128 characters */ +/* Calc Button Flag for buttons A to D */ +#define JOY_BUTTON_FLAG(n) (1< MAX_JOYSTICKS) maxdevs = MAX_JOYSTICKS; + + /* Defines min/max axes values (callibration) */ + ulDataLen = sizeof(stGameCalib); + rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_CALIB, + NULL, 0, NULL, &stGameCalib, ulDataLen, &ulDataLen); + if (rc != 0) + { + joyPortClose(&hJoyPort); + return SDL_SetError("Could not read callibration data."); + } + + /* Determine how many joysticks are active */ + numdevs = 0; /* Points no device */ + ucNewJoystickMask = 0x0F; /* read all 4 joystick axis */ + ulDataLen = sizeof(ucNewJoystickMask); + rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_RESET, + &ucNewJoystickMask, ulDataLen, &ulDataLen, NULL, 0, NULL); + if (rc == 0) + { + ulDataLen = sizeof(stJoyStatus); + rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET, + NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen); + if (rc != 0) + { + joyPortClose(&hJoyPort); + return SDL_SetError("Could not call joystick port."); + } + ulLastTick = stJoyStatus.ulJs_Ticks; + while (stJoyStatus.ulJs_Ticks == ulLastTick) + { + rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET, + NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen); + } + if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) numdevs++; + if (((stJoyStatus.ucJs_JoyStickMask >> 2) & 0x03) > 0) numdevs++; + } + + if (numdevs > maxdevs) numdevs = maxdevs; + + /* If *any* joystick was detected... Let's configure SDL for them */ + if (numdevs > 0) + { + /* Verify if it is a "user defined" joystick */ + if (joyGetEnv(&joycfg)) + { + GAME_3POS_STRUCT * axis[4]; + axis[0] = &stGameCalib.Ax; + axis[1] = &stGameCalib.Ay; + axis[2] = &stGameCalib.Bx; + axis[3] = &stGameCalib.By; + + /* Say it has one device only (user defined is always one device only) */ + numdevs = 1; + + /* Define Device 0 as... */ + SYS_JoyData[0].id = 0; + + /* Define Number of Axes... up to 4 */ + if (joycfg.axes>MAX_AXES) joycfg.axes = MAX_AXES; + SYS_JoyData[0].axes = joycfg.axes; + + /* Define number of buttons... 8 if 2 axes, 6 if 3 axes and 4 if 4 axes */ + maxbut = MAX_BUTTONS; + if (joycfg.axes>2) maxbut -= ((joycfg.axes - 2)<<1); /* MAX_BUTTONS - 2*(axes-2) */ + if (joycfg.buttons > maxbut) joycfg.buttons = maxbut; + SYS_JoyData[0].buttons = joycfg.buttons; + + /* Define number of hats */ + if (joycfg.hats > MAX_HATS) joycfg.hats = MAX_HATS; + SYS_JoyData[0].hats = joycfg.hats; + + /* Define number of balls */ + if (joycfg.balls > MAX_BALLS) joycfg.balls = MAX_BALLS; + SYS_JoyData[0].balls = joycfg.balls; + + /* Initialize Axes Callibration Values */ + for (i=0; ilower; + SYS_JoyData[0].axes_med[i] = axis[i]->centre; + SYS_JoyData[0].axes_max[i] = axis[i]->upper; + } + /* Initialize Buttons 5 to 8 structures */ + if (joycfg.buttons>=5) SYS_JoyData[0].buttoncalc[0] = ((axis[2]->lower+axis[3]->centre)>>1); + if (joycfg.buttons>=6) SYS_JoyData[0].buttoncalc[1] = ((axis[3]->lower+axis[3]->centre)>>1); + if (joycfg.buttons>=7) SYS_JoyData[0].buttoncalc[2] = ((axis[2]->upper+axis[3]->centre)>>1); + if (joycfg.buttons>=8) SYS_JoyData[0].buttoncalc[3] = ((axis[3]->upper+axis[3]->centre)>>1); + /* Intialize Joystick Name */ + SDL_strlcpy (SYS_JoyData[0].szDeviceName,joycfg.name, SDL_arraysize(SYS_JoyData[0].szDeviceName)); + } + /* Default Init ... autoconfig */ + else + { + /* if two devices were detected... configure as Joy1 4 axis and Joy2 2 axis */ + if (numdevs == 2) + { + /* Define Device 0 as 4 axes, 4 buttons */ + SYS_JoyData[0].id=0; + SYS_JoyData[0].axes = 4; + SYS_JoyData[0].buttons = 4; + SYS_JoyData[0].hats = 0; + SYS_JoyData[0].balls = 0; + SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower; + SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre; + SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper; + SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower; + SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre; + SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper; + SYS_JoyData[0].axes_min[2] = stGameCalib.Bx.lower; + SYS_JoyData[0].axes_med[2] = stGameCalib.Bx.centre; + SYS_JoyData[0].axes_max[2] = stGameCalib.Bx.upper; + SYS_JoyData[0].axes_min[3] = stGameCalib.By.lower; + SYS_JoyData[0].axes_med[3] = stGameCalib.By.centre; + SYS_JoyData[0].axes_max[3] = stGameCalib.By.upper; + /* Define Device 1 as 2 axes, 2 buttons */ + SYS_JoyData[1].id=1; + SYS_JoyData[1].axes = 2; + SYS_JoyData[1].buttons = 2; + SYS_JoyData[1].hats = 0; + SYS_JoyData[1].balls = 0; + SYS_JoyData[1].axes_min[0] = stGameCalib.Bx.lower; + SYS_JoyData[1].axes_med[0] = stGameCalib.Bx.centre; + SYS_JoyData[1].axes_max[0] = stGameCalib.Bx.upper; + SYS_JoyData[1].axes_min[1] = stGameCalib.By.lower; + SYS_JoyData[1].axes_med[1] = stGameCalib.By.centre; + SYS_JoyData[1].axes_max[1] = stGameCalib.By.upper; + } + /* One joystick only? */ + else + { + /* If it is joystick A... */ + if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) + { + /* Define Device 0 as 2 axes, 4 buttons */ + SYS_JoyData[0].id=0; + SYS_JoyData[0].axes = 2; + SYS_JoyData[0].buttons = 4; + SYS_JoyData[0].hats = 0; + SYS_JoyData[0].balls = 0; + SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower; + SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre; + SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper; + SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower; + SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre; + SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper; + } + /* If not, it is joystick B */ + else + { + /* Define Device 1 as 2 axes, 2 buttons */ + SYS_JoyData[0].id=1; + SYS_JoyData[0].axes = 2; + SYS_JoyData[0].buttons = 2; + SYS_JoyData[0].hats = 0; + SYS_JoyData[0].balls = 0; + SYS_JoyData[0].axes_min[0] = stGameCalib.Bx.lower; + SYS_JoyData[0].axes_med[0] = stGameCalib.Bx.centre; + SYS_JoyData[0].axes_max[0] = stGameCalib.Bx.upper; + SYS_JoyData[0].axes_min[1] = stGameCalib.By.lower; + SYS_JoyData[0].axes_med[1] = stGameCalib.By.centre; + SYS_JoyData[0].axes_max[1] = stGameCalib.By.upper; + } + } + + /* Hack to define Joystick Port Names */ + if (numdevs > maxdevs) numdevs = maxdevs; + + for (i = 0; i < numdevs; i++) + { + SDL_snprintf(SYS_JoyData[i].szDeviceName, + SDL_arraysize(SYS_JoyData[i].szDeviceName), + "Default Joystick %c", 'A'+SYS_JoyData[i].id); + } + } + } + /* Return the number of devices found */ + numjoysticks = numdevs; + return numdevs; +} + +static int OS2_NumJoysticks(void) +{ + return numjoysticks; +} + +static void OS2_JoystickDetect(void) +{ +} + +/***********************************************************/ +/* Function to get the device-dependent name of a joystick */ +/***********************************************************/ +static const char *OS2_JoystickGetDeviceName(int device_index) +{ + /* No need to verify if device exists, already done in upper layer */ + return SYS_JoyData[device_index].szDeviceName; +} + +static int OS2_JoystickGetDevicePlayerIndex(int device_index) +{ + return -1; +} + +static void OS2_JoystickSetDevicePlayerIndex(int device_index, int player_index) +{ +} + +static SDL_JoystickGUID OS2_JoystickGetDeviceGUID(int device_index) +{ + SDL_JoystickGUID guid; + /* the GUID is just the first 16 chars of the name for now */ + const char *name = OS2_JoystickGetDeviceName(device_index); + SDL_zero(guid); + SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name))); + return guid; +} + +static SDL_JoystickID OS2_JoystickGetDeviceInstanceID(int device_index) +{ + return device_index; +} + +/******************************************************************************/ +/* Function to open a joystick for use. */ +/* The joystick to open is specified by the device index. */ +/* This should fill the nbuttons and naxes fields of the joystick structure. */ +/* It returns 0, or -1 if there is an error. */ +/******************************************************************************/ +static int OS2_JoystickOpen(SDL_Joystick *joystick, int device_index) +{ + int index; /* Index shortcut for index in joystick structure */ + int i; /* Generic Counter */ + + /* allocate memory for system specific hardware data */ + joystick->hwdata = (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata)); + if (joystick->hwdata == NULL) + { + return SDL_OutOfMemory(); + } + /* Reset Hardware Data */ + SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata)); + + /* ShortCut Pointer */ + index = device_index; + joystick->instance_id = device_index; + + /* Define offsets and scales for all axes */ + joystick->hwdata->id = SYS_JoyData[index].id; + for (i = 0; i < MAX_AXES; ++i) + { + if ((i < 2) || i < SYS_JoyData[index].axes) + { + joystick->hwdata->transaxes[i].offset = ((SDL_JOYSTICK_AXIS_MAX + SDL_JOYSTICK_AXIS_MIN)>>1) - SYS_JoyData[index].axes_med[i]; + joystick->hwdata->transaxes[i].scale1 = (float)abs((SDL_JOYSTICK_AXIS_MIN/SYS_JoyData[index].axes_min[i])); + joystick->hwdata->transaxes[i].scale2 = (float)abs((SDL_JOYSTICK_AXIS_MAX/SYS_JoyData[index].axes_max[i])); + } + else + { + joystick->hwdata->transaxes[i].offset = 0; + joystick->hwdata->transaxes[i].scale1 = 1.0; /* Just in case */ + joystick->hwdata->transaxes[i].scale2 = 1.0; /* Just in case */ + } + } + + /* fill nbuttons, naxes, and nhats fields */ + joystick->nbuttons = SYS_JoyData[index].buttons; + joystick->naxes = SYS_JoyData[index].axes; + + /* joystick->nhats = SYS_JoyData[index].hats; */ + joystick->nhats = 0; /* No support for hats at this time */ + + /* joystick->nballs = SYS_JoyData[index].balls; */ + joystick->nballs = 0; /* No support for balls at this time */ + + return 0; +} + +static int OS2_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) +{ + return SDL_Unsupported(); +} + +static int OS2_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble) +{ + return SDL_Unsupported(); +} + +static SDL_bool OS2_JoystickHasLED(SDL_Joystick *joystick) +{ + return SDL_FALSE; +} + +static int OS2_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue) +{ + return SDL_Unsupported(); +} + +static int OS2_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled) +{ + return SDL_Unsupported(); +} + +/***************************************************************************/ +/* Function to update the state of a joystick - called as a device poll. */ +/* This function shouldn't update the joystick structure directly, */ +/* but instead should call SDL_PrivateJoystick*() to deliver events */ +/* and update joystick device state. */ +/***************************************************************************/ +static void OS2_JoystickUpdate(SDL_Joystick *joystick) +{ + APIRET rc; /* Generic OS/2 return code */ + int index; /* index shortcurt to joystick index */ + int i; /* Generic counter */ + int normbut; /* Number of buttons reported by joystick */ + int corr; /* Correction for button names */ + Sint16 value; /* Values used to update axis values */ + struct _transaxes *transaxes; /* Shortcut for Correction structure */ + Uint32 pos[MAX_AXES]; /* Vector to inform the Axis status */ + ULONG ulDataLen; /* Size of data */ + GAME_STATUS_STRUCT stGameStatus; /* Joystick Status Structure */ + + ulDataLen = sizeof(stGameStatus); + rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_STATUS, + NULL, 0, NULL, &stGameStatus, ulDataLen, &ulDataLen); + if (rc != 0) + { + SDL_SetError("Could not read joystick status."); + return; /* Could not read data */ + } + + /* Shortcut pointer */ + index = joystick->instance_id; + + /* joystick motion events */ + + if (SYS_JoyData[index].id == 0) + { + pos[0] = stGameStatus.curdata.A.x; + pos[1] = stGameStatus.curdata.A.y; + if (SYS_JoyData[index].axes >= 3) pos[2] = stGameStatus.curdata.B.x; + else pos[2] = 0; + if (SYS_JoyData[index].axes >= 4) pos[3] = stGameStatus.curdata.B.y; + else pos[3] = 0; + /* OS/2 basic drivers do not support more than 4 axes joysticks */ + } + else if (SYS_JoyData[index].id == 1) + { + pos[0] = stGameStatus.curdata.B.x; + pos[1] = stGameStatus.curdata.B.y; + pos[2] = 0; + pos[3] = 0; + } + + /* Corrects the movements using the callibration */ + transaxes = joystick->hwdata->transaxes; + for (i = 0; i < joystick->naxes; i++) + { + value = pos[i] + transaxes[i].offset; + if (value < 0) + { + value *= transaxes[i].scale1; + if (value > 0) value = SDL_JOYSTICK_AXIS_MIN; + } + else + { + value *= transaxes[i].scale2; + if (value < 0) value = SDL_JOYSTICK_AXIS_MAX; + } + SDL_PrivateJoystickAxis(joystick, (Uint8)i, (Sint16)value); + } + + /* joystick button A to D events */ + if (SYS_JoyData[index].id == 1) corr = 2; + else corr = 0; + normbut = 4; /* Number of normal buttons */ + if (joystick->nbuttonsnbuttons; + for (i = corr; (i-corr) < normbut; ++i) + { + /* + Button A: 1110 0000 + Button B: 1101 0000 + Button C: 1011 0000 + Button D: 0111 0000 + */ + if ((~stGameStatus.curdata.butMask)>>4 & JOY_BUTTON_FLAG(i)) + { + SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_PRESSED); + } + else + { + SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_RELEASED); + } + } + + /* Joystick button E to H buttons */ + /* + Button E: Axis 2 X Left + Button F: Axis 2 Y Up + Button G: Axis 2 X Right + Button H: Axis 2 Y Down + */ + if (joystick->nbuttons >= 5) + { + if (stGameStatus.curdata.B.x < SYS_JoyData[index].buttoncalc[0]) SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_PRESSED); + else SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_RELEASED); + } + if (joystick->nbuttons >= 6) + { + if (stGameStatus.curdata.B.y < SYS_JoyData[index].buttoncalc[1]) SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_PRESSED); + else SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_RELEASED); + } + if (joystick->nbuttons >= 7) + { + if (stGameStatus.curdata.B.x > SYS_JoyData[index].buttoncalc[2]) SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_PRESSED); + else SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_RELEASED); + } + if (joystick->nbuttons >= 8) + { + if (stGameStatus.curdata.B.y > SYS_JoyData[index].buttoncalc[3]) SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_PRESSED); + else SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_RELEASED); + } + + /* joystick hat events */ + /* Not Supported under OS/2 */ + /* joystick ball events */ + /* Not Supported under OS/2 */ +} + +/******************************************/ +/* Function to close a joystick after use */ +/******************************************/ +static void OS2_JoystickClose(SDL_Joystick *joystick) +{ + /* free system specific hardware data */ + SDL_free(joystick->hwdata); +} + +/********************************************************************/ +/* Function to perform any system-specific joystick related cleanup */ +/********************************************************************/ +static void OS2_JoystickQuit(void) +{ + joyPortClose(&hJoyPort); +} + +static SDL_bool OS2_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out) +{ + return SDL_FALSE; +} + + +/************************/ +/* OS/2 Implementations */ +/************************/ + +/*****************************************/ +/* Open Joystick Port, if not opened yet */ +/*****************************************/ +static int joyPortOpen(HFILE * hGame) +{ + APIRET rc; /* Generic Return Code */ + ULONG ulAction; /* ? */ + ULONG ulVersion; /* Version of joystick driver */ + ULONG ulDataLen; /* Size of version data */ + + /* Verifies if joyport is not already open... */ + if (*hGame != NULLHANDLE) return 0; + + /* Open GAME$ for read */ + rc = DosOpen("GAME$ ", hGame, &ulAction, 0, FILE_READONLY, + FILE_OPEN, OPEN_ACCESS_READONLY | OPEN_SHARE_DENYNONE, NULL); + if (rc != 0) + { + return SDL_SetError("Could not open Joystick Port."); + } + + /* Get Joystick Driver Version... must be 2.0 or higher */ + ulVersion = 0; + ulDataLen = sizeof(ulVersion); + rc = DosDevIOCtl(*hGame, IOCTL_CAT_USER, GAME_GET_VERSION, + NULL, 0, NULL, &ulVersion, ulDataLen, &ulDataLen); + if (rc != 0) + { + joyPortClose(hGame); + return SDL_SetError("Could not get Joystick Driver version."); + } + if (ulVersion < 0x20) + { + joyPortClose(hGame); + return SDL_SetError("Driver too old. At least IBM driver version 2.0 required."); + } + return 0; +} + +/****************************/ +/* Close JoyPort, if opened */ +/****************************/ +static void joyPortClose(HFILE * hGame) +{ + if (*hGame != NULLHANDLE) DosClose(*hGame); + *hGame = NULLHANDLE; +} + +/***************************/ +/* Get SDL Joystick EnvVar */ +/***************************/ +static int joyGetEnv(struct _joycfg * joydata) +{ + char *joyenv; /* Pointer to tested character */ + char tempnumber[5]; /* Temporary place to put numeric texts */ + + joyenv = SDL_getenv("SDL_OS2_JOYSTICK"); + if (joyenv == NULL) return 0; + + /* Joystick Environment is defined! */ + while (*joyenv == ' ' && *joyenv != 0) joyenv++; /* jump spaces... */ + + /* If the string name starts with '... get if fully */ + if (*joyenv == '\'') joyenv += joyGetData(++joyenv,joydata->name,'\'',sizeof(joydata->name)); + + /* If not, get it until the next space */ + else if (*joyenv == '\"') joyenv+=joyGetData(++joyenv,joydata->name,'\"',sizeof(joydata->name)); + else joyenv += joyGetData(joyenv,joydata->name,' ',sizeof(joydata->name)); + + /* Now get the number of axes */ + while (*joyenv == ' ' && *joyenv != 0) joyenv++; /* jump spaces... */ + joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber)); + joydata->axes = atoi(tempnumber); + + /* Now get the number of buttons */ + while (*joyenv == ' ' && *joyenv != 0) joyenv++; /* jump spaces... */ + joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber)); + joydata->buttons = atoi(tempnumber); + + /* Now get the number of hats */ + while (*joyenv == ' ' && *joyenv != 0) joyenv++; /* jump spaces... */ + joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber)); + joydata->hats = atoi(tempnumber); + + /* Now get the number of balls */ + while (*joyenv==' ' && *joyenv != 0) joyenv++; /* jump spaces... */ + joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber)); + joydata->balls = atoi(tempnumber); + return 1; +} + +/************************************************************************/ +/* Get a text from in the string starting in joyenv until it finds */ +/* the stopchar or maxchars is reached. The result is placed in name. */ +/************************************************************************/ +static int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars) +{ + char *nameptr; /* Pointer to the selected character */ + int chcnt = 0; /* Count how many characters where copied */ + + nameptr = name; + while (*joyenv!=stopchar && *joyenv!=0) + { + if (nameptr < (name + (maxchars-1))) + { + *nameptr = *joyenv; /* Only copy if smaller than maximum */ + nameptr++; + } + chcnt++; + joyenv++; + } + if (*joyenv == stopchar) + { + joyenv++; /* Jump stopchar */ + chcnt++; + } + *nameptr = 0; /* Mark last byte */ + return chcnt; +} + +SDL_JoystickDriver SDL_OS2_JoystickDriver = +{ + OS2_JoystickInit, + OS2_NumJoysticks, + OS2_JoystickDetect, + OS2_JoystickGetDeviceName, + OS2_JoystickGetDevicePlayerIndex, + OS2_JoystickSetDevicePlayerIndex, + OS2_JoystickGetDeviceGUID, + OS2_JoystickGetDeviceInstanceID, + OS2_JoystickOpen, + OS2_JoystickRumble, + OS2_JoystickRumbleTriggers, + OS2_JoystickHasLED, + OS2_JoystickSetLED, + OS2_JoystickSetSensorsEnabled, + OS2_JoystickUpdate, + OS2_JoystickClose, + OS2_JoystickQuit, + OS2_JoystickGetGamepadMapping +}; + +#endif /* SDL_JOYSTICK_OS2 */