Added brackets to function names in header comments so doxygen links them.
parent
4aae0290ea
commit
4a93dae4cd
|
@ -427,9 +427,9 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
|
||||||
*
|
*
|
||||||
* If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size
|
* If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size
|
||||||
* in pixels may differ from its size in screen coordinates on platforms with
|
* in pixels may differ from its size in screen coordinates on platforms with
|
||||||
* high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize to query the
|
* high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query
|
||||||
* size of the client area in screen coordinates, and SDL_GL_GetDrawableSize or
|
* the client area's size in screen coordinates, and SDL_GL_GetDrawableSize()
|
||||||
* SDL_GetRendererOutputSize to query the drawable size in pixels.
|
* or SDL_GetRendererOutputSize() to query the drawable size in pixels.
|
||||||
*
|
*
|
||||||
* \sa SDL_DestroyWindow()
|
* \sa SDL_DestroyWindow()
|
||||||
*/
|
*/
|
||||||
|
@ -559,8 +559,8 @@ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
|
||||||
*
|
*
|
||||||
* The window size in screen coordinates may differ from the size in pixels, if
|
* The window size in screen coordinates may differ from the size in pixels, if
|
||||||
* the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
|
* the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
|
||||||
* high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize or
|
* high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
|
||||||
* SDL_GetRendererOutputSize to get the real client area size in pixels.
|
* SDL_GetRendererOutputSize() to get the real client area size in pixels.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetWindowSize()
|
* \sa SDL_GetWindowSize()
|
||||||
*/
|
*/
|
||||||
|
@ -578,8 +578,8 @@ extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
|
||||||
*
|
*
|
||||||
* The window size in screen coordinates may differ from the size in pixels, if
|
* The window size in screen coordinates may differ from the size in pixels, if
|
||||||
* the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
|
* the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
|
||||||
* high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize or
|
* high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
|
||||||
* SDL_GetRendererOutputSize to get the real client area size in pixels.
|
* SDL_GetRendererOutputSize() to get the real client area size in pixels.
|
||||||
*
|
*
|
||||||
* \sa SDL_SetWindowSize()
|
* \sa SDL_SetWindowSize()
|
||||||
*/
|
*/
|
||||||
|
|
Loading…
Reference in New Issue