pspaudio: Patched to compile.
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9a2a0a1463
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4aa95c21bc
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@ -58,7 +58,7 @@ static int PSPAUDIO_OpenDevice(SDL_AudioDevice *device)
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// The number of channels (1 or 2).
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device->spec.channels = device->spec.channels == 1 ? 1 : 2;
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const int format = (device->spec.channels == 1) ? PSP_AUDIO_FORMAT_MONO : PSP_AUDIO_FORMAT_STEREO;
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device->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, device->samples_frames, format);
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device->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, device->sample_frames, format);
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} else {
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// 48000, 44100, 32000, 24000, 22050, 16000, 12000, 11050, 8000
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switch (device->spec.freq) {
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