macOS child window fixes
- Fix places working with window coordinates that need to call SDL_RelativeToGlobalForWindow or SDL_GlobalToRelativeForWindow - Remove NSScreen param from ConvertNSRect(). Reflecting the Y coordinate is done relative to the main screen height (which ConvertNSRect was already doing) so the explicit screen isn't needed. - Refactor NSScreen lookups for point/rect and fix getting the screen for Cocoa_SetWindowPosition() to get the screen for the new position and not the window's current screen (which may not exist if the window is off-screen). - Fix re-associating the popup and parent window when the child window is shown. Hiding a child window removes it from the window hierarchy and so must be added when the window is shown again. - Allow popup windows that are not tooltips to gain key focus.main
parent
ecccf6f9ca
commit
4c36726a31
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@ -116,7 +116,7 @@
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- (BOOL)canBecomeKeyWindow
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{
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SDL_Window *window = [self findSDLWindow];
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if (window && !SDL_WINDOW_IS_POPUP(window)) {
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if (window && !(window->flags & SDL_WINDOW_TOOLTIP)) {
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return YES;
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} else {
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return NO;
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@ -279,7 +279,63 @@
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static Uint64 s_moveHack;
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static void ConvertNSRect(NSScreen *screen, BOOL fullscreen, NSRect *r)
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static CGFloat SqDistanceToRect(const NSPoint *point, const NSRect *rect)
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{
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NSPoint edge = *point;
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CGFloat left = NSMinX(*rect), right = NSMaxX(*rect);
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CGFloat bottom = NSMinX(*rect), top = NSMaxY(*rect);
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NSPoint delta;
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if (point->x < left) {
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edge.x = left;
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} else if (point->x > right) {
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edge.x = right;
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}
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if (point->y < bottom) {
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edge.y = bottom;
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} else if (point->y > top) {
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edge.y = top;
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}
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delta = NSMakePoint(edge.x - point->x, edge.y - point->y);
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return delta.x * delta.x + delta.y * delta.y;
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}
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static NSScreen *ScreenForPoint(const NSPoint *point) {
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NSScreen *screen;
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/* Do a quick check first to see if the point lies on a specific screen*/
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for (NSScreen *candidate in [NSScreen screens]) {
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if (NSPointInRect(*point, [candidate frame])) {
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screen = candidate;
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break;
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}
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}
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/* Find the screen the point is closest to */
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if (!screen) {
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CGFloat closest = MAXFLOAT;
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for (NSScreen *candidate in [NSScreen screens]) {
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NSRect screenRect = [candidate frame];
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CGFloat sqdist = SqDistanceToRect(point, &screenRect);
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if (sqdist < closest) {
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screen = candidate;
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closest = sqdist;
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}
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}
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}
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return screen;
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}
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static NSScreen *ScreenForRect(const NSRect *rect) {
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NSPoint center = NSMakePoint(NSMidX(*rect), NSMidY(*rect));
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return ScreenForPoint(¢er);
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}
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static void ConvertNSRect(BOOL fullscreen, NSRect *r)
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{
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r->origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - r->origin.y - r->size.height;
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}
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@ -787,7 +843,7 @@ static void Cocoa_SetKeyboardFocus(SDL_Window *window)
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NSWindow *nswindow = _data.nswindow;
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BOOL fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN) ? YES : NO;
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NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
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ConvertNSRect([nswindow screen], fullscreen, &rect);
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ConvertNSRect(fullscreen, &rect);
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if (inFullscreenTransition) {
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/* We'll take care of this at the end of the transition */
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@ -801,9 +857,10 @@ static void Cocoa_SetKeyboardFocus(SDL_Window *window)
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if (blockMove) {
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/* Cocoa is adjusting the window in response to a mode change */
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rect.origin.x = window->x;
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rect.origin.y = window->y;
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ConvertNSRect([nswindow screen], fullscreen, &rect);
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SDL_RelativeToGlobalForWindow(window, window->x, window->y, &x, &y );
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rect.origin.x = x;
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rect.origin.y = y;
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ConvertNSRect(fullscreen, &rect);
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[nswindow setFrameOrigin:rect.origin];
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return;
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}
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@ -841,7 +898,7 @@ static void Cocoa_SetKeyboardFocus(SDL_Window *window)
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nswindow = _data.nswindow;
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rect = [nswindow contentRectForFrameRect:[nswindow frame]];
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fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN) ? YES : NO;
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ConvertNSRect([nswindow screen], fullscreen, &rect);
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ConvertNSRect(fullscreen, &rect);
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x = (int)rect.origin.x;
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y = (int)rect.origin.y;
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w = (int)rect.size.width;
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@ -1114,12 +1171,14 @@ static void Cocoa_SetKeyboardFocus(SDL_Window *window)
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*/
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/* Restore windowed size and position in case it changed while fullscreen */
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{
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int x, y;
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NSRect rect;
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rect.origin.x = window->windowed.x;
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rect.origin.y = window->windowed.y;
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SDL_RelativeToGlobalForWindow(window, window->windowed.x, window->windowed.y, x, y);
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rect.origin.x = x;
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rect.origin.y = y;
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rect.size.width = window->windowed.w;
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rect.size.height = window->windowed.h;
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ConvertNSRect([nswindow screen], NO, &rect);
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ConvertNSRect(NO, &rect);
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s_moveHack = 0;
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[nswindow setContentSize:rect.size];
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@ -1682,13 +1741,12 @@ static int SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, NSWindow
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int x, y;
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NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
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BOOL fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN) ? YES : NO;
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ConvertNSRect([nswindow screen], fullscreen, &rect);
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x = (int)rect.origin.x;
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y = (int)rect.origin.y;
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ConvertNSRect(fullscreen, &rect);
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SDL_GlobalToRelativeForWindow(window, (int)rect.origin.x, (int)rect.origin.y, &x, &y);
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window->x = x;
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window->y = y;
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window->w = (int)rect.size.width;
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window->h = (int)rect.size.height;
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SDL_GlobalToRelativeForWindow(window, x, y, &window->x, &window->y);
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}
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/* Set up the listener after we create the view */
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@ -1778,11 +1836,10 @@ int Cocoa_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window)
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SDL_CocoaVideoData *videodata = (__bridge SDL_CocoaVideoData *)_this->driverdata;
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NSWindow *nswindow;
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int x, y;
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NSRect rect;
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NSScreen *screen;
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NSRect rect, screenRect;
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BOOL fullscreen;
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NSUInteger style;
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NSArray *screens = [NSScreen screens];
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NSScreen *screen = nil;
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SDLView *contentView;
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BOOL highdpi;
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@ -1792,38 +1849,28 @@ int Cocoa_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window)
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rect.size.width = window->w;
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rect.size.height = window->h;
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fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN) ? YES : NO;
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ConvertNSRect(fullscreen, &rect);
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style = GetWindowStyle(window);
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/* Figure out which screen to place this window */
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for (NSScreen *candidate in screens) {
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NSRect screenRect = [candidate frame];
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if (rect.origin.x >= screenRect.origin.x &&
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rect.origin.x < screenRect.origin.x + screenRect.size.width &&
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rect.origin.y >= screenRect.origin.y &&
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rect.origin.y < screenRect.origin.y + screenRect.size.height) {
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screen = candidate;
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rect.origin.x -= screenRect.origin.x;
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rect.origin.y -= screenRect.origin.y;
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}
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}
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screen = ScreenForRect(&rect);
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screenRect = [screen frame];
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rect.origin.x -= screenRect.origin.x;
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rect.origin.y -= screenRect.origin.y;
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/* Constrain the popup */
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if (SDL_WINDOW_IS_POPUP(window)) {
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NSRect bounds = [screen frame];
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if (rect.origin.x + rect.size.width > bounds.origin.x + bounds.size.width) {
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rect.origin.x -= (rect.origin.x + rect.size.width) - (bounds.origin.x + bounds.size.width);
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if (rect.origin.x + rect.size.width > screenRect.origin.x + screenRect.size.width) {
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rect.origin.x -= (rect.origin.x + rect.size.width) - (screenRect.origin.x + screenRect.size.width);
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}
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if (rect.origin.y + rect.size.height > bounds.origin.y + bounds.size.height) {
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rect.origin.y -= (rect.origin.y + rect.size.height) - (bounds.origin.y + bounds.size.height);
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if (rect.origin.y + rect.size.height > screenRect.origin.y + screenRect.size.height) {
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rect.origin.y -= (rect.origin.y + rect.size.height) - (screenRect.origin.y + screenRect.size.height);
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}
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rect.origin.x = SDL_max(rect.origin.x, bounds.origin.x);
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rect.origin.y = SDL_max(rect.origin.y, bounds.origin.y);
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rect.origin.x = SDL_max(rect.origin.x, screenRect.origin.x);
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rect.origin.y = SDL_max(rect.origin.y, screenRect.origin.y);
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}
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ConvertNSRect([screens objectAtIndex:0], fullscreen, &rect);
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@try {
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nswindow = [[SDLWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:NO screen:screen];
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}
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@ -1988,9 +2035,8 @@ int Cocoa_SetWindowPosition(SDL_VideoDevice *_this, SDL_Window *window)
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{
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@autoreleasepool {
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SDL_CocoaWindowData *windata = (__bridge SDL_CocoaWindowData *)window->driverdata;
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NSRect bounds;
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NSWindow *nswindow = windata.nswindow;
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NSRect rect;
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NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
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BOOL fullscreen;
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Uint64 moveHack;
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int x, y;
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@ -1998,26 +2044,23 @@ int Cocoa_SetWindowPosition(SDL_VideoDevice *_this, SDL_Window *window)
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SDL_RelativeToGlobalForWindow(window, window->x, window->y, &x, &y);
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rect.origin.x = x;
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rect.origin.y = y;
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rect.size.width = window->w;
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rect.size.height = window->h;
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fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN) ? YES : NO;
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ConvertNSRect(fullscreen, &rect);
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/* Position and constrain the popup */
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if (SDL_WINDOW_IS_POPUP(window)) {
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bounds = [[nswindow screen] frame];
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NSRect screenRect = [ScreenForRect(&rect) frame];
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if (rect.origin.x + rect.size.width > bounds.origin.x + bounds.size.width) {
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rect.origin.x -= (rect.origin.x + rect.size.width) - (bounds.origin.x + bounds.size.width);
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if (rect.origin.x + rect.size.width > screenRect.origin.x + screenRect.size.width) {
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rect.origin.x -= (rect.origin.x + rect.size.width) - (screenRect.origin.x + screenRect.size.width);
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}
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if (rect.origin.y + rect.size.height > bounds.origin.y + bounds.size.height) {
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rect.origin.y -= (rect.origin.y + rect.size.height) - (bounds.origin.y + bounds.size.height);
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if (rect.origin.y + rect.size.height > screenRect.origin.y + screenRect.size.height) {
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rect.origin.y -= (rect.origin.y + rect.size.height) - (screenRect.origin.y + screenRect.size.height);
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}
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rect.origin.x = SDL_max(rect.origin.x, bounds.origin.x);
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rect.origin.y = SDL_max(rect.origin.y, bounds.origin.y);
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rect.origin.x = SDL_max(rect.origin.x, screenRect.origin.x);
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rect.origin.y = SDL_max(rect.origin.y, screenRect.origin.y);
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}
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ConvertNSRect([nswindow screen], fullscreen, &rect);
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moveHack = s_moveHack;
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s_moveHack = 0;
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[nswindow setFrameOrigin:rect.origin];
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@ -2033,20 +2076,13 @@ void Cocoa_SetWindowSize(SDL_VideoDevice *_this, SDL_Window *window)
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@autoreleasepool {
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SDL_CocoaWindowData *windata = (__bridge SDL_CocoaWindowData *)window->driverdata;
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NSWindow *nswindow = windata.nswindow;
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NSRect rect;
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NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
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BOOL fullscreen;
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Uint64 moveHack;
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/* Cocoa will resize the window from the bottom-left rather than the
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* top-left when -[nswindow setContentSize:] is used, so we must set the
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* entire frame based on the new size, in order to preserve the position.
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*/
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rect.origin.x = window->x;
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rect.origin.y = window->y;
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rect.size.width = window->w;
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rect.size.height = window->h;
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fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN) ? YES : NO;
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ConvertNSRect([nswindow screen], fullscreen, &rect);
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moveHack = s_moveHack;
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s_moveHack = 0;
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@ -2108,6 +2144,10 @@ void Cocoa_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window)
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if (![nswindow isMiniaturized]) {
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[windowData.listener pauseVisibleObservation];
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if (SDL_WINDOW_IS_POPUP(window)) {
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NSWindow *nsparent = ((__bridge SDL_CocoaWindowData *)window->parent->driverdata).nswindow;
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[nsparent addChildWindow:nswindow ordered:NSWindowAbove];
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}
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[nswindow makeKeyAndOrderFront:nil];
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[windowData.listener resumeVisibleObservation];
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}
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@ -2149,6 +2189,10 @@ void Cocoa_RaiseWindow(SDL_VideoDevice *_this, SDL_Window *window)
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[windowData.listener pauseVisibleObservation];
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if (![nswindow isMiniaturized] && [nswindow isVisible]) {
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[NSApp activateIgnoringOtherApps:YES];
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if (SDL_WINDOW_IS_POPUP(window)) {
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NSWindow *nsparent = ((__bridge SDL_CocoaWindowData *)window->parent->driverdata).nswindow;
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[nsparent addChildWindow:nswindow ordered:NSWindowAbove];
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}
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[nswindow makeKeyAndOrderFront:nil];
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}
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[windowData.listener resumeVisibleObservation];
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@ -2261,7 +2305,7 @@ void Cocoa_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window *window, SDL_V
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rect.origin.y = bounds.y;
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rect.size.width = bounds.w;
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rect.size.height = bounds.h;
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ConvertNSRect([nswindow screen], fullscreen, &rect);
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ConvertNSRect(fullscreen, &rect);
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/* Hack to fix origin on macOS 10.4
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This is no longer needed as of macOS 10.15, according to bug 4822.
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rect.origin.y = window->windowed.y;
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rect.size.width = window->windowed.w;
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rect.size.height = window->windowed.h;
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ConvertNSRect([nswindow screen], fullscreen, &rect);
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ConvertNSRect(fullscreen, &rect);
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/* The window is not meant to be fullscreen, but its flags might have a
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* fullscreen bit set if it's scheduled to go fullscreen immediately
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