macOS child window fixes

- Fix places working with window coordinates that need to call SDL_RelativeToGlobalForWindow or SDL_GlobalToRelativeForWindow

- Remove NSScreen param from ConvertNSRect(). Reflecting the Y coordinate is done relative to the main screen height (which ConvertNSRect
  was already doing) so the explicit screen isn't needed.

- Refactor NSScreen lookups for point/rect and fix getting the screen for Cocoa_SetWindowPosition() to get the screen for the new position and
  not the window's current screen (which may not exist if the window is off-screen).

- Fix re-associating the popup and parent window when the child window is shown. Hiding a child window removes it from the window hierarchy
  and so must be added when the window is shown again.

- Allow popup windows that are not tooltips to gain key focus.
main
Sam Lantinga 2023-05-29 16:44:17 -07:00
parent ecccf6f9ca
commit 4c36726a31
1 changed files with 106 additions and 62 deletions

View File

@ -116,7 +116,7 @@
- (BOOL)canBecomeKeyWindow
{
SDL_Window *window = [self findSDLWindow];
if (window && !SDL_WINDOW_IS_POPUP(window)) {
if (window && !(window->flags & SDL_WINDOW_TOOLTIP)) {
return YES;
} else {
return NO;
@ -279,7 +279,63 @@
static Uint64 s_moveHack;
static void ConvertNSRect(NSScreen *screen, BOOL fullscreen, NSRect *r)
static CGFloat SqDistanceToRect(const NSPoint *point, const NSRect *rect)
{
NSPoint edge = *point;
CGFloat left = NSMinX(*rect), right = NSMaxX(*rect);
CGFloat bottom = NSMinX(*rect), top = NSMaxY(*rect);
NSPoint delta;
if (point->x < left) {
edge.x = left;
} else if (point->x > right) {
edge.x = right;
}
if (point->y < bottom) {
edge.y = bottom;
} else if (point->y > top) {
edge.y = top;
}
delta = NSMakePoint(edge.x - point->x, edge.y - point->y);
return delta.x * delta.x + delta.y * delta.y;
}
static NSScreen *ScreenForPoint(const NSPoint *point) {
NSScreen *screen;
/* Do a quick check first to see if the point lies on a specific screen*/
for (NSScreen *candidate in [NSScreen screens]) {
if (NSPointInRect(*point, [candidate frame])) {
screen = candidate;
break;
}
}
/* Find the screen the point is closest to */
if (!screen) {
CGFloat closest = MAXFLOAT;
for (NSScreen *candidate in [NSScreen screens]) {
NSRect screenRect = [candidate frame];
CGFloat sqdist = SqDistanceToRect(point, &screenRect);
if (sqdist < closest) {
screen = candidate;
closest = sqdist;
}
}
}
return screen;
}
static NSScreen *ScreenForRect(const NSRect *rect) {
NSPoint center = NSMakePoint(NSMidX(*rect), NSMidY(*rect));
return ScreenForPoint(&center);
}
static void ConvertNSRect(BOOL fullscreen, NSRect *r)
{
r->origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - r->origin.y - r->size.height;
}
@ -787,7 +843,7 @@ static void Cocoa_SetKeyboardFocus(SDL_Window *window)
NSWindow *nswindow = _data.nswindow;
BOOL fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN) ? YES : NO;
NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
ConvertNSRect([nswindow screen], fullscreen, &rect);
ConvertNSRect(fullscreen, &rect);
if (inFullscreenTransition) {
/* We'll take care of this at the end of the transition */
@ -801,9 +857,10 @@ static void Cocoa_SetKeyboardFocus(SDL_Window *window)
if (blockMove) {
/* Cocoa is adjusting the window in response to a mode change */
rect.origin.x = window->x;
rect.origin.y = window->y;
ConvertNSRect([nswindow screen], fullscreen, &rect);
SDL_RelativeToGlobalForWindow(window, window->x, window->y, &x, &y );
rect.origin.x = x;
rect.origin.y = y;
ConvertNSRect(fullscreen, &rect);
[nswindow setFrameOrigin:rect.origin];
return;
}
@ -841,7 +898,7 @@ static void Cocoa_SetKeyboardFocus(SDL_Window *window)
nswindow = _data.nswindow;
rect = [nswindow contentRectForFrameRect:[nswindow frame]];
fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN) ? YES : NO;
ConvertNSRect([nswindow screen], fullscreen, &rect);
ConvertNSRect(fullscreen, &rect);
x = (int)rect.origin.x;
y = (int)rect.origin.y;
w = (int)rect.size.width;
@ -1114,12 +1171,14 @@ static void Cocoa_SetKeyboardFocus(SDL_Window *window)
*/
/* Restore windowed size and position in case it changed while fullscreen */
{
int x, y;
NSRect rect;
rect.origin.x = window->windowed.x;
rect.origin.y = window->windowed.y;
SDL_RelativeToGlobalForWindow(window, window->windowed.x, window->windowed.y, x, y);
rect.origin.x = x;
rect.origin.y = y;
rect.size.width = window->windowed.w;
rect.size.height = window->windowed.h;
ConvertNSRect([nswindow screen], NO, &rect);
ConvertNSRect(NO, &rect);
s_moveHack = 0;
[nswindow setContentSize:rect.size];
@ -1682,13 +1741,12 @@ static int SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, NSWindow
int x, y;
NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
BOOL fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN) ? YES : NO;
ConvertNSRect([nswindow screen], fullscreen, &rect);
x = (int)rect.origin.x;
y = (int)rect.origin.y;
ConvertNSRect(fullscreen, &rect);
SDL_GlobalToRelativeForWindow(window, (int)rect.origin.x, (int)rect.origin.y, &x, &y);
window->x = x;
window->y = y;
window->w = (int)rect.size.width;
window->h = (int)rect.size.height;
SDL_GlobalToRelativeForWindow(window, x, y, &window->x, &window->y);
}
/* Set up the listener after we create the view */
@ -1778,11 +1836,10 @@ int Cocoa_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window)
SDL_CocoaVideoData *videodata = (__bridge SDL_CocoaVideoData *)_this->driverdata;
NSWindow *nswindow;
int x, y;
NSRect rect;
NSScreen *screen;
NSRect rect, screenRect;
BOOL fullscreen;
NSUInteger style;
NSArray *screens = [NSScreen screens];
NSScreen *screen = nil;
SDLView *contentView;
BOOL highdpi;
@ -1792,38 +1849,28 @@ int Cocoa_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window)
rect.size.width = window->w;
rect.size.height = window->h;
fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN) ? YES : NO;
ConvertNSRect(fullscreen, &rect);
style = GetWindowStyle(window);
/* Figure out which screen to place this window */
for (NSScreen *candidate in screens) {
NSRect screenRect = [candidate frame];
if (rect.origin.x >= screenRect.origin.x &&
rect.origin.x < screenRect.origin.x + screenRect.size.width &&
rect.origin.y >= screenRect.origin.y &&
rect.origin.y < screenRect.origin.y + screenRect.size.height) {
screen = candidate;
rect.origin.x -= screenRect.origin.x;
rect.origin.y -= screenRect.origin.y;
}
}
screen = ScreenForRect(&rect);
screenRect = [screen frame];
rect.origin.x -= screenRect.origin.x;
rect.origin.y -= screenRect.origin.y;
/* Constrain the popup */
if (SDL_WINDOW_IS_POPUP(window)) {
NSRect bounds = [screen frame];
if (rect.origin.x + rect.size.width > bounds.origin.x + bounds.size.width) {
rect.origin.x -= (rect.origin.x + rect.size.width) - (bounds.origin.x + bounds.size.width);
if (rect.origin.x + rect.size.width > screenRect.origin.x + screenRect.size.width) {
rect.origin.x -= (rect.origin.x + rect.size.width) - (screenRect.origin.x + screenRect.size.width);
}
if (rect.origin.y + rect.size.height > bounds.origin.y + bounds.size.height) {
rect.origin.y -= (rect.origin.y + rect.size.height) - (bounds.origin.y + bounds.size.height);
if (rect.origin.y + rect.size.height > screenRect.origin.y + screenRect.size.height) {
rect.origin.y -= (rect.origin.y + rect.size.height) - (screenRect.origin.y + screenRect.size.height);
}
rect.origin.x = SDL_max(rect.origin.x, bounds.origin.x);
rect.origin.y = SDL_max(rect.origin.y, bounds.origin.y);
rect.origin.x = SDL_max(rect.origin.x, screenRect.origin.x);
rect.origin.y = SDL_max(rect.origin.y, screenRect.origin.y);
}
ConvertNSRect([screens objectAtIndex:0], fullscreen, &rect);
@try {
nswindow = [[SDLWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:NO screen:screen];
}
@ -1988,9 +2035,8 @@ int Cocoa_SetWindowPosition(SDL_VideoDevice *_this, SDL_Window *window)
{
@autoreleasepool {
SDL_CocoaWindowData *windata = (__bridge SDL_CocoaWindowData *)window->driverdata;
NSRect bounds;
NSWindow *nswindow = windata.nswindow;
NSRect rect;
NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
BOOL fullscreen;
Uint64 moveHack;
int x, y;
@ -1998,26 +2044,23 @@ int Cocoa_SetWindowPosition(SDL_VideoDevice *_this, SDL_Window *window)
SDL_RelativeToGlobalForWindow(window, window->x, window->y, &x, &y);
rect.origin.x = x;
rect.origin.y = y;
rect.size.width = window->w;
rect.size.height = window->h;
fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN) ? YES : NO;
ConvertNSRect(fullscreen, &rect);
/* Position and constrain the popup */
if (SDL_WINDOW_IS_POPUP(window)) {
bounds = [[nswindow screen] frame];
NSRect screenRect = [ScreenForRect(&rect) frame];
if (rect.origin.x + rect.size.width > bounds.origin.x + bounds.size.width) {
rect.origin.x -= (rect.origin.x + rect.size.width) - (bounds.origin.x + bounds.size.width);
if (rect.origin.x + rect.size.width > screenRect.origin.x + screenRect.size.width) {
rect.origin.x -= (rect.origin.x + rect.size.width) - (screenRect.origin.x + screenRect.size.width);
}
if (rect.origin.y + rect.size.height > bounds.origin.y + bounds.size.height) {
rect.origin.y -= (rect.origin.y + rect.size.height) - (bounds.origin.y + bounds.size.height);
if (rect.origin.y + rect.size.height > screenRect.origin.y + screenRect.size.height) {
rect.origin.y -= (rect.origin.y + rect.size.height) - (screenRect.origin.y + screenRect.size.height);
}
rect.origin.x = SDL_max(rect.origin.x, bounds.origin.x);
rect.origin.y = SDL_max(rect.origin.y, bounds.origin.y);
rect.origin.x = SDL_max(rect.origin.x, screenRect.origin.x);
rect.origin.y = SDL_max(rect.origin.y, screenRect.origin.y);
}
ConvertNSRect([nswindow screen], fullscreen, &rect);
moveHack = s_moveHack;
s_moveHack = 0;
[nswindow setFrameOrigin:rect.origin];
@ -2033,20 +2076,13 @@ void Cocoa_SetWindowSize(SDL_VideoDevice *_this, SDL_Window *window)
@autoreleasepool {
SDL_CocoaWindowData *windata = (__bridge SDL_CocoaWindowData *)window->driverdata;
NSWindow *nswindow = windata.nswindow;
NSRect rect;
NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
BOOL fullscreen;
Uint64 moveHack;
/* Cocoa will resize the window from the bottom-left rather than the
* top-left when -[nswindow setContentSize:] is used, so we must set the
* entire frame based on the new size, in order to preserve the position.
*/
rect.origin.x = window->x;
rect.origin.y = window->y;
rect.size.width = window->w;
rect.size.height = window->h;
fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN) ? YES : NO;
ConvertNSRect([nswindow screen], fullscreen, &rect);
moveHack = s_moveHack;
s_moveHack = 0;
@ -2108,6 +2144,10 @@ void Cocoa_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window)
if (![nswindow isMiniaturized]) {
[windowData.listener pauseVisibleObservation];
if (SDL_WINDOW_IS_POPUP(window)) {
NSWindow *nsparent = ((__bridge SDL_CocoaWindowData *)window->parent->driverdata).nswindow;
[nsparent addChildWindow:nswindow ordered:NSWindowAbove];
}
[nswindow makeKeyAndOrderFront:nil];
[windowData.listener resumeVisibleObservation];
}
@ -2149,6 +2189,10 @@ void Cocoa_RaiseWindow(SDL_VideoDevice *_this, SDL_Window *window)
[windowData.listener pauseVisibleObservation];
if (![nswindow isMiniaturized] && [nswindow isVisible]) {
[NSApp activateIgnoringOtherApps:YES];
if (SDL_WINDOW_IS_POPUP(window)) {
NSWindow *nsparent = ((__bridge SDL_CocoaWindowData *)window->parent->driverdata).nswindow;
[nsparent addChildWindow:nswindow ordered:NSWindowAbove];
}
[nswindow makeKeyAndOrderFront:nil];
}
[windowData.listener resumeVisibleObservation];
@ -2261,7 +2305,7 @@ void Cocoa_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window *window, SDL_V
rect.origin.y = bounds.y;
rect.size.width = bounds.w;
rect.size.height = bounds.h;
ConvertNSRect([nswindow screen], fullscreen, &rect);
ConvertNSRect(fullscreen, &rect);
/* Hack to fix origin on macOS 10.4
This is no longer needed as of macOS 10.15, according to bug 4822.
@ -2280,7 +2324,7 @@ void Cocoa_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window *window, SDL_V
rect.origin.y = window->windowed.y;
rect.size.width = window->windowed.w;
rect.size.height = window->windowed.h;
ConvertNSRect([nswindow screen], fullscreen, &rect);
ConvertNSRect(fullscreen, &rect);
/* The window is not meant to be fullscreen, but its flags might have a
* fullscreen bit set if it's scheduled to go fullscreen immediately