WinRT: made sure d3d11 debug mode doesn't get enabled by default

D3D11 debug mode got inadvertently enabled, in all cases, via changeset c0e68f3.  This change reverts that.
main
David Ludwig 2013-12-25 22:05:18 -05:00
parent ce8057221a
commit 4d16628f1c
1 changed files with 5 additions and 5 deletions

View File

@ -725,12 +725,12 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
// Make sure Direct3D's debugging feature gets used, if the app requests it.
//const char *hint = SDL_GetHint(SDL_HINT_RENDER_DIRECT3D11_DEBUG);
//if (hint) {
// if (*hint == '1') {
const char *hint = SDL_GetHint(SDL_HINT_RENDER_DIRECT3D11_DEBUG);
if (hint) {
if (*hint == '1') {
creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
// }
//}
}
}
// This array defines the set of DirectX hardware feature levels this app will support.
// Note the ordering should be preserved.