audio: PlayDevice() should return an error code.
Higher level code treats errors as fatal and disconnects the device.main
parent
a94d724f17
commit
4e0c7c91fc
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@ -412,7 +412,7 @@ void SDL_AudioDeviceDisconnected(SDL_AudioDevice *device)
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static void SDL_AudioThreadDeinit_Default(SDL_AudioDevice *device) { /* no-op. */ }
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static void SDL_AudioWaitDevice_Default(SDL_AudioDevice *device) { /* no-op. */ }
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static void SDL_AudioPlayDevice_Default(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size) { /* no-op. */ }
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static int SDL_AudioPlayDevice_Default(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size) { return 0; /* no-op. */ }
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static void SDL_AudioWaitCaptureDevice_Default(SDL_AudioDevice *device) { /* no-op. */ }
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static void SDL_AudioFlushCapture_Default(SDL_AudioDevice *device) { /* no-op. */ }
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static void SDL_AudioCloseDevice_Default(SDL_AudioDevice *device) { /* no-op. */ }
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@ -731,8 +731,10 @@ SDL_bool SDL_OutputAudioThreadIterate(SDL_AudioDevice *device)
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}
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}
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// !!! FIXME: have PlayDevice return a value and do disconnects in here with it.
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current_audio.impl.PlayDevice(device, mix_buffer, buffer_size); // this SHOULD NOT BLOCK, as we are holding a lock right now. Block in WaitDevice!
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// PlayDevice SHOULD NOT BLOCK, as we are holding a lock right now. Block in WaitDevice instead!
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if (current_audio.impl.PlayDevice(device, mix_buffer, buffer_size) < 0) {
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retval = SDL_FALSE;
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}
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}
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SDL_UnlockMutex(device->lock);
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@ -121,7 +121,7 @@ typedef struct SDL_AudioDriverImpl
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void (*ThreadInit)(SDL_AudioDevice *device); // Called by audio thread at start
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void (*ThreadDeinit)(SDL_AudioDevice *device); // Called by audio thread at end
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void (*WaitDevice)(SDL_AudioDevice *device);
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void (*PlayDevice)(SDL_AudioDevice *device, const Uint8 *buffer, int buflen); // buffer and buflen are always from GetDeviceBuf, passed here for convenience.
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int (*PlayDevice)(SDL_AudioDevice *device, const Uint8 *buffer, int buflen); // buffer and buflen are always from GetDeviceBuf, passed here for convenience.
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Uint8 *(*GetDeviceBuf)(SDL_AudioDevice *device, int *buffer_size);
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void (*WaitCaptureDevice)(SDL_AudioDevice *device);
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int (*CaptureFromDevice)(SDL_AudioDevice *device, void *buffer, int buflen);
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@ -111,13 +111,14 @@ static void AAUDIO_WaitDevice(SDL_AudioDevice *device)
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SDL_WaitSemaphore(device->hidden->semaphore);
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}
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static void AAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
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static int AAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
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{
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// AAUDIO_dataCallback picks up our work and unblocks AAUDIO_WaitDevice. But make sure we didn't fail here.
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if (SDL_AtomicGet(&device->hidden->error_callback_triggered)) {
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SDL_AtomicSet(&device->hidden->error_callback_triggered, 0);
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SDL_AudioDeviceDisconnected(device);
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return -1;
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}
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return 0;
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}
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// no need for a FlushCapture implementation, just don't read mixbuf until the next iteration.
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@ -351,7 +351,7 @@ static void ALSA_WaitDevice(SDL_AudioDevice *device)
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}
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}
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static void ALSA_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
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static int ALSA_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
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{
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SDL_assert(buffer == device->hidden->mixbuf);
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Uint8 *sample_buf = device->hidden->mixbuf;
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@ -378,8 +378,7 @@ static void ALSA_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int bu
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SDL_LogError(SDL_LOG_CATEGORY_AUDIO,
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"ALSA write failed (unrecoverable): %s",
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ALSA_snd_strerror(status));
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SDL_AudioDeviceDisconnected(device);
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return;
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return -1;
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}
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continue;
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} else if (status == 0) {
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@ -391,6 +390,8 @@ static void ALSA_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int bu
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sample_buf += status * frame_size;
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frames_left -= status;
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}
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return 0;
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}
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static Uint8 *ALSA_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
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@ -87,9 +87,10 @@ static int ANDROIDAUDIO_OpenDevice(SDL_AudioDevice *device)
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// !!! FIXME: this needs a WaitDevice implementation.
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static void ANDROIDAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
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static int ANDROIDAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
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{
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Android_JNI_WriteAudioBuffer();
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return 0;
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}
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static Uint8 *ANDROIDAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
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@ -525,7 +525,7 @@ static SDL_bool UpdateAudioSession(SDL_AudioDevice *device, SDL_bool open, SDL_b
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#endif
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static void COREAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
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static int COREAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
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{
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AudioQueueBufferRef current_buffer = device->hidden->current_buffer;
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SDL_assert(current_buffer != NULL); // should have been called from OutputBufferReadyCallback
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@ -533,6 +533,7 @@ static void COREAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, i
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current_buffer->mAudioDataByteSize = current_buffer->mAudioDataBytesCapacity;
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device->hidden->current_buffer = NULL;
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AudioQueueEnqueueBuffer(device->hidden->audioQueue, current_buffer, 0, NULL);
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return 0;
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}
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static Uint8 *COREAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
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@ -285,11 +285,14 @@ static void DSOUND_WaitDevice(SDL_AudioDevice *device)
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}
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}
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static void DSOUND_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
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static int DSOUND_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
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{
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// Unlock the buffer, allowing it to play
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SDL_assert(buflen == device->buffer_size);
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IDirectSoundBuffer_Unlock(device->hidden->mixbuf, (LPVOID) buffer, buflen, NULL, 0);
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if (IDirectSoundBuffer_Unlock(device->hidden->mixbuf, (LPVOID) buffer, buflen, NULL, 0) != DS_OK) {
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return -1;
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}
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return 0;
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}
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static Uint8 *DSOUND_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
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@ -40,15 +40,16 @@ static void DISKAUDIO_WaitDevice(SDL_AudioDevice *device)
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SDL_Delay(device->hidden->io_delay);
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}
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static void DISKAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
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static int DISKAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
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{
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const int written = (int)SDL_RWwrite(device->hidden->io, buffer, (size_t)buffer_size);
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if (written != buffer_size) { // If we couldn't write, assume fatal error for now
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SDL_AudioDeviceDisconnected(device);
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return -1;
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}
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#ifdef DEBUG_AUDIO
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SDL_Log("DISKAUDIO: Wrote %d bytes of audio data", (int) written);
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#endif
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return 0;
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}
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static Uint8 *DISKAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
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@ -225,17 +225,17 @@ static void DSP_WaitDevice(SDL_AudioDevice *device)
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}
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}
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static void DSP_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
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static int DSP_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
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{
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struct SDL_PrivateAudioData *h = device->hidden;
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if (write(h->audio_fd, buffer, buflen) == -1) {
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perror("Audio write");
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SDL_AudioDeviceDisconnected(device);
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return;
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return -1;
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}
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Wrote %d bytes of audio data\n", h->mixlen);
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#endif
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return 0;
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}
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static Uint8 *DSP_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
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@ -36,7 +36,7 @@ static Uint8 *EMSCRIPTENAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_
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return device->hidden->mixbuf;
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}
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static void EMSCRIPTENAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
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static int EMSCRIPTENAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
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{
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const int framelen = (SDL_AUDIO_BITSIZE(device->spec.format) / 8) * device->spec.channels;
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MAIN_THREAD_EM_ASM({
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@ -53,6 +53,7 @@ static void EMSCRIPTENAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buf
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}
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}
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}, buffer, buffer_size / framelen);
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return 0;
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}
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@ -46,13 +46,14 @@ static Uint8 *HAIKUAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
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return device->hidden->current_buffer;
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}
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static void HAIKUAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
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static int HAIKUAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
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{
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// We already wrote our output right into the BSoundPlayer's callback's stream. Just clean up our stuff.
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SDL_assert(device->hidden->current_buffer != NULL);
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SDL_assert(device->hidden->current_buffer_len > 0);
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device->hidden->current_buffer = NULL;
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device->hidden->current_buffer_len = 0;
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return 0;
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}
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// The Haiku callback for handling the audio buffer
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@ -149,7 +149,7 @@ static int jackProcessPlaybackCallback(jack_nframes_t nframes, void *arg)
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return 0;
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}
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static void JACK_PlayDevice(SDL_AudioDevice *device, const Uint8 *ui8buffer, int buflen)
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static int JACK_PlayDevice(SDL_AudioDevice *device, const Uint8 *ui8buffer, int buflen)
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{
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const float *buffer = (float *) ui8buffer;
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jack_port_t **ports = device->hidden->sdlports;
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@ -167,6 +167,8 @@ static void JACK_PlayDevice(SDL_AudioDevice *device, const Uint8 *ui8buffer, int
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}
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}
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}
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return 0;
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}
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static Uint8 *JACK_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
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@ -176,7 +176,7 @@ static int N3DSAUDIO_OpenDevice(SDL_AudioDevice *device)
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return 0;
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}
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static void N3DSAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
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static int N3DSAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
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{
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contextLock(device);
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@ -196,6 +196,8 @@ static void N3DSAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, i
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DSP_FlushDataCache(device->hidden->waveBuf[nextbuf].data_vaddr, buflen);
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ndspChnWaveBufAdd(0, &device->hidden->waveBuf[nextbuf]);
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return 0;
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}
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static void N3DSAUDIO_WaitDevice(SDL_AudioDevice *device)
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@ -141,20 +141,18 @@ static void NETBSDAUDIO_WaitDevice(SDL_AudioDevice *device)
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}
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}
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static void NETBSDAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
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static int NETBSDAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
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{
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struct SDL_PrivateAudioData *h = device->hidden;
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const int written = write(h->audio_fd, buffer, buflen);
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if (written == -1) {
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// Non recoverable error has occurred. It should be reported!!!
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SDL_AudioDeviceDisconnected(device);
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perror("audio");
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return;
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if (written != buflen) { // Treat even partial writes as fatal errors.
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return -1;
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}
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Wrote %d bytes of audio data\n", written);
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#endif
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return 0;
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}
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static Uint8 *NETBSDAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
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@ -638,7 +638,7 @@ static void openslES_WaitDevice(SDL_AudioDevice *device)
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SDL_WaitSemaphore(audiodata->playsem);
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}
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static void openslES_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
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static int openslES_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
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{
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struct SDL_PrivateAudioData *audiodata = device->hidden;
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if (SL_RESULT_SUCCESS != result) {
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SDL_PostSemaphore(audiodata->playsem);
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}
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return 0;
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}
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/// n playn sem
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@ -940,7 +940,7 @@ static Uint8 *PIPEWIRE_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
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return (Uint8 *) spa_buf->datas[0].data;
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}
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static void PIPEWIRE_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
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static int PIPEWIRE_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
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{
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struct pw_stream *stream = device->hidden->stream;
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struct pw_buffer *pw_buf = device->hidden->pw_buf;
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PIPEWIRE_pw_stream_queue_buffer(stream, pw_buf);
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device->hidden->pw_buf = NULL;
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return 0;
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}
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static void output_callback(void *data)
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@ -85,9 +85,10 @@ static int PS2AUDIO_OpenDevice(SDL_AudioDevice *device)
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return 0;
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}
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static void PS2AUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
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static int PS2AUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
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{
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audsrv_play_audio((char *)buffer, buflen);
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// this returns number of bytes accepted or a negative error. We assume anything other than buflen is a fatal error.
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return (audsrv_play_audio((char *)buffer, buflen) != buflen) ? -1 : 0;
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}
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static void PS2AUDIO_WaitDevice(SDL_AudioDevice *device)
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@ -106,14 +106,16 @@ static int PSPAUDIO_OpenDevice(SDL_AudioDevice *device)
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return 0;
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}
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static void PSPAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
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static int PSPAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
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{
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int rc;
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if (!isBasicAudioConfig(&device->spec)) {
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SDL_assert(device->spec.channels == 2);
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sceAudioSRCOutputBlocking(PSP_AUDIO_VOLUME_MAX, (void *) buffer);
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rc = sceAudioSRCOutputBlocking(PSP_AUDIO_VOLUME_MAX, (void *) buffer);
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} else {
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sceAudioOutputPannedBlocking(device->hidden->channel, PSP_AUDIO_VOLUME_MAX, PSP_AUDIO_VOLUME_MAX, (void *) buffer);
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rc = sceAudioOutputPannedBlocking(device->hidden->channel, PSP_AUDIO_VOLUME_MAX, PSP_AUDIO_VOLUME_MAX, (void *) buffer);
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}
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return (rc == 0) ? 0 : -1;
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}
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static void PSPAUDIO_WaitDevice(SDL_AudioDevice *device)
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@ -388,7 +388,7 @@ static void PULSEAUDIO_WaitDevice(SDL_AudioDevice *device)
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PULSEAUDIO_pa_threaded_mainloop_unlock(pulseaudio_threaded_mainloop);
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}
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static void PULSEAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
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static int PULSEAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
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{
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struct SDL_PrivateAudioData *h = device->hidden;
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PULSEAUDIO_pa_threaded_mainloop_unlock(pulseaudio_threaded_mainloop);
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if (rc < 0) {
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SDL_AudioDeviceDisconnected(device);
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return;
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return -1;
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}
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/*printf("PULSEAUDIO FEED! nbytes=%d\n", buffer_size);*/
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h->bytes_requested -= buffer_size;
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/*printf("PULSEAUDIO PLAYDEVICE END! written=%d\n", written);*/
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return 0;
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}
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static Uint8 *PULSEAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
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@ -110,10 +110,10 @@ static void QSA_WaitDevice(SDL_AudioDevice *device)
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}
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}
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static void QSA_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
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static int QSA_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
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{
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if (SDL_AtomicGet(&device->shutdown) || !device->hidden) {
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return;
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return 0;
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}
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int towrite = buflen;
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// Check if samples playback got stuck somewhere in hardware or in the audio device driver
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if ((errno == EAGAIN) && (bw == 0)) {
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if (device->hidden->timeout_on_wait) {
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return; // oh well, try again next time. !!! FIXME: Should we just disconnect the device in this case?
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return 0; // oh well, try again next time. !!! FIXME: Should we just disconnect the device in this case?
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}
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}
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int status = snd_pcm_plugin_status(device->hidden->audio_handle, &cstatus);
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if (status < 0) {
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QSA_SetError("snd_pcm_plugin_status", status);
|
||||
return; // !!! FIXME: disconnect the device?
|
||||
return -1;
|
||||
} else if ((cstatus.status == SND_PCM_STATUS_UNDERRUN) || (cstatus.status == SND_PCM_STATUS_READY)) {
|
||||
status = snd_pcm_plugin_prepare(device->hidden->audio_handle, device->iscapture ? SND_PCM_CHANNEL_CAPTURE : SND_PCM_CHANNEL_PLAYBACK);
|
||||
if (status < 0) {
|
||||
QSA_SetError("snd_pcm_plugin_prepare", status);
|
||||
return; // !!! FIXME: disconnect the device?
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
continue;
|
||||
} else {
|
||||
return; // !!! FIXME: disconnect the device?
|
||||
return -1;
|
||||
}
|
||||
} else {
|
||||
// we wrote all remaining data
|
||||
|
@ -165,9 +165,7 @@ static void QSA_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buf
|
|||
}
|
||||
|
||||
// If we couldn't write, assume fatal error for now
|
||||
if (towrite != 0) {
|
||||
SDL_AudioDeviceDisconnected(device);
|
||||
}
|
||||
return (towrite != 0) ? -1 : 0;
|
||||
}
|
||||
|
||||
static Uint8 *QSA_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
|
||||
|
|
|
@ -175,16 +175,17 @@ static void SNDIO_WaitDevice(SDL_AudioDevice *device)
|
|||
}
|
||||
}
|
||||
|
||||
static void SNDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
static int SNDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
{
|
||||
// !!! FIXME: this should be non-blocking so we can check device->shutdown.
|
||||
// this is set to blocking, because we _have_ to send the entire buffer down, but hopefully WaitDevice took most of the delay time.
|
||||
if (SNDIO_sio_write(device->hidden->dev, buffer, buflen) != buflen) {
|
||||
SDL_AudioDeviceDisconnected(device); // If we couldn't write, assume fatal error for now
|
||||
return -1; // If we couldn't write, assume fatal error for now
|
||||
}
|
||||
#ifdef DEBUG_AUDIO
|
||||
fprintf(stderr, "Wrote %d bytes of audio data\n", written);
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int SNDIO_CaptureFromDevice(SDL_AudioDevice *device, void *buffer, int buflen)
|
||||
|
|
|
@ -130,9 +130,9 @@ static int VITAAUD_OpenDevice(SDL_AudioDevice *device)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static void VITAAUD_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
|
||||
static int VITAAUD_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
|
||||
{
|
||||
sceAudioOutOutput(device->hidden->port, buffer);
|
||||
return (sceAudioOutOutput(device->hidden->port, buffer) == 0) ? 0 : -1;
|
||||
}
|
||||
|
||||
// This function waits until it is possible to write a full sound buffer
|
||||
|
|
|
@ -413,12 +413,13 @@ static Uint8 *WASAPI_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
|
|||
return (Uint8 *)buffer;
|
||||
}
|
||||
|
||||
static void WASAPI_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
static int WASAPI_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
{
|
||||
if (device->hidden->render != NULL) { // definitely activated?
|
||||
// WasapiFailed() will mark the device for reacquisition or removal elsewhere.
|
||||
WasapiFailed(device, IAudioRenderClient_ReleaseBuffer(device->hidden->render, device->sample_frames, 0));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void WASAPI_WaitDevice(SDL_AudioDevice *device)
|
||||
|
|
Loading…
Reference in New Issue