Don't switch the PS5 controller out of DirectInput mode by default

main
Sam Lantinga 2020-12-22 13:29:23 -08:00
parent b4b674dabb
commit 4ec776c334
3 changed files with 92 additions and 36 deletions

View File

@ -604,17 +604,6 @@ extern "C" {
*/
#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4"
/**
* \brief A variable controlling whether the HIDAPI driver for PS5 controllers should be used.
*
* This variable can be set to the following values:
* "0" - HIDAPI driver is not used
* "1" - HIDAPI driver is used
*
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
*/
#define SDL_HINT_JOYSTICK_HIDAPI_PS5 "SDL_JOYSTICK_HIDAPI_PS5"
/**
* \brief A variable controlling whether extended input reports should be used for PS4 controllers when using the HIDAPI driver.
*
@ -630,6 +619,32 @@ extern "C" {
*/
#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE"
/**
* \brief A variable controlling whether the HIDAPI driver for PS5 controllers should be used.
*
* This variable can be set to the following values:
* "0" - HIDAPI driver is not used
* "1" - HIDAPI driver is used
*
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
*/
#define SDL_HINT_JOYSTICK_HIDAPI_PS5 "SDL_JOYSTICK_HIDAPI_PS5"
/**
* \brief A variable controlling whether extended input reports should be used for PS5 controllers when using the HIDAPI driver.
*
* This variable can be set to the following values:
* "0" - extended reports are not enabled (the default)
* "1" - extended reports
*
* Extended input reports allow rumble on Bluetooth PS5 controllers, but
* break DirectInput handling for applications that don't use SDL.
*
* Once extended reports are enabled, they can not be disabled without
* power cycling the controller.
*/
#define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE "SDL_JOYSTICK_HIDAPI_PS5_RUMBLE"
/**
* \brief A variable controlling whether the HIDAPI driver for Steam Controllers should be used.
*

View File

@ -604,7 +604,7 @@ static ControllerMapping_t *SDL_CreateMappingForHIDAPIController(SDL_JoystickGUI
break;
case SDL_CONTROLLER_TYPE_PS5:
/* PS5 controllers have a microphone button and an additional touchpad button */
SDL_strlcat(mapping_string, "misc1:b15,touchpad:b16", sizeof(mapping_string));
SDL_strlcat(mapping_string, "touchpad:b15,misc1:b16", sizeof(mapping_string));
break;
case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO:
/* Nintendo Switch Pro controllers have a screenshot button */

View File

@ -151,6 +151,7 @@ typedef struct {
typedef struct {
SDL_bool is_bluetooth;
SDL_bool effects_supported;
SDL_bool report_sensors;
SDL_bool hardware_calibration;
IMUCalibrationData calibration[6];
@ -360,6 +361,9 @@ HIDAPI_DriverPS5_UpdateEffects(SDL_HIDAPI_Device *device, EDS5Effect effect)
int *pending_size;
int maximum_size;
if (!ctx->effects_supported) {
return SDL_Unsupported();
}
SDL_zero(data);
@ -461,17 +465,6 @@ HIDAPI_DriverPS5_UpdateEffects(SDL_HIDAPI_Device *device, EDS5Effect effect)
return SDL_HIDAPI_SendRumbleAndUnlock(device, data, report_size);
}
static void
HIDAPI_DriverPS5_SetBluetooth(SDL_HIDAPI_Device *device, SDL_bool is_bluetooth)
{
SDL_DriverPS5_Context *ctx = (SDL_DriverPS5_Context *)device->context;
if (ctx->is_bluetooth != is_bluetooth) {
ctx->is_bluetooth = is_bluetooth;
HIDAPI_DriverPS5_UpdateEffects(device, k_EDS5EffectLED);
}
}
static void
HIDAPI_DriverPS5_CheckPendingLEDReset(SDL_HIDAPI_Device *device)
{
@ -512,7 +505,8 @@ static SDL_bool
HIDAPI_DriverPS5_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
SDL_DriverPS5_Context *ctx;
Uint8 data[USB_PACKET_LENGTH];
Uint8 data[USB_PACKET_LENGTH*2];
int size;
ctx = (SDL_DriverPS5_Context *)SDL_calloc(1, sizeof(*ctx));
if (!ctx) {
@ -529,6 +523,30 @@ HIDAPI_DriverPS5_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
}
device->context = ctx;
/* Read a report to see what mode we're in */
size = hid_read_timeout(device->dev, data, sizeof(data), 16);
#ifdef DEBUG_PS5_PROTOCOL
if (size > 0) {
HIDAPI_DumpPacket("PS5 first packet: size = %d", data, size);
} else {
SDL_Log("PS5 first packet: size = %d\n", size);
}
#endif
if (size == 64) {
/* Connected over USB */
ctx->is_bluetooth = SDL_FALSE;
ctx->effects_supported = SDL_TRUE;
} else if (size > 0 && data[0] == k_EPS5ReportIdBluetoothEffects) {
/* Connected over Bluetooth, using enhanced reports */
ctx->is_bluetooth = SDL_TRUE;
ctx->effects_supported = SDL_TRUE;
} else {
/* Connected over Bluetooth, using simple reports (DirectInput enabled) */
ctx->is_bluetooth = SDL_TRUE;
ctx->effects_supported = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, SDL_FALSE);
}
if (ctx->effects_supported) {
/* Read the serial number (Bluetooth address in reverse byte order)
This will also enable enhanced reports over Bluetooth
*/
@ -539,6 +557,23 @@ HIDAPI_DriverPS5_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
data[6], data[5], data[4], data[3], data[2], data[1]);
joystick->serial = SDL_strdup(serial);
}
}
if (!joystick->serial && SDL_strlen(device->serial) == 12) {
int i, j;
char serial[18];
j = -1;
for (i = 0; i < 12; i += 2) {
j += 1;
SDL_memcpy(&serial[j], &device->serial[i], 2);
j += 2;
serial[j] = '-';
}
serial[j] = '\0';
joystick->serial = SDL_strdup(serial);
}
/* Initialize player index (needed for setting LEDs) */
ctx->player_index = SDL_JoystickGetPlayerIndex(joystick);
@ -602,6 +637,10 @@ HIDAPI_DriverPS5_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joysti
{
SDL_DriverPS5_Context *ctx = (SDL_DriverPS5_Context *)device->context;
if (!ctx->effects_supported) {
return SDL_Unsupported();
}
if (enabled) {
HIDAPI_DriverPS5_LoadCalibrationData(device);
}
@ -783,8 +822,8 @@ HIDAPI_DriverPS5_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_
Uint8 data = packet->rgucButtonsAndHat[2];
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, 15, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, 16, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, 15, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, 16, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
}
axis = ((int)packet->ucTriggerLeft * 257) - 32768;
@ -869,20 +908,22 @@ HIDAPI_DriverPS5_UpdateDevice(SDL_HIDAPI_Device *device)
switch (data[0]) {
case k_EPS5ReportIdState:
if (size == 10) {
HIDAPI_DriverPS5_SetBluetooth(device, SDL_TRUE); /* Simple state packet over Bluetooth */
if (size == 10 || size == 78) {
HIDAPI_DriverPS5_HandleSimpleStatePacket(joystick, device->dev, ctx, (PS5SimpleStatePacket_t *)&data[1]);
} else {
HIDAPI_DriverPS5_SetBluetooth(device, SDL_FALSE);
HIDAPI_DriverPS5_HandleStatePacket(joystick, device->dev, ctx, (PS5StatePacket_t *)&data[1]);
}
break;
case k_EPS5ReportIdBluetoothState:
HIDAPI_DriverPS5_SetBluetooth(device, SDL_TRUE);
HIDAPI_DriverPS5_HandleStatePacket(joystick, device->dev, ctx, (PS5StatePacket_t *)&data[2]);
if (ctx->led_reset_state == k_EDS5LEDResetStatePending) {
HIDAPI_DriverPS5_CheckPendingLEDReset(device);
}
if (!ctx->effects_supported) {
/* This is the extended report, we can enable effects now */
ctx->effects_supported = SDL_TRUE;
HIDAPI_DriverPS5_UpdateEffects(device, k_EDS5EffectLED);
}
break;
default:
#ifdef DEBUG_JOYSTICK