Renamed SDL_GAMEPADDEVICEREMAPPED to SDL_GAMEPADREMAPPED
parent
28b22e3f9b
commit
4f978456a8
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@ -98,7 +98,7 @@ The following symbols have been renamed:
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* SDL_CONTROLLERBUTTONDOWN => SDL_GAMEPADBUTTONDOWN
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* SDL_CONTROLLERBUTTONUP => SDL_GAMEPADBUTTONUP
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* SDL_CONTROLLERDEVICEADDED => SDL_GAMEPADADDED
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* SDL_CONTROLLERDEVICEREMAPPED => SDL_GAMEPADDEVICEREMAPPED
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* SDL_CONTROLLERDEVICEREMAPPED => SDL_GAMEPADREMAPPED
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* SDL_CONTROLLERDEVICEREMOVED => SDL_GAMEPADREMOVED
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* SDL_CONTROLLERSENSORUPDATE => SDL_GAMEPADSENSORUPDATE
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* SDL_CONTROLLERTOUCHPADDOWN => SDL_GAMEPADTOUCHPADDOWN
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@ -154,9 +154,9 @@ typedef enum
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SDL_GAMEPADAXISMOTION = 0x650, /**< Gamepad axis motion */
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SDL_GAMEPADBUTTONDOWN, /**< Gamepad button pressed */
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SDL_GAMEPADBUTTONUP, /**< Gamepad button released */
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SDL_GAMEPADADDED, /**< A new Gamepad has been inserted into the system */
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SDL_GAMEPADREMOVED, /**< An opened Gamepad has been removed */
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SDL_GAMEPADDEVICEREMAPPED, /**< The gamepad mapping was updated */
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SDL_GAMEPADADDED, /**< A new gamepad has been inserted into the system */
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SDL_GAMEPADREMOVED, /**< An opened gamepad has been removed */
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SDL_GAMEPADREMAPPED, /**< The gamepad mapping was updated */
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SDL_GAMEPADTOUCHPADDOWN, /**< Gamepad touchpad was touched */
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SDL_GAMEPADTOUCHPADMOTION, /**< Gamepad touchpad finger was moved */
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SDL_GAMEPADTOUCHPADUP, /**< Gamepad touchpad finger was lifted */
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@ -447,7 +447,7 @@ typedef struct SDL_GamepadButtonEvent
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*/
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typedef struct SDL_GamepadDeviceEvent
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{
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Uint32 type; /**< ::SDL_GAMEPADADDED, ::SDL_GAMEPADREMOVED, or ::SDL_GAMEPADDEVICEREMAPPED */
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Uint32 type; /**< ::SDL_GAMEPADADDED, ::SDL_GAMEPADREMOVED, or ::SDL_GAMEPADREMAPPED */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_JoystickID which; /**< The joystick instance id */
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} SDL_GamepadDeviceEvent;
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@ -54,7 +54,7 @@
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#define SDL_CONTROLLERBUTTONDOWN SDL_GAMEPADBUTTONDOWN
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#define SDL_CONTROLLERBUTTONUP SDL_GAMEPADBUTTONUP
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#define SDL_CONTROLLERDEVICEADDED SDL_GAMEPADADDED
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#define SDL_CONTROLLERDEVICEREMAPPED SDL_GAMEPADDEVICEREMAPPED
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#define SDL_CONTROLLERDEVICEREMAPPED SDL_GAMEPADREMAPPED
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#define SDL_CONTROLLERDEVICEREMOVED SDL_GAMEPADREMOVED
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#define SDL_CONTROLLERSENSORUPDATE SDL_GAMEPADSENSORUPDATE
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#define SDL_CONTROLLERTOUCHPADDOWN SDL_GAMEPADTOUCHPADDOWN
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@ -360,9 +360,9 @@
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#define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_GAMEPADAXISMOTION
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#define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_GAMEPADBUTTONDOWN
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#define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_GAMEPADBUTTONUP
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#define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_GAMEPADDEVICEADDED
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#define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_GAMEPADDEVICEREMAPPED
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#define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_GAMEPADDEVICEREMOVED
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#define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_GAMEPADADDED
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#define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_GAMEPADREMAPPED
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#define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_GAMEPADREMOVED
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#define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_GAMEPADSENSORUPDATE
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#define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_GAMEPADTOUCHPADDOWN
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#define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_GAMEPADTOUCHPADMOTION
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@ -369,7 +369,7 @@ static void SDL_LogEvent(const SDL_Event *event)
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SDL_EVENT_CASE(SDL_GAMEPADREMOVED)
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PRINT_GAMEPADDEV_EVENT(event);
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break;
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SDL_EVENT_CASE(SDL_GAMEPADDEVICEREMAPPED)
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SDL_EVENT_CASE(SDL_GAMEPADREMAPPED)
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PRINT_GAMEPADDEV_EVENT(event);
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break;
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#undef PRINT_GAMEPADDEV_EVENT
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@ -1215,7 +1215,7 @@ static void SDL_PrivateRefreshGamepadMapping(GamepadMapping_t *pGamepadMapping)
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{
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SDL_Event event;
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event.type = SDL_GAMEPADDEVICEREMAPPED;
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event.type = SDL_GAMEPADREMAPPED;
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event.common.timestamp = 0;
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event.cdevice.which = gamepad->joystick->instance_id;
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SDL_PushEvent(&event);
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@ -3137,7 +3137,7 @@ static const Uint32 SDL_gamepad_event_list[] = {
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SDL_GAMEPADBUTTONUP,
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SDL_GAMEPADADDED,
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SDL_GAMEPADREMOVED,
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SDL_GAMEPADDEVICEREMAPPED,
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SDL_GAMEPADREMAPPED,
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SDL_GAMEPADTOUCHPADDOWN,
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SDL_GAMEPADTOUCHPADMOTION,
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SDL_GAMEPADTOUCHPADUP,
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