Refactored for similarity to surrounding code
parent
5ffede35d9
commit
4fd6bba257
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@ -720,13 +720,9 @@ D3D12_CreateDeviceResources(SDL_Renderer* renderer)
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PFN_CREATE_DXGI_FACTORY CreateDXGIFactoryFunc;
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PFN_CREATE_DXGI_FACTORY CreateDXGIFactoryFunc;
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PFN_D3D12_CREATE_DEVICE D3D12CreateDeviceFunc;
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PFN_D3D12_CREATE_DEVICE D3D12CreateDeviceFunc;
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#endif
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#endif
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#ifndef __GDK__
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HMODULE kernel32;
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typedef HANDLE(WINAPI* PFN_CREATE_EVENT_EX)(LPSECURITY_ATTRIBUTES lpEventAttributes, LPCWSTR lpName, DWORD dwFlags, DWORD dwDesiredAccess);
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typedef HANDLE(WINAPI* PFN_CREATE_EVENT_EX)(LPSECURITY_ATTRIBUTES lpEventAttributes, LPCWSTR lpName, DWORD dwFlags, DWORD dwDesiredAccess);
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PFN_CREATE_EVENT_EX CreateEventExFunc;
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PFN_CREATE_EVENT_EX CreateEventExFunc;
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#else
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#define CreateEventExFunc CreateEventEx
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#endif
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D3D12_RenderData* data = (D3D12_RenderData*)renderer->driverdata;
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D3D12_RenderData* data = (D3D12_RenderData*)renderer->driverdata;
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ID3D12Device* d3dDevice = NULL;
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ID3D12Device* d3dDevice = NULL;
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HRESULT result = S_OK;
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HRESULT result = S_OK;
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@ -755,20 +751,21 @@ D3D12_CreateDeviceResources(SDL_Renderer* renderer)
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/* See if we need debug interfaces */
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/* See if we need debug interfaces */
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createDebug = SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D11_DEBUG, SDL_FALSE);
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createDebug = SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D11_DEBUG, SDL_FALSE);
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#ifndef __GDK__
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#ifdef __GDK__
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CreateEventExFunc = CreateEventExW;
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#else
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/* CreateEventEx() arrived in Vista, so we need to load it with GetProcAddress for XP. */
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/* CreateEventEx() arrived in Vista, so we need to load it with GetProcAddress for XP. */
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kernel32 = GetModuleHandle(TEXT("kernel32.dll"));
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{
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if (!kernel32) {
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HMODULE kernel32 = GetModuleHandle(TEXT("kernel32.dll"));
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result = E_FAIL;
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if (kernel32) {
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goto done;
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CreateEventExFunc = (PFN_CREATE_EVENT_EX) GetProcAddress(kernel32, "CreateEventExW");
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}
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}
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}
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#endif
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CreateEventExFunc = (PFN_CREATE_EVENT_EX) GetProcAddress(kernel32, "CreateEventExW");
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if (!CreateEventExFunc) {
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if (!CreateEventExFunc) {
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result = E_FAIL;
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result = E_FAIL;
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goto done;
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goto done;
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}
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}
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#endif
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#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
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#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
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data->hDXGIMod = SDL_LoadObject("dxgi.dll");
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data->hDXGIMod = SDL_LoadObject("dxgi.dll");
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