Sync SDL3 wiki -> header
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@ -706,8 +706,8 @@ extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetTextureProperties(SDL_Texture *t
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* Get the renderer that created an SDL_Texture.
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*
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* \param texture the texture to query
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* \returns a pointer to the SDL_Renderer that created the texture, or NULL
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* on failure; call SDL_GetError() for more information.
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* \returns a pointer to the SDL_Renderer that created the texture, or NULL on
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* failure; call SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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