video: Note unused SDL_surface creation parameters for removal in SDL 3
Signed-off-by: Simon McVittie <smcv@collabora.com>main
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535fdc3adc
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507ce36d80
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@ -69,6 +69,7 @@ SDL_CalculatePitch(Uint32 format, size_t width, SDL_bool minimal)
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return pitch;
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return pitch;
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}
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}
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/* TODO: In SDL 3, drop the unused flags and depth parameters */
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/*
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/*
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* Create an empty RGB surface of the appropriate depth using the given
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* Create an empty RGB surface of the appropriate depth using the given
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* enum SDL_PIXELFORMAT_* format
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* enum SDL_PIXELFORMAT_* format
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@ -176,6 +177,7 @@ SDL_CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height, int depth,
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return surface;
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return surface;
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}
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}
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/* TODO: In SDL 3, drop the unused flags parameter */
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/*
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/*
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* Create an empty RGB surface of the appropriate depth
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* Create an empty RGB surface of the appropriate depth
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*/
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*/
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@ -245,6 +247,7 @@ SDL_CreateRGBSurfaceFrom(void *pixels,
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return surface;
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return surface;
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}
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}
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/* TODO: In SDL 3, drop the unused depth parameter */
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/*
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/*
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* Create an RGB surface from an existing memory buffer using the given given
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* Create an RGB surface from an existing memory buffer using the given given
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* enum SDL_PIXELFORMAT_* format
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* enum SDL_PIXELFORMAT_* format
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