Bug 2358 - [Android] Joystick Button Mappings are strange (fix by David Brady)
parent
ecc0df0661
commit
50befa6201
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@ -85,34 +85,69 @@ keycode_to_SDL(int keycode)
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int button = 0;
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switch(keycode)
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{
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/* D-Pad key codes (API 1), these get mapped to 0...4 */
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case AKEYCODE_DPAD_UP:
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case AKEYCODE_DPAD_DOWN:
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case AKEYCODE_DPAD_LEFT:
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case AKEYCODE_DPAD_RIGHT:
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case AKEYCODE_DPAD_CENTER:
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button = keycode - AKEYCODE_DPAD_UP;
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break;
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/* Some gamepad buttons (API 9), these get mapped to 5...19*/
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/* Some gamepad buttons (API 9) */
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case AKEYCODE_BUTTON_A:
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button = SDL_CONTROLLER_BUTTON_A;
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break;
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case AKEYCODE_BUTTON_B:
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case AKEYCODE_BUTTON_C:
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button = SDL_CONTROLLER_BUTTON_B;
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break;
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case AKEYCODE_BUTTON_X:
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button = SDL_CONTROLLER_BUTTON_X;
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break;
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case AKEYCODE_BUTTON_Y:
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case AKEYCODE_BUTTON_Z:
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button = SDL_CONTROLLER_BUTTON_Y;
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break;
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case AKEYCODE_BUTTON_L1:
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case AKEYCODE_BUTTON_L2:
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button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
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break;
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case AKEYCODE_BUTTON_R1:
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case AKEYCODE_BUTTON_R2:
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button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
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break;
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case AKEYCODE_BUTTON_THUMBL:
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button = SDL_CONTROLLER_BUTTON_LEFTSTICK;
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break;
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case AKEYCODE_BUTTON_THUMBR:
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button = SDL_CONTROLLER_BUTTON_RIGHTSTICK;
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break;
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case AKEYCODE_BUTTON_START:
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button = SDL_CONTROLLER_BUTTON_START;
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break;
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case AKEYCODE_BUTTON_SELECT:
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button = SDL_CONTROLLER_BUTTON_BACK;
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break;
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case AKEYCODE_BUTTON_MODE:
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button = keycode - AKEYCODE_BUTTON_A + 5;
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button = SDL_CONTROLLER_BUTTON_GUIDE;
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break;
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case AKEYCODE_BUTTON_L2:
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button = SDL_CONTROLLER_BUTTON_MAX; /* Not supported by GameController */
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break;
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case AKEYCODE_BUTTON_R2:
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button = SDL_CONTROLLER_BUTTON_MAX+1; /* Not supported by GameController */
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break;
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case AKEYCODE_BUTTON_C:
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button = SDL_CONTROLLER_BUTTON_MAX+2; /* Not supported by GameController */
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break;
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case AKEYCODE_BUTTON_Z:
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button = SDL_CONTROLLER_BUTTON_MAX+3; /* Not supported by GameController */
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break;
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/* D-Pad key codes (API 1) */
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case AKEYCODE_DPAD_UP:
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button = SDL_CONTROLLER_BUTTON_DPAD_UP;
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break;
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case AKEYCODE_DPAD_DOWN:
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button = SDL_CONTROLLER_BUTTON_DPAD_DOWN;
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break;
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case AKEYCODE_DPAD_LEFT:
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button = SDL_CONTROLLER_BUTTON_DPAD_LEFT;
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break;
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case AKEYCODE_DPAD_RIGHT:
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button = SDL_CONTROLLER_BUTTON_DPAD_RIGHT;
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break;
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case AKEYCODE_DPAD_CENTER:
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button = SDL_CONTROLLER_BUTTON_MAX+4; /* Not supported by GameController */
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break;
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/* More gamepad buttons (API 12), these get mapped to 20...35*/
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case AKEYCODE_BUTTON_1:
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@ -131,7 +166,7 @@ keycode_to_SDL(int keycode)
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case AKEYCODE_BUTTON_14:
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case AKEYCODE_BUTTON_15:
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case AKEYCODE_BUTTON_16:
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button = keycode - AKEYCODE_BUTTON_1 + 20;
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button = keycode - AKEYCODE_BUTTON_1 + SDL_CONTROLLER_BUTTON_MAX + 5;
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break;
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default:
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