emscriptenaudio: Don't bother undefining things about to be unreachable.

Since the top-level table is getting undefined, all the things in it will
be unreachable and eligible for garbage collection without explicitly
nulling them out.
main
Ryan C. Gordon 2023-08-23 16:11:08 -04:00
parent fd75a4ca05
commit 5191b20541
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1 changed files with 0 additions and 10 deletions

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@ -104,32 +104,22 @@ static void EMSCRIPTENAUDIO_CloseDevice(SDL_AudioDevice *device)
for (var i = 0; i < tracks.length; i++) {
SDL3.capture.stream.removeTrack(tracks[i]);
}
SDL3.capture.stream = undefined;
}
if (SDL3.capture.scriptProcessorNode !== undefined) {
SDL3.capture.scriptProcessorNode.onaudioprocess = function(audioProcessingEvent) {};
SDL3.capture.scriptProcessorNode.disconnect();
SDL3.capture.scriptProcessorNode = undefined;
}
if (SDL3.capture.mediaStreamNode !== undefined) {
SDL3.capture.mediaStreamNode.disconnect();
SDL3.capture.mediaStreamNode = undefined;
}
if (SDL3.capture.silenceBuffer !== undefined) {
SDL3.capture.silenceBuffer = undefined
}
SDL3.capture = undefined;
} else {
if (SDL3.audio.scriptProcessorNode != undefined) {
SDL3.audio.scriptProcessorNode.disconnect();
SDL3.audio.scriptProcessorNode = undefined;
}
if (SDL3.audio.silenceTimer !== undefined) {
clearInterval(SDL3.audio.silenceTimer);
}
if (SDL3.audio.silenceBuffer !== undefined) {
SDL3.audio.silenceBuffer = undefined
}
SDL3.audio = undefined;
}
if ((SDL3.audioContext !== undefined) && (SDL3.audio === undefined) && (SDL3.capture === undefined)) {