Removed SDL_EVENTS_DISABLED
Events are a core part of the SDL API, and shouldn't be disabledmain
parent
ba02722755
commit
52d6587084
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@ -243,7 +243,6 @@ set(SDL_SUBSYSTEMS
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Audio
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Video
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Render
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Events
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Joystick
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Haptic
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Hidapi
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@ -259,7 +259,6 @@
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#cmakedefine SDL_ATOMIC_DISABLED @SDL_ATOMIC_DISABLED@
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#cmakedefine SDL_AUDIO_DISABLED @SDL_AUDIO_DISABLED@
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#cmakedefine SDL_CPUINFO_DISABLED @SDL_CPUINFO_DISABLED@
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#cmakedefine SDL_EVENTS_DISABLED @SDL_EVENTS_DISABLED@
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#cmakedefine SDL_FILE_DISABLED @SDL_FILE_DISABLED@
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#cmakedefine SDL_JOYSTICK_DISABLED @SDL_JOYSTICK_DISABLED@
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#cmakedefine SDL_HAPTIC_DISABLED @SDL_HAPTIC_DISABLED@
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@ -204,7 +204,6 @@ int SDL_InitSubSystem(Uint32 flags)
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/* Initialize the event subsystem */
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if (flags & SDL_INIT_EVENTS) {
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#ifndef SDL_EVENTS_DISABLED
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if (SDL_ShouldInitSubsystem(SDL_INIT_EVENTS)) {
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SDL_IncrementSubsystemRefCount(SDL_INIT_EVENTS);
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if (SDL_InitEvents() < 0) {
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@ -215,10 +214,6 @@ int SDL_InitSubSystem(Uint32 flags)
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SDL_IncrementSubsystemRefCount(SDL_INIT_EVENTS);
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}
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flags_initialized |= SDL_INIT_EVENTS;
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#else
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SDL_SetError("SDL not built with events support");
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goto quit_and_error;
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#endif
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}
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/* Initialize the timer subsystem */
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@ -452,14 +447,12 @@ void SDL_QuitSubSystem(Uint32 flags)
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SDL_DecrementSubsystemRefCount(SDL_INIT_TIMER);
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}
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#ifndef SDL_EVENTS_DISABLED
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if (flags & SDL_INIT_EVENTS) {
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if (SDL_ShouldQuitSubsystem(SDL_INIT_EVENTS)) {
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SDL_QuitEvents();
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}
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SDL_DecrementSubsystemRefCount(SDL_INIT_EVENTS);
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}
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#endif
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}
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Uint32 SDL_WasInit(Uint32 flags)
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@ -31,10 +31,8 @@
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#include "controller_type.h"
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#include "usb_ids.h"
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#include "hidapi/SDL_hidapi_nintendo.h"
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#ifndef SDL_EVENTS_DISABLED
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#include "../events/SDL_events_c.h"
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#endif
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#ifdef __ANDROID__
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#endif
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@ -3635,7 +3633,6 @@ static int SDL_SendGamepadAxis(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_Gamep
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/* translate the event, if desired */
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posted = 0;
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#ifndef SDL_EVENTS_DISABLED
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if (SDL_EventEnabled(SDL_EVENT_GAMEPAD_AXIS_MOTION)) {
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SDL_Event event;
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event.type = SDL_EVENT_GAMEPAD_AXIS_MOTION;
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@ -3645,7 +3642,6 @@ static int SDL_SendGamepadAxis(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_Gamep
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event.gaxis.value = value;
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posted = SDL_PushEvent(&event) == 1;
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}
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#endif /* !SDL_EVENTS_DISABLED */
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return posted;
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}
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@ -3655,7 +3651,6 @@ static int SDL_SendGamepadAxis(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_Gamep
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static int SDL_SendGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadButton button, Uint8 state)
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{
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int posted;
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#ifndef SDL_EVENTS_DISABLED
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SDL_Event event;
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SDL_AssertJoysticksLocked();
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@ -3675,7 +3670,6 @@ static int SDL_SendGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_Gam
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/* Invalid state -- bail */
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return 0;
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}
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#endif /* !SDL_EVENTS_DISABLED */
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if (button == SDL_GAMEPAD_BUTTON_GUIDE) {
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Uint64 now = SDL_GetTicks();
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@ -3697,7 +3691,6 @@ static int SDL_SendGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_Gam
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/* translate the event, if desired */
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posted = 0;
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#ifndef SDL_EVENTS_DISABLED
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if (SDL_EventEnabled(event.type)) {
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event.common.timestamp = timestamp;
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event.gbutton.which = gamepad->joystick->instance_id;
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@ -3705,11 +3698,9 @@ static int SDL_SendGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_Gam
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event.gbutton.state = state;
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posted = SDL_PushEvent(&event) == 1;
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}
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#endif /* !SDL_EVENTS_DISABLED */
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return posted;
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}
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#ifndef SDL_EVENTS_DISABLED
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static const Uint32 SDL_gamepad_event_list[] = {
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SDL_EVENT_GAMEPAD_AXIS_MOTION,
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SDL_EVENT_GAMEPAD_BUTTON_DOWN,
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@ -3722,24 +3713,19 @@ static const Uint32 SDL_gamepad_event_list[] = {
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SDL_EVENT_GAMEPAD_TOUCHPAD_UP,
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SDL_EVENT_GAMEPAD_SENSOR_UPDATE,
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};
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#endif
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void SDL_SetGamepadEventsEnabled(SDL_bool enabled)
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{
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#ifndef SDL_EVENTS_DISABLED
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unsigned int i;
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for (i = 0; i < SDL_arraysize(SDL_gamepad_event_list); ++i) {
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SDL_SetEventEnabled(SDL_gamepad_event_list[i], enabled);
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}
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#endif /* !SDL_EVENTS_DISABLED */
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}
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SDL_bool SDL_GamepadEventsEnabled(void)
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{
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SDL_bool enabled = SDL_FALSE;
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#ifndef SDL_EVENTS_DISABLED
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unsigned int i;
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for (i = 0; i < SDL_arraysize(SDL_gamepad_event_list); ++i) {
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@ -3748,8 +3734,6 @@ SDL_bool SDL_GamepadEventsEnabled(void)
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break;
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}
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}
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#endif /* SDL_EVENTS_DISABLED */
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return enabled;
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}
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@ -28,9 +28,7 @@
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#include "SDL_joystick_c.h"
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#include "SDL_steam_virtual_gamepad.h"
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#ifndef SDL_EVENTS_DISABLED
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#include "../events/SDL_events_c.h"
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#endif
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#include "../video/SDL_sysvideo.h"
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#include "../sensor/SDL_sensor_c.h"
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#include "hidapi/SDL_hidapijoystick_c.h"
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@ -600,11 +598,9 @@ int SDL_InitJoysticks(void)
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SDL_joystick_lock = SDL_CreateMutex();
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}
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#ifndef SDL_EVENTS_DISABLED
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if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0) {
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return -1;
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}
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#endif /* !SDL_EVENTS_DISABLED */
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SDL_LockJoysticks();
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@ -1855,9 +1851,7 @@ void SDL_QuitJoysticks(void)
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SDL_joystick_player_count = 0;
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}
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#ifndef SDL_EVENTS_DISABLED
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SDL_QuitSubSystem(SDL_INIT_EVENTS);
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#endif
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SDL_QuitSteamVirtualGamepadInfo();
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@ -1971,7 +1965,6 @@ void SDL_PrivateJoystickAdded(SDL_JoystickID instance_id)
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SDL_SetJoystickIDForPlayerIndex(player_index, instance_id);
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}
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#ifndef SDL_EVENTS_DISABLED
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{
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SDL_Event event;
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@ -1983,7 +1976,6 @@ void SDL_PrivateJoystickAdded(SDL_JoystickID instance_id)
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SDL_PushEvent(&event);
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}
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}
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#endif /* !SDL_EVENTS_DISABLED */
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SDL_joystick_being_added = SDL_FALSE;
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@ -2032,9 +2024,7 @@ void SDL_PrivateJoystickRemoved(SDL_JoystickID instance_id)
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{
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SDL_Joystick *joystick = NULL;
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int player_index;
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#ifndef SDL_EVENTS_DISABLED
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SDL_Event event;
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#endif
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SDL_AssertJoysticksLocked();
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@ -2054,7 +2044,6 @@ void SDL_PrivateJoystickRemoved(SDL_JoystickID instance_id)
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SDL_PrivateGamepadRemoved(instance_id);
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}
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#ifndef SDL_EVENTS_DISABLED
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event.type = SDL_EVENT_JOYSTICK_REMOVED;
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event.common.timestamp = 0;
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@ -2062,7 +2051,6 @@ void SDL_PrivateJoystickRemoved(SDL_JoystickID instance_id)
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event.jdevice.which = instance_id;
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SDL_PushEvent(&event);
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}
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#endif /* !SDL_EVENTS_DISABLED */
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player_index = SDL_GetPlayerIndexForJoystickID(instance_id);
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if (player_index >= 0) {
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@ -2125,7 +2113,6 @@ int SDL_SendJoystickAxis(Uint64 timestamp, SDL_Joystick *joystick, Uint8 axis, S
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/* Post the event, if desired */
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posted = 0;
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#ifndef SDL_EVENTS_DISABLED
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if (SDL_EventEnabled(SDL_EVENT_JOYSTICK_AXIS_MOTION)) {
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SDL_Event event;
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event.type = SDL_EVENT_JOYSTICK_AXIS_MOTION;
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@ -2135,7 +2122,6 @@ int SDL_SendJoystickAxis(Uint64 timestamp, SDL_Joystick *joystick, Uint8 axis, S
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event.jaxis.value = value;
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posted = SDL_PushEvent(&event) == 1;
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}
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#endif /* !SDL_EVENTS_DISABLED */
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return posted;
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}
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@ -2169,7 +2155,6 @@ int SDL_SendJoystickHat(Uint64 timestamp, SDL_Joystick *joystick, Uint8 hat, Uin
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/* Post the event, if desired */
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posted = 0;
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#ifndef SDL_EVENTS_DISABLED
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if (SDL_EventEnabled(SDL_EVENT_JOYSTICK_HAT_MOTION)) {
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SDL_Event event;
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event.type = SDL_EVENT_JOYSTICK_HAT_MOTION;
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@ -2179,14 +2164,12 @@ int SDL_SendJoystickHat(Uint64 timestamp, SDL_Joystick *joystick, Uint8 hat, Uin
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event.jhat.value = value;
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posted = SDL_PushEvent(&event) == 1;
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}
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#endif /* !SDL_EVENTS_DISABLED */
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return posted;
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}
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int SDL_SendJoystickButton(Uint64 timestamp, SDL_Joystick *joystick, Uint8 button, Uint8 state)
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{
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int posted;
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#ifndef SDL_EVENTS_DISABLED
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SDL_Event event;
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SDL_AssertJoysticksLocked();
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@ -2202,7 +2185,6 @@ int SDL_SendJoystickButton(Uint64 timestamp, SDL_Joystick *joystick, Uint8 butto
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/* Invalid state -- bail */
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return 0;
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}
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#endif /* !SDL_EVENTS_DISABLED */
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SDL_AssertJoysticksLocked();
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@ -2229,7 +2211,6 @@ int SDL_SendJoystickButton(Uint64 timestamp, SDL_Joystick *joystick, Uint8 butto
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/* Post the event, if desired */
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posted = 0;
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#ifndef SDL_EVENTS_DISABLED
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if (SDL_EventEnabled(event.type)) {
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event.common.timestamp = timestamp;
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event.jbutton.which = joystick->instance_id;
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event.jbutton.state = state;
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posted = SDL_PushEvent(&event) == 1;
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}
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#endif /* !SDL_EVENTS_DISABLED */
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return posted;
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}
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@ -2352,7 +2332,6 @@ void SDL_UpdateJoysticks(void)
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SDL_UnlockJoysticks();
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}
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#ifndef SDL_EVENTS_DISABLED
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static const Uint32 SDL_joystick_event_list[] = {
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SDL_EVENT_JOYSTICK_AXIS_MOTION,
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SDL_EVENT_JOYSTICK_HAT_MOTION,
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@ -2362,24 +2341,19 @@ static const Uint32 SDL_joystick_event_list[] = {
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SDL_EVENT_JOYSTICK_REMOVED,
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SDL_EVENT_JOYSTICK_BATTERY_UPDATED
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};
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#endif
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void SDL_SetJoystickEventsEnabled(SDL_bool enabled)
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{
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#ifndef SDL_EVENTS_DISABLED
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unsigned int i;
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for (i = 0; i < SDL_arraysize(SDL_joystick_event_list); ++i) {
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SDL_SetEventEnabled(SDL_joystick_event_list[i], enabled);
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}
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#endif /* SDL_EVENTS_DISABLED */
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}
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SDL_bool SDL_JoystickEventsEnabled(void)
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{
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SDL_bool enabled = SDL_FALSE;
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#ifndef SDL_EVENTS_DISABLED
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unsigned int i;
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for (i = 0; i < SDL_arraysize(SDL_joystick_event_list); ++i) {
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@ -2388,8 +2362,6 @@ SDL_bool SDL_JoystickEventsEnabled(void)
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break;
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}
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}
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#endif /* !SDL_EVENTS_DISABLED */
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return enabled;
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}
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@ -3369,7 +3341,6 @@ void SDL_SendJoystickBatteryLevel(SDL_Joystick *joystick, SDL_JoystickPowerLevel
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SDL_assert(joystick->ref_count); /* make sure we are calling this only for update, not for initialization */
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if (ePowerLevel != joystick->epowerlevel) {
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#ifndef SDL_EVENTS_DISABLED
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if (SDL_EventEnabled(SDL_EVENT_JOYSTICK_BATTERY_UPDATED)) {
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SDL_Event event;
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event.type = SDL_EVENT_JOYSTICK_BATTERY_UPDATED;
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@ -3378,7 +3349,6 @@ void SDL_SendJoystickBatteryLevel(SDL_Joystick *joystick, SDL_JoystickPowerLevel
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event.jbattery.level = ePowerLevel;
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SDL_PushEvent(&event);
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}
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#endif /* !SDL_EVENTS_DISABLED */
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joystick->epowerlevel = ePowerLevel;
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}
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}
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@ -3475,7 +3445,6 @@ int SDL_SendJoystickTouchpad(Uint64 timestamp, SDL_Joystick *joystick, int touch
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/* Post the event, if desired */
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posted = 0;
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#ifndef SDL_EVENTS_DISABLED
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if (SDL_EventEnabled(event_type)) {
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SDL_Event event;
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event.type = event_type;
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@ -3488,7 +3457,6 @@ int SDL_SendJoystickTouchpad(Uint64 timestamp, SDL_Joystick *joystick, int touch
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event.gtouchpad.pressure = pressure;
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posted = SDL_PushEvent(&event) == 1;
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}
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#endif /* !SDL_EVENTS_DISABLED */
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return posted;
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}
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@ -3516,7 +3484,6 @@ int SDL_SendJoystickSensor(Uint64 timestamp, SDL_Joystick *joystick, SDL_SensorT
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joystick->update_complete = timestamp;
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/* Post the event, if desired */
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#ifndef SDL_EVENTS_DISABLED
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if (SDL_EventEnabled(SDL_EVENT_GAMEPAD_SENSOR_UPDATE)) {
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SDL_Event event;
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event.type = SDL_EVENT_GAMEPAD_SENSOR_UPDATE;
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@ -3532,7 +3499,6 @@ int SDL_SendJoystickSensor(Uint64 timestamp, SDL_Joystick *joystick, SDL_SensorT
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event.gsensor.sensor_timestamp = sensor_timestamp;
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posted = SDL_PushEvent(&event) == 1;
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}
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#endif /* !SDL_EVENTS_DISABLED */
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}
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break;
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}
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@ -25,12 +25,10 @@
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#include "../SDL_joystick_c.h"
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#include "../hidapi/SDL_hidapijoystick_c.h"
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#include "../usb_ids.h"
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#include "../../events/SDL_events_c.h"
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#include "SDL_mfijoystick_c.h"
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#ifndef SDL_EVENTS_DISABLED
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#include "../../events/SDL_events_c.h"
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#endif
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#if TARGET_OS_IOS
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#define SDL_JOYSTICK_iOS_ACCELEROMETER
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@ -24,9 +24,7 @@
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#include "SDL_syssensor.h"
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#ifndef SDL_EVENTS_DISABLED
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#include "../events/SDL_events_c.h"
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#endif
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#include "../joystick/SDL_gamepad_c.h"
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static SDL_SensorDriver *SDL_sensor_drivers[] = {
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@ -132,11 +130,9 @@ int SDL_InitSensors(void)
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SDL_sensor_lock = SDL_CreateMutex();
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}
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#ifndef SDL_EVENTS_DISABLED
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if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0) {
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return -1;
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}
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#endif /* !SDL_EVENTS_DISABLED */
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SDL_LockSensors();
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@ -553,9 +549,7 @@ void SDL_QuitSensors(void)
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SDL_sensor_drivers[i]->Quit();
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}
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#ifndef SDL_EVENTS_DISABLED
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SDL_QuitSubSystem(SDL_INIT_EVENTS);
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#endif
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SDL_sensors_initialized = SDL_FALSE;
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@ -578,7 +572,6 @@ int SDL_SendSensorUpdate(Uint64 timestamp, SDL_Sensor *sensor, Uint64 sensor_tim
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/* Post the event, if desired */
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posted = 0;
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#ifndef SDL_EVENTS_DISABLED
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if (SDL_EventEnabled(SDL_EVENT_SENSOR_UPDATE)) {
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SDL_Event event;
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event.type = SDL_EVENT_SENSOR_UPDATE;
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@ -590,7 +583,6 @@ int SDL_SendSensorUpdate(Uint64 timestamp, SDL_Sensor *sensor, Uint64 sensor_tim
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event.sensor.sensor_timestamp = sensor_timestamp;
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posted = SDL_PushEvent(&event) == 1;
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}
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#endif /* !SDL_EVENTS_DISABLED */
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SDL_GamepadSensorWatcher(timestamp, sensor->instance_id, sensor_timestamp, data, num_values);
|
||||
|
||||
|
|
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Reference in New Issue