diff --git a/src/video/winrt/SDL_winrtevents_c.h b/src/video/winrt/SDL_winrtevents_c.h index dc94526bb..05a90a3bf 100644 --- a/src/video/winrt/SDL_winrtevents_c.h +++ b/src/video/winrt/SDL_winrtevents_c.h @@ -67,6 +67,13 @@ extern void WINRT_ProcessKeyDownEvent(Windows::UI::Core::KeyEventArgs ^args); extern void WINRT_ProcessKeyUpEvent(Windows::UI::Core::KeyEventArgs ^args); extern void WINRT_ProcessCharacterReceivedEvent(Windows::UI::Core::CharacterReceivedEventArgs ^args); +#if NTDDI_VERSION >= NTDDI_WIN10 +extern SDL_bool WINRT_HasScreenKeyboardSupport(_THIS); +extern void WINRT_ShowScreenKeyboard(_THIS, SDL_Window *window); +extern void WINRT_HideScreenKeyboard(_THIS, SDL_Window *window); +extern SDL_bool WINRT_IsScreenKeyboardShown(_THIS, SDL_Window *window); +#endif // NTDDI_VERSION >= ... + /* XAML Thread Management */ extern void WINRT_CycleXAMLThread(); diff --git a/src/video/winrt/SDL_winrtkeyboard.cpp b/src/video/winrt/SDL_winrtkeyboard.cpp index 7477cdeeb..affcae62b 100644 --- a/src/video/winrt/SDL_winrtkeyboard.cpp +++ b/src/video/winrt/SDL_winrtkeyboard.cpp @@ -383,4 +383,48 @@ WINRT_ProcessCharacterReceivedEvent(Windows::UI::Core::CharacterReceivedEventArg } } + +#if NTDDI_VERSION >= NTDDI_WIN10 + +SDL_bool WINRT_HasScreenKeyboardSupport(_THIS) +{ + return SDL_TRUE; +} + +void WINRT_ShowScreenKeyboard(_THIS, SDL_Window *window) +{ + using namespace Windows::UI::ViewManagement; + InputPane ^ inputPane = InputPane::GetForCurrentView(); + if (inputPane) { + inputPane->TryShow(); + } +} + +void WINRT_HideScreenKeyboard(_THIS, SDL_Window *window) +{ + using namespace Windows::UI::ViewManagement; + InputPane ^ inputPane = InputPane::GetForCurrentView(); + if (inputPane) { + inputPane->TryHide(); + } +} + +SDL_bool WINRT_IsScreenKeyboardShown(_THIS, SDL_Window *window) +{ + using namespace Windows::UI::ViewManagement; + InputPane ^ inputPane = InputPane::GetForCurrentView(); + if (inputPane) { + // dludwig@pobox.com: checking inputPane->Visible doesn't seem to detect visibility, + // at least not on the Windows Phone 10.0.10240.0 emulator. Checking + // the size of inputPane->OccludedRect, however, does seem to work. + Windows::Foundation::Rect rect = inputPane->OccludedRect; + if (rect.Width > 0 && rect.Height > 0) { + return SDL_TRUE; + } + } + return SDL_FALSE; +} + +#endif // NTDDI_VERSION >= ... + #endif // SDL_VIDEO_DRIVER_WINRT diff --git a/src/video/winrt/SDL_winrtvideo.cpp b/src/video/winrt/SDL_winrtvideo.cpp index af80e68e3..03a11adb6 100644 --- a/src/video/winrt/SDL_winrtvideo.cpp +++ b/src/video/winrt/SDL_winrtvideo.cpp @@ -140,6 +140,14 @@ WINRT_CreateDevice(int devindex) device->SetDisplayMode = WINRT_SetDisplayMode; device->PumpEvents = WINRT_PumpEvents; device->GetWindowWMInfo = WINRT_GetWindowWMInfo; + +#if NTDDI_VERSION >= NTDDI_WIN10 + device->HasScreenKeyboardSupport = WINRT_HasScreenKeyboardSupport; + device->ShowScreenKeyboard = WINRT_ShowScreenKeyboard; + device->HideScreenKeyboard = WINRT_HideScreenKeyboard; + device->IsScreenKeyboardShown = WINRT_IsScreenKeyboardShown; +#endif + #ifdef SDL_VIDEO_OPENGL_EGL device->GL_LoadLibrary = WINRT_GLES_LoadLibrary; device->GL_GetProcAddress = WINRT_GLES_GetProcAddress;