audio: Only update bound audiostreams' formats when necessary.

Saves locks and copies during audio thread iteration. We've added asserts
that can evaporate out in release mode to make sure everything stays in sync.
main
Ryan C. Gordon 2023-09-20 17:01:08 -04:00
parent e0b0f9a36e
commit 54125c1408
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GPG Key ID: FA148B892AB48044
2 changed files with 85 additions and 71 deletions

View File

@ -173,6 +173,34 @@ void OnAudioStreamDestroy(SDL_AudioStream *stream)
}
// should hold logdev's physical device's lock before calling.
static void UpdateAudioStreamFormatsLogical(SDL_LogicalAudioDevice *logdev)
{
const SDL_bool iscapture = logdev->physical_device->iscapture;
SDL_AudioSpec spec;
SDL_copyp(&spec, &logdev->physical_device->spec);
if (logdev->postmix != NULL) {
spec.format = SDL_AUDIO_F32;
}
for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = stream->next_binding) {
// set the proper end of the stream to the device's format.
// SDL_SetAudioStreamFormat does a ton of validation just to memcpy an audiospec.
SDL_LockMutex(stream->lock);
SDL_copyp(iscapture ? &stream->src_spec : &stream->dst_spec, &spec);
SDL_UnlockMutex(stream->lock);
}
}
// should hold device->lock before calling.
static void UpdateAudioStreamFormatsPhysical(SDL_AudioDevice *device)
{
for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev != NULL; logdev = logdev->next) {
UpdateAudioStreamFormatsLogical(logdev);
}
}
// device should be locked when calling this.
static SDL_bool AudioDeviceCanUseSimpleCopy(SDL_AudioDevice *device)
{
@ -767,24 +795,6 @@ static void MixFloat32Audio(float *dst, const float *src, const int buffer_size)
}
}
static int GetAudioStreamDataInFormat(SDL_AudioStream *stream, void *voidbuf, int len, const SDL_AudioSpec *spec)
{
// SDL_SetAudioStreamFormat is just doing this plus a lot of heavy validation we can skip.
SDL_LockMutex(stream->lock);
SDL_copyp(&stream->dst_spec, spec);
SDL_UnlockMutex(stream->lock);
return SDL_GetAudioStreamData(stream, voidbuf, len);
}
static int PutAudioStreamDataInFormat(SDL_AudioStream *stream, void *voidbuf, int len, const SDL_AudioSpec *spec)
{
// SDL_SetAudioStreamFormat is just doing this plus a lot of heavy validation we can skip.
SDL_LockMutex(stream->lock);
SDL_copyp(&stream->src_spec, spec);
SDL_UnlockMutex(stream->lock);
return SDL_PutAudioStreamData(stream, voidbuf, len);
}
// Output device thread. This is split into chunks, so backends that need to control this directly can use the pieces they need without duplicating effort.
@ -818,7 +828,11 @@ SDL_bool SDL_OutputAudioThreadIterate(SDL_AudioDevice *device)
if (device->simple_copy) {
SDL_LogicalAudioDevice *logdev = device->logical_devices;
SDL_AudioStream *stream = logdev->bound_streams;
const int br = GetAudioStreamDataInFormat(stream, device_buffer, buffer_size, &device->spec);
// We should have updated this elsewhere if the format changed!
SDL_assert(AUDIO_SPECS_EQUAL(stream->dst_spec, device->spec));
const int br = SDL_GetAudioStreamData(stream, device_buffer, buffer_size);
if (br < 0) { // Probably OOM. Kill the audio device; the whole thing is likely dying soon anyhow.
retval = SDL_FALSE;
SDL_memset(device_buffer, device->silence_value, buffer_size); // just supply silence to the device before we die.
@ -852,11 +866,14 @@ SDL_bool SDL_OutputAudioThreadIterate(SDL_AudioDevice *device)
}
for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = stream->next_binding) {
// We should have updated this elsewhere if the format changed!
SDL_assert(AUDIO_SPECS_EQUAL(stream->dst_spec, outspec));
/* this will hold a lock on `stream` while getting. We don't explicitly lock the streams
for iterating here because the binding linked list can only change while the device lock is held.
(we _do_ lock the stream during binding/unbinding to make sure that two threads can't try to bind
the same stream to different devices at the same time, though.) */
const int br = GetAudioStreamDataInFormat(stream, device->work_buffer, work_buffer_size, &outspec);
const int br = SDL_GetAudioStreamData(stream, device->work_buffer, work_buffer_size);
if (br < 0) { // Probably OOM. Kill the audio device; the whole thing is likely dying soon anyhow.
retval = SDL_FALSE;
break;
@ -953,14 +970,15 @@ SDL_bool SDL_CaptureAudioThreadIterate(SDL_AudioDevice *device)
}
void *output_buffer = device->work_buffer;
SDL_AudioSpec outspec;
SDL_copyp(&outspec, &device->spec);
// I don't know why someone would want a postmix on a capture device, but we offer it for API consistency.
if (logdev->postmix) {
// move to float format.
output_buffer = device->postmix_buffer;
SDL_AudioSpec outspec;
outspec.format = SDL_AUDIO_F32;
outspec.channels = device->spec.channels;
outspec.freq = device->spec.freq;
output_buffer = device->postmix_buffer;
const int frames = br / SDL_AUDIO_FRAMESIZE(device->spec);
br = frames * SDL_AUDIO_FRAMESIZE(outspec);
ConvertAudio(frames, device->work_buffer, device->spec.format, outspec.channels, device->postmix_buffer, SDL_AUDIO_F32, outspec.channels, NULL);
@ -968,11 +986,16 @@ SDL_bool SDL_CaptureAudioThreadIterate(SDL_AudioDevice *device)
}
for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = stream->next_binding) {
// We should have updated this elsewhere if the format changed!
SDL_assert(stream->src_spec.format == (logdev->postmix ? SDL_AUDIO_F32 : device->spec.format));
SDL_assert(stream->src_spec.channels == device->spec.channels);
SDL_assert(stream->src_spec.freq == device->spec.freq);
/* this will hold a lock on `stream` while putting. We don't explicitly lock the streams
for iterating here because the binding linked list can only change while the device lock is held.
(we _do_ lock the stream during binding/unbinding to make sure that two threads can't try to bind
the same stream to different devices at the same time, though.) */
if (PutAudioStreamDataInFormat(stream, output_buffer, br, &outspec) < 0) {
if (SDL_PutAudioStreamData(stream, output_buffer, br) < 0) {
// oh crud, we probably ran out of memory. This is possibly an overreaction to kill the audio device, but it's likely the whole thing is going down in a moment anyhow.
retval = SDL_FALSE;
break;
@ -1537,6 +1560,7 @@ int SDL_SetAudioPostmixCallback(SDL_AudioDeviceID devid, SDL_AudioPostmixCallbac
logdev->postmix_userdata = userdata;
}
UpdateAudioStreamFormatsLogical(logdev);
device->simple_copy = AudioDeviceCanUseSimpleCopy(device);
SDL_UnlockMutex(device->lock);
@ -1597,18 +1621,8 @@ int SDL_BindAudioStreams(SDL_AudioDeviceID devid, SDL_AudioStream **streams, int
if (retval == 0) {
// Now that everything is verified, chain everything together.
const SDL_bool iscapture = device->iscapture;
for (int i = 0; i < num_streams; i++) {
SDL_AudioStream *stream = streams[i];
SDL_AudioSpec src_spec, dst_spec;
// set the proper end of the stream to the device's format.
SDL_GetAudioStreamFormat(stream, &src_spec, &dst_spec);
if (iscapture) {
SDL_SetAudioStreamFormat(stream, &device->spec, &dst_spec);
} else {
SDL_SetAudioStreamFormat(stream, &src_spec, &device->spec);
}
stream->bound_device = logdev;
stream->prev_binding = NULL;
@ -1620,6 +1634,8 @@ int SDL_BindAudioStreams(SDL_AudioDeviceID devid, SDL_AudioStream **streams, int
SDL_UnlockMutex(stream->lock);
}
UpdateAudioStreamFormatsLogical(logdev);
}
device->simple_copy = AudioDeviceCanUseSimpleCopy(device);
@ -1874,11 +1890,6 @@ void SDL_DefaultAudioDeviceChanged(SDL_AudioDevice *new_default_device)
continue; // not opened as a default, leave it on the current physical device.
}
// make sure all our streams are targeting the new device's format.
for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = stream->next_binding) {
SDL_SetAudioStreamFormat(stream, iscapture ? &new_default_device->spec : NULL, iscapture ? NULL : &new_default_device->spec);
}
// now migrate the logical device.
if (logdev->next) {
logdev->next->prev = logdev->prev;
@ -1895,6 +1906,9 @@ void SDL_DefaultAudioDeviceChanged(SDL_AudioDevice *new_default_device)
logdev->next = new_default_device->logical_devices;
new_default_device->logical_devices = logdev;
// make sure all our streams are targeting the new device's format.
UpdateAudioStreamFormatsLogical(logdev);
// Post an event for each logical device we moved.
if (post_fmt_event) {
SDL_Event event;
@ -1931,50 +1945,41 @@ void SDL_DefaultAudioDeviceChanged(SDL_AudioDevice *new_default_device)
int SDL_AudioDeviceFormatChangedAlreadyLocked(SDL_AudioDevice *device, const SDL_AudioSpec *newspec, int new_sample_frames)
{
SDL_bool kill_device = SDL_FALSE;
const int orig_work_buffer_size = device->work_buffer_size;
const SDL_bool iscapture = device->iscapture;
if (AUDIO_SPECS_EQUAL(device->spec, *newspec)) {
return 0; // we're already in that format.
}
SDL_memcpy(&device->spec, newspec, sizeof (*newspec));
for (SDL_LogicalAudioDevice *logdev = device->logical_devices; !kill_device && (logdev != NULL); logdev = logdev->next) {
for (SDL_AudioStream *stream = logdev->bound_streams; !kill_device && (stream != NULL); stream = stream->next_binding) {
if (SDL_SetAudioStreamFormat(stream, iscapture ? &device->spec : NULL, iscapture ? NULL : &device->spec) == -1) {
SDL_copyp(&device->spec, newspec);
UpdateAudioStreamFormatsPhysical(device);
SDL_bool kill_device = SDL_FALSE;
device->sample_frames = new_sample_frames;
SDL_UpdatedAudioDeviceFormat(device);
if (device->work_buffer && (device->work_buffer_size > orig_work_buffer_size)) {
SDL_aligned_free(device->work_buffer);
device->work_buffer = (Uint8 *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), device->work_buffer_size);
if (!device->work_buffer) {
kill_device = SDL_TRUE;
}
if (device->postmix_buffer) {
SDL_aligned_free(device->postmix_buffer);
device->postmix_buffer = (float *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), device->work_buffer_size);
if (!device->postmix_buffer) {
kill_device = SDL_TRUE;
}
}
}
if (!kill_device) {
device->sample_frames = new_sample_frames;
SDL_UpdatedAudioDeviceFormat(device);
if (device->work_buffer && (device->work_buffer_size > orig_work_buffer_size)) {
SDL_aligned_free(device->work_buffer);
device->work_buffer = (Uint8 *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), device->work_buffer_size);
if (!device->work_buffer) {
SDL_aligned_free(device->mix_buffer);
device->mix_buffer = NULL;
if (device->spec.format != SDL_AUDIO_F32) {
device->mix_buffer = (Uint8 *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), device->work_buffer_size);
if (!device->mix_buffer) {
kill_device = SDL_TRUE;
}
if (device->postmix_buffer) {
SDL_aligned_free(device->postmix_buffer);
device->postmix_buffer = (float *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), device->work_buffer_size);
if (!device->postmix_buffer) {
kill_device = SDL_TRUE;
}
}
SDL_aligned_free(device->mix_buffer);
device->mix_buffer = NULL;
if (device->spec.format != SDL_AUDIO_F32) {
device->mix_buffer = (Uint8 *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), device->work_buffer_size);
if (!device->mix_buffer) {
kill_device = SDL_TRUE;
}
}
}
}

View File

@ -538,6 +538,15 @@ int SDL_SetAudioStreamFormat(SDL_AudioStream *stream, const SDL_AudioSpec *src_s
SDL_LockMutex(stream->lock);
// quietly refuse to change the format of the end currently bound to a device.
if (stream->bound_device) {
if (stream->bound_device->physical_device->iscapture) {
dst_spec = NULL;
} else {
src_spec = NULL;
}
}
if (src_spec) {
SDL_copyp(&stream->src_spec, src_spec);
}