include: add \brief to includes

main
Anonymous Maarten 2023-02-18 18:32:06 +01:00 committed by Sam Lantinga
parent 0625695898
commit 549cedfa88
68 changed files with 159 additions and 75 deletions

5
.gitignore vendored
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@ -148,3 +148,8 @@ test/testvulkan
test/testwm
test/testyuv
test/torturethread
# for Doxygen
docs/output
SDL.tag
doxygen_warn.txt

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@ -19,6 +19,12 @@
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_assert.h
*
* \brief Header file for assertion SDL API functions
*/
#ifndef SDL_assert_h_
#define SDL_assert_h_

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@ -22,7 +22,7 @@
/**
* \file SDL_atomic.h
*
* Atomic operations.
* \brief Atomic operations.
*
* IMPORTANT:
* If you are not an expert in concurrent lockless programming, you should
@ -41,7 +41,7 @@
*
* You can find out a little more about lockless programming and the
* subtle issues that can arise here:
* http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx
* https://learn.microsoft.com/en-us/windows/win32/dxtecharts/lockless-programming
*
* There's also lots of good information here:
* http://www.1024cores.net/home/lock-free-algorithms

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@ -24,7 +24,7 @@
/**
* \file SDL_audio.h
*
* Access to the raw audio mixing buffer for the SDL library.
* \brief Access to the raw audio mixing buffer for the SDL library.
*/
#ifndef SDL_audio_h_

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@ -22,7 +22,7 @@
/**
* \file SDL_bits.h
*
* Functions for fiddling with bits and bitmasks.
* \brief Functions for fiddling with bits and bitmasks.
*/
#ifndef SDL_bits_h_

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@ -22,7 +22,7 @@
/**
* \file SDL_blendmode.h
*
* Header file declaring the SDL_BlendMode enumeration
* \brief Header file declaring the SDL_BlendMode enumeration
*/
#ifndef SDL_blendmode_h_

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@ -22,7 +22,7 @@
/**
* \file SDL_clipboard.h
*
* Include file for SDL clipboard handling
* \brief Include file for SDL clipboard handling
*/
#ifndef SDL_clipboard_h_

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@ -18,3 +18,9 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_copying.h
*
* \brief Header file containing SDL's license.
*/

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@ -22,7 +22,7 @@
/**
* \file SDL_cpuinfo.h
*
* CPU feature detection for SDL.
* \brief CPU feature detection for SDL.
*/
#ifndef SDL_cpuinfo_h_

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@ -22,8 +22,9 @@
/**
* \file SDL_egl.h
*
* This is a simple file to encapsulate the EGL API headers.
* \brief This is a simple file to encapsulate the EGL API headers.
*/
#if !defined(_MSC_VER) && !defined(__ANDROID__) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS)
#if defined(__vita__) || defined(__psp2__)

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@ -22,7 +22,7 @@
/**
* \file SDL_endian.h
*
* Functions for reading and writing endian-specific values
* \brief Functions for reading and writing endian-specific values
*/
#ifndef SDL_endian_h_

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@ -22,7 +22,7 @@
/**
* \file SDL_gamepad.h
*
* Include file for SDL gamepad event handling
* \brief Include file for SDL gamepad event handling
*/
#ifndef SDL_gamepad_h_

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@ -22,7 +22,7 @@
/**
* \file SDL_guid.h
*
* Include file for handling ::SDL_GUID values.
* \brief Include file for handling ::SDL_GUID values.
*/
#ifndef SDL_guid_h_

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@ -22,7 +22,7 @@
/**
* \file SDL_hidapi.h
*
* Header file for SDL HIDAPI functions.
* \brief Header file for SDL HIDAPI functions.
*
* This is an adaptation of the original HIDAPI interface by Alan Ott,
* and includes source code licensed under the following BSD license:

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@ -22,7 +22,7 @@
/**
* \file SDL_hints.h
*
* Official documentation for SDL configuration variables
* \brief Official documentation for SDL configuration variables
*
* This file contains functions to set and get configuration hints,
* as well as listing each of them alphabetically.

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@ -22,7 +22,7 @@
/**
* \file SDL_init.h
*
* Init and quit header for the SDL library
* \brief Init and quit header for the SDL library
*/
#ifndef SDL_init_h_

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@ -22,7 +22,7 @@
/**
* \file SDL_intrin.h
*
* Header file for CPU intrinsics for SDL
* \brief Header file for CPU intrinsics for SDL
*/
#ifndef SDL_intrin_h_

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@ -22,17 +22,17 @@
/**
* \file SDL_joystick.h
*
* Include file for SDL joystick event handling
* \brief Include file for SDL joystick event handling
*
* The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
* then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
* The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
* then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
*
* The term "player_index" is the number assigned to a player on a specific
* controller. For XInput controllers this returns the XInput user index.
* Many joysticks will not be able to supply this information.
* The term "player_index" is the number assigned to a player on a specific
* controller. For XInput controllers this returns the XInput user index.
* Many joysticks will not be able to supply this information.
*
* The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
* the device (a X360 wired controller for example). This identifier is platform dependent.
* The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
* the device (a X360 wired controller for example). This identifier is platform dependent.
*/
#ifndef SDL_joystick_h_

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@ -22,7 +22,7 @@
/**
* \file SDL_keyboard.h
*
* Include file for SDL keyboard event handling
* \brief Include file for SDL keyboard event handling
*/
#ifndef SDL_keyboard_h_

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@ -22,7 +22,7 @@
/**
* \file SDL_keycode.h
*
* Defines constants which identify keyboard keys and modifiers.
* \brief Defines constants which identify keyboard keys and modifiers.
*/
#ifndef SDL_keycode_h_

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@ -22,7 +22,7 @@
/**
* \file SDL_loadso.h
*
* System dependent library loading routines
* \brief System dependent library loading routines
*
* Some things to keep in mind:
* \li These functions only work on C function names. Other languages may

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@ -22,7 +22,7 @@
/**
* \file SDL_locale.h
*
* Include file for SDL locale services
* \brief Include file for SDL locale services
*/
#ifndef SDL_locale_h

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@ -22,7 +22,7 @@
/**
* \file SDL_log.h
*
* Simple log messages with categories and priorities.
* \brief Simple log messages with categories and priorities.
*
* By default logs are quiet, but if you're debugging SDL you might want:
*

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@ -27,7 +27,7 @@
/**
* \file SDL_main.h
*
* Redefine main() on some platforms so that it is called by SDL.
* \brief Redefine main() on some platforms so that it is called by SDL.
*/
#ifndef SDL_MAIN_HANDLED

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@ -22,7 +22,7 @@
/**
* \file SDL_metal.h
*
* Header file for functions to creating Metal layers and views on SDL windows.
* \brief Header file for functions to creating Metal layers and views on SDL windows.
*/
#ifndef SDL_metal_h_

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@ -22,7 +22,7 @@
/**
* \file SDL_mouse.h
*
* Include file for SDL mouse event handling.
* \brief Include file for SDL mouse event handling.
*/
#ifndef SDL_mouse_h_

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@ -25,7 +25,7 @@
/**
* \file SDL_mutex.h
*
* Functions to provide thread synchronization primitives.
* \brief Functions to provide thread synchronization primitives.
*/
#include <SDL3/SDL_stdinc.h>

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@ -22,7 +22,7 @@
/**
* \file SDL_oldnames.h
*
* Definitions to ease transition from SDL2 code
* \brief Definitions to ease transition from SDL2 code
*/
#ifndef SDL_oldnames_h_

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@ -22,7 +22,7 @@
/**
* \file SDL_opengl.h
*
* This is a simple file to encapsulate the OpenGL API headers.
* \brief This is a simple file to encapsulate the OpenGL API headers.
*/
/**

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@ -22,7 +22,7 @@
/**
* \file SDL_opengles.h
*
* This is a simple file to encapsulate the OpenGL ES 1.X API headers.
* \brief This is a simple file to encapsulate the OpenGL ES 1.X API headers.
*/
#include <SDL3/SDL_platform_defines.h>

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@ -22,7 +22,7 @@
/**
* \file SDL_opengles2.h
*
* This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
* \brief This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
*/
#include <SDL3/SDL_platform_defines.h>

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@ -22,7 +22,7 @@
/**
* \file SDL_pixels.h
*
* Header for the enumerated pixel format definitions.
* \brief Header for the enumerated pixel format definitions.
*/
#ifndef SDL_pixels_h_

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@ -22,7 +22,7 @@
/**
* \file SDL_platform.h
*
* Header file for platform functions.
* \brief Header file for platform functions.
*/
#ifndef SDL_platform_h_

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@ -22,7 +22,7 @@
/**
* \file SDL_platform_defines.h
*
* Try to get a standard set of platform defines.
* \brief Try to get a standard set of platform defines.
*/
#ifndef SDL_platform_defines_h_

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@ -25,7 +25,7 @@
/**
* \file SDL_power.h
*
* Header for the SDL power management routines.
* \brief Header for the SDL power management routines.
*/
#include <SDL3/SDL_stdinc.h>

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@ -22,7 +22,7 @@
/**
* \file SDL_quit.h
*
* Include file for SDL quit event handling.
* \brief Include file for SDL quit event handling.
*/
#ifndef SDL_quit_h_

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@ -22,7 +22,7 @@
/**
* \file SDL_rect.h
*
* Header file for SDL_rect definition and management functions.
* \brief Header file for SDL_rect definition and management functions.
*/
#ifndef SDL_rect_h_

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@ -22,7 +22,7 @@
/**
* \file SDL_render.h
*
* Header file for SDL 2D rendering functions.
* \brief Header file for SDL 2D rendering functions.
*
* This API supports the following features:
* * single pixel points

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@ -1,5 +1,37 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_revision.h
*
* \brief Header file containing the SDL revision
*/
#ifndef SDL_revision_h_
#define SDL_revision_h_
#ifdef SDL_VENDOR_INFO
#define SDL_REVISION SDL_VENDOR_INFO
#else
#define SDL_REVISION ""
#endif
#endif /* SDL_revision_h_ */

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@ -22,7 +22,7 @@
/**
* \file SDL_scancode.h
*
* Defines keyboard scancodes.
* \brief Defines keyboard scancodes.
*/
#ifndef SDL_scancode_h_

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@ -22,8 +22,7 @@
/**
* \file SDL_sensor.h
*
* Include file for SDL sensor event handling
*
* \brief Include file for SDL sensor event handling
*/
#ifndef SDL_sensor_h_

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@ -36,7 +36,7 @@ extern "C" {
/** \file SDL_shape.h
*
* Header file for the shaped window API.
* \brief Header file for the shaped window API.
*/
#define SDL_NONSHAPEABLE_WINDOW -1

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@ -22,7 +22,7 @@
/**
* \file SDL_stdinc.h
*
* This is a general header that includes C language support.
* \brief This is a general header that includes C language support.
*/
#ifndef SDL_stdinc_h_

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@ -22,7 +22,7 @@
/**
* \file SDL_surface.h
*
* Header file for ::SDL_Surface definition and management functions.
* \brief Header file for ::SDL_Surface definition and management functions.
*/
#ifndef SDL_surface_h_

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@ -22,7 +22,7 @@
/**
* \file SDL_system.h
*
* Include file for platform specific SDL API functions
* \brief Include file for platform specific SDL API functions
*/
#ifndef SDL_system_h_

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@ -22,7 +22,7 @@
/**
* \file SDL_syswm.h
*
* Include file for SDL custom system window manager hooks.
* \brief Include file for SDL custom system window manager hooks.
*/
#ifndef SDL_syswm_h_

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@ -22,7 +22,7 @@
/**
* \file SDL_test.h
*
* Include file for SDL test framework.
* \brief Include file for SDL test framework.
*
* This code is a part of the SDL test library, not the main SDL library.
*/

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@ -22,7 +22,7 @@
/**
* \file SDL_test_assert.h
*
* Include file for SDL test framework.
* \brief Assertion functions of SDL test framework.
*
* This code is a part of the SDL test library, not the main SDL library.
*/

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@ -22,7 +22,7 @@
/**
* \file SDL_test_common.h
*
* Include file for SDL test framework.
* \brief Common functions of SDL test framework.
*
* This code is a part of the SDL test library, not the main SDL library.
*/

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@ -22,7 +22,7 @@
/**
* \file SDL_test_compare.h
*
* Include file for SDL test framework.
* \brief Comparison function of SDL test framework.
*
* This code is a part of the SDL test library, not the main SDL library.
*/

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@ -22,7 +22,7 @@
/**
* \file SDL_test_crc32.h
*
* Include file for SDL test framework.
* \brief CRC32 functions of SDL test framework.
*
* This code is a part of the SDL test library, not the main SDL library.
*/

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@ -22,7 +22,7 @@
/**
* \file SDL_test_font.h
*
* Include file for SDL test framework.
* \brief Font related functions of SDL test framework.
*
* This code is a part of the SDL test library, not the main SDL library.
*/

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@ -22,7 +22,7 @@
/**
* \file SDL_test_fuzzer.h
*
* Include file for SDL test framework.
* \brief Fuzzer functions of SDL test framework.
*
* This code is a part of the SDL test library, not the main SDL library.
*/

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@ -22,7 +22,7 @@
/**
* \file SDL_test_harness.h
*
* Include file for SDL test framework.
* \brief Test suite related functions of SDL test framework.
*
* This code is a part of the SDL test library, not the main SDL library.
*/

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@ -22,7 +22,7 @@
/**
* \file SDL_test_log.h
*
* Include file for SDL test framework.
* \brief Logging related functions of SDL test framework.
*
* This code is a part of the SDL test library, not the main SDL library.
*/

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@ -22,7 +22,7 @@
/**
* \file SDL_test_md5.h
*
* Include file for SDL test framework.
* \brief MD5 related functions of SDL test framework.
*
* This code is a part of the SDL test library, not the main SDL library.
*/

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@ -22,7 +22,7 @@
/**
* \file SDL_test_memory.h
*
* Include file for SDL test framework.
* \brief Memory tracking related functions of SDL test framework.
*
* This code is a part of the SDL test library, not the main SDL library.
*/

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@ -22,7 +22,7 @@
/**
* \file SDL_test_random.h
*
* Include file for SDL test framework.
* \brief Random number generator related function of SDL test framework.
*
* This code is a part of the SDL test library, not the main SDL library.
*/

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@ -25,7 +25,7 @@
/**
* \file SDL_thread.h
*
* Header for the SDL thread management routines.
* \brief Header for the SDL thread management routines.
*/
#include <SDL3/SDL_stdinc.h>

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@ -25,7 +25,7 @@
/**
* \file SDL_timer.h
*
* Header for the SDL time management routines.
* \brief Header for the SDL time management routines.
*/
#include <SDL3/SDL_stdinc.h>

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@ -22,7 +22,7 @@
/**
* \file SDL_touch.h
*
* Include file for SDL touch event handling.
* \brief Include file for SDL touch event handling.
*/
#ifndef SDL_touch_h_

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@ -22,7 +22,7 @@
/**
* \file SDL_version.h
*
* This header defines the current SDL version.
* \brief This header defines the current SDL version.
*/
#ifndef SDL_version_h_

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@ -22,7 +22,7 @@
/**
* \file SDL_video.h
*
* Header file for SDL video functions.
* \brief Header file for SDL video functions.
*/
#ifndef SDL_video_h_

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@ -22,7 +22,7 @@
/**
* \file SDL_vulkan.h
*
* Header file for functions to creating Vulkan surfaces on SDL windows.
* \brief Header file for functions to creating Vulkan surfaces on SDL windows.
*/
#ifndef SDL_vulkan_h_

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@ -26,6 +26,8 @@
/**
* \file SDL_build_config.h
*
* \brief This is a set of defines to configure the SDL features
*/
/* Add any platform that doesn't build using the configure system. */

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@ -19,15 +19,15 @@
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_build_config.h
*
* \brief This is a set of defines to configure the SDL features
*/
#ifndef SDL_build_config_h_
#define SDL_build_config_h_
/**
* \file SDL_build_config.h.in
*
* This is a set of defines to configure the SDL features
*/
/* General platform specific identifiers */
#include <SDL3/SDL_platform_defines.h>

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@ -21,6 +21,7 @@
#ifndef SDL_build_config_emscripten_h
#define SDL_build_config_emscripten_h
#define SDL_build_config_h_
#include <SDL3/SDL_platform_defines.h>

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@ -1,3 +1,33 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_revision.h
*
* \brief Header file containing the SDL revision.
*/
#ifndef SDL_revision_h_
#define SDL_revision_h_
#cmakedefine SDL_VENDOR_INFO "@SDL_VENDOR_INFO@"
#ifdef SDL_VENDOR_INFO
@ -5,3 +35,5 @@
#else
#define SDL_REVISION "@SDL_REVISION@"
#endif
#endif /* SDL_revision_h_ */